This is an early build. 15 levels are currently available. Please report any issues you find to Project Zaero#9999 on Discord.
Features:
6 Campaign Expeditions: Experience the storyline in Fatal Experiment 2. Expeditions may last over an hour and will challenge your team.
9 Bonus Expeditions: Arcadey / challenge levels. Typically 10 to 40 minutes, these levels are to-the-point and get you straight into the action. They vary drastically and offer a wide variety of experiences.
30 custom guns and modified melee weapons, 4 guns and 1 tool are level specific.
13 Classes to pick from that evolve over the course of an expedition by earning XP from kills and assisted kills.
Many enemy variants with different abilities such as grappling, bleeding, knockback melee, and more.
Greatly improved gunplay over the original Fatal Experiment.
Custom Palettes that are painful to look at.
Good luck down there.
Release Notes:
V0.7.1
Fixed an issue where Mimic Hybrids had no detection cooldown.
Fixed as issue where the XP plugin did not register double jump unlocks properly.
V0.7.0
Class Changes
Added LV6-LV10 to solo class, granting Double Jump perk.
Added Double Jump perk to max level Hunter, Assassin, and Generalist.
Stamina Changes
Low stamina will now trigger an "Adrenaline Rush," granting a slight speed boost and increased melee charge speed.
V0.7.0 Is a stable build with significant balance changes with full access to the first 3 tiers of expeditions. Builds prior may not be stable and are not recommended. Full detailed patch notes for early versions can be found in the files. Some builds are known to be broken; play 0.7.0+ for a stable release.