Welcome to Duo Trials by Project Zaero.
- This rundown is designed for duo play, starting with beginner difficulty leading into extreme intensity expeditions. Please report any issues you find to Project Zaero#9999 on Discord.
Features:
- Verified duo clearable expeditions.
- Progressively more challenging expeditions. A tier starts off beginner friendly, while E tier will challenge even the top 0.1% of duos.
- 11 Expeditions currently available. 5 with Vanilla enemies only, 6 with custom enemies.
- Main objectives are relatively easy, while sectors provide a significant challenge on all levels.
- The first expedition of each tier will contain only vanilla enemies, the rest contain modded enemies.
Vanilla enemy rebalances & reworks.
Striker: Unchanged.
Shooter: Damage increased 5% -> 8%. Adjusted homing properties, longer cooldown between shots.
Hybrid: Damage increased 4% -> 6%. Barrage pattern reworked.
Giant Striker: Adjusted stagger & limb health breakpoints.
Giant Shooter: Removed.
Charger: Tentacle nerfed 18% -> 16%, punch buffed 4% -> 6%. Much more stagger resistant.
Giant Charger: Animation speed upscaled proportionate to their size, so they no longer animate in slow motion. Greatly increased stagger resistance and limb health.
Tank: Adjusted weakspot health values. Increased aggression.
Birthers: Adjusted weakspot health values. Significantly reduced animation speed.
Child Striker: Dies instantly to any damage. Moves much slower.
Spitters: Damage 4% -> 5%.
Shadow: No longer react to movement unless you are very close, but instead wake up to flashlights. Significantly faster with reduced health.
Giant Shadow: Same detection behavior as small shadows. Retro/R2 style aggression but worse.
Shadow Scout: Adjusted detection cycle. Model fixed to be a shooter model.
Other notable changes.
- Infection health decay rate increased by 25%.
- "Armor" (white hitmarkers) on boss enemies now deals 35% damage instead of 0.0001% damage. If they're low, shoot them anywhere!
- Pouncers no longer have armor.
- Chargers have a critical point at the center of their chest, and take critical damage to their back, with an "occiput" style center of back super damage bonus.
- Foam on the floor is massively improved for stalling enemies.
- Custom syringes with special properties spawn on most levels. Try them out!
- Bio-Tracker has color coded enemy tags, with varying icons to make special enemy variants stick out.
- Resources and consumables can be dropped back into containers to assist in planning out encounters.
- Health Regen Cap 20% -> 25%, medipack healing 20% -> 25%.
- Some levels have enemies that inflict status effects, including Bleed and Infection. If you have the "Bleeding!" status effect, medkits and regeneration effects from syringes will stop the bleeding instantly.
- If you see a shooter fire blue projectiles, you're already dead.
Release Notes: F2 not yet cleared by testing teams. Should be beatable. Good luck.
V1.2.2
- Fixed movement speed issue of The Flesh.
V1.2.1
- Brawlers no longer float in the air.
V1.2.0 - /EXT F2 added.
- Fixed an issue where the HKC was using old stat values.
- Fixed an issue where the wrong enemy spawned at the end of F1.
- Added F2. Balanced for Him. Not recommended to play.
- Combat Sniper mag size 4 -> 5.
- Hallowed Virus effect duration raised from 60sec -> 90sec.
1.1.0
- D1 overhaul. Level was bad. Should provide a challenge more fitting of D tier.
- C1 Added single use of ammo to reduce some rng factor to main and removed enemies from second safe zone.
- C2 changed a secondary alarm spawn direction to add more strategic options later in the level.
- Adjusted run-ending timed wave. Was beaten in time before, but was deemed unreasonable and was nerfed.
V1.0.1
- C1 objective text fixed.
- C2 placeholder text removed.
V1.0.0 - all planned levels released.
- C2 added. Do not attempt the secondary objective.
- E2 adjustments.
- Changed Secondary objective spawns to type 6 (from elevator direction) so they should not spawn on the players.
- Slightly nerfed Shadow/Invisible type enemy bio-tracker resistance to account for their increased speed.
Older version patch notes included in download.