This is an early build. 11 levels are currently available. Please report any issues you find.
Features:
5 Campaign Expeditions: Experience the storyline in Fatal Experiment 2. Expeditions may last over an hour and will challenge your team.
6 Bonus Expeditions: Arcadey / challenge levels. Typically 10 to 40 minutes, these levels are to-the-point and get you straight into the action. They vary drastically and offer a wide variety of experiences.
28 custom guns and modified melee weapons, 2 guns and 1 tool are level specific.
12 Classes to pick from that evolve over the course of an expedition by earning XP from kills and assisted kills.
Many enemy variants with different abilities such as grappling, bleeding, knockback melee, and more.
Greatly improved gunplay over the original Fatal Experiment.
Custom Palettes that are painful to look at.
Good luck down there.
Release Notes:
V0.4.1
New Palettes:
Beck-E
Carrot Menace
Tundra Frost
Blood Drive
Purple Splash
White Out
Flashbang
Fixed an issue where the Generalist class would heal 40% HP per level up.
V0.4.0
Added a bunch of new classes and modified existing ones.
Marine: further specialized version of the Soldier.
Assassin: further specialized version of the Hunter.
Fighter: all rounder combat class.
Outlander: projectile/infection oriented version of the Survivalist.
Field Medic: less revive speed than the normal Medic, but with added survivability.
Medic renamed to Doctor for clarity.
Generalist: jack of all trades class.
Masochist: huge damage buff increase at Max LV.
Corrected some formatting inconsistencies.
No Class option removed. Generalist is now the default class.
V0.3.7
Added missing Localization caused by the Vanilla update.
Fixed an issue where LV4 Hunter actually dealt reduced melee damage.
V0.3.6
Act 3-1 "Overloaded" adjustments.
Corrected which scans appear on the Class 6 Alarm.
You now receive a 30 second warning before MWP Surges.
Fixed a missing effect on a new enemy.
Fixed XP values for new enemies.
Classes
Fixed various typos.
Nerfed Survivalist's healing on leveling up.
Technician now gains a small amount of Tool Refill on leveling up.
V0.3.5
Class Adjustments
Soldier's actual damage did not reflect the previous patch's change. This has been fixed.
Survivalist's mid game XP scaling has been toned down, and their late game ramped up. The total XP required for max level has been reduced by 1,350.
Masochist did not actually gain Regen Speed, now they do. Their Regen Cap has been replaced with Armor penalties.
V0.3.4
Act 3-1 "Overloaded" adjustments.
Moved an approach door event to the correct door.
Class Adjustments
Soldier Buffed. 3%>4% Gun Damage per level, maxing at 30%>40%.
Survivalist Nerfed. Removed Regen Cap as it only worked for Host.
Medic Adjusted. Removed Regen Cap as it only worked for Host, and they gain 15% Armor at max level.
Technician Buffed. Their 15% buff to their tool now applies to any tool instead of just Bio Tracker.
Masochist Buffed. It was too difficult to reach end game, so they now level up much faster. They share the XP scaling of the Technician now.
Hunter Buffed. Their Melee Damage per level has been increased 12%>16%, and the max level bonus has been increased 25%>45%, increasing their max damage from 184% to 225%.
V0.3.3
Disabled unintended gear in Act 3-1.
V0.3.2
Act 3-1 "Overloaded" added.
V0.3.1
Weapon Balance Adjustments
Added stagger, pierce, precision, mag and stock ammo values to the weapon selection menu.
Increased ammo capacity and piercing of the Vision Combat Sniper "Division."
Reworked Tech Rifle's performance. Now deals higher damage, lower rate of fire rounds. Very similar DPS to before.
Increased precision damage for the Ethereal SMG "Eternal."
Increased ammo capacity of the Heatsink Machinegun "Overheat."
Increased damage of the Gatling Gun "Abyss." Ammo unchanged.
Increased ammo capacity of the Ethereal Shotgun "Resolve."
Increased ammo capacity of the Charged Revolver "Rampage."
V0.3.0
Second Expedition Tier complete, includes 4 Campaign levels and 6 Bonus levels.
V0.3.0 Is the second major update with important balance changes and bug fixes. Builds prior may not be stable and are not recommended. Full detailed patch notes for early versions can be found in the files. Some builds are known to be broken; play 0.3.0+ for a stable release.