This is an early build. 11 levels are currently available. Please report any issues you find.
Features:
5 Campaign Expeditions: Experience the storyline in Fatal Experiment 2. Expeditions may last over an hour and will challenge your team.
6 Bonus Expeditions: Arcadey / challenge levels. Typically 10 to 40 minutes, these levels are to-the-point and get you straight into the action. They vary drastically and offer a wide variety of experiences.
28 custom guns and modified melee weapons, 2 guns and 1 tool are level specific.
Many enemy variants with different abilities such as grappling, bleeding, knockback melee, and more.
Greatly improved gunplay over the original Fatal Experiment.
Good luck down there.
Release Notes:
V0.3.2
Act 3-1 "Overloaded" added.
V0.3.1
Weapon Balance Adjustments
Added stagger, pierce, precision, mag and stock ammo values to the weapon selection menu.
Increased ammo capacity and piercing of the Vision Combat Sniper "Division."
Reworked Tech Rifle's performance. Now deals higher damage, lower rate of fire rounds. Very similar DPS to before.
Increased precision damage for the Ethereal SMG "Eternal."
Increased ammo capacity of the Heatsink Machinegun "Overheat."
Increased damage of the Gatling Gun "Abyss." Ammo unchanged.
Increased ammo capacity of the Ethereal Shotgun "Resolve."
Increased ammo capacity of the Charged Revolver "Rampage."
V0.3.0
Second Expedition Tier complete, includes 4 Campaign levels and 6 Bonus levels.
V0.3.0 Is the second major update with important balance changes and bug fixes. Builds prior may not be stable and are not recommended. Full detailed patch notes for early versions can be found in the files. Some builds are known to be broken; play 0.3.0+ for a stable release.