This is an early build. 17 levels are currently available. Please report any issues you find to Project Zaero#9999 on Discord.
Features:
8 Campaign Expeditions: Experience the storyline in Fatal Experiment 2. Expeditions may last over an hour and will challenge your team.
9 Bonus Expeditions: Arcadey / challenge levels. Typically 10 to 40 minutes, these levels are to-the-point and get you straight into the action. They vary drastically and offer a wide variety of experiences.
30 Custom Guns, 1 Custom Melee and heavily modified default melee weapons. 4 guns and 1 tool are level specific.
13 Classes to pick from that evolve over the course of an expedition by earning XP from kills and assisted kills.
Many enemy variants with different abilities such as grappling, bleeding, knockback melee, and more.
Greatly improved gunplay over the original Fatal Experiment.
Custom Palettes that are painful to look at.
Good luck down there.
Release Notes:
V0.8.4
Melee Weapon Adjustments
Reduced "Sword" precision to 75%. This means a striker with 3x Crit will instead be 2.25x Crit. Reduced light damage 8 > 6, max damage charge time 1.5 > 1.8 seconds.
Fixed medkits in 4-2.
Added a bandaid fix for edge cases where melee would leave enemies at 0.0001% or less HP instead of killing them.
Reduced Veil projetile count again as they still severely hinder performance at times. Their projectiles now move much faster and deal more damage.
V0.8.3
Melee Weapon Adjustments
Added "Sword" melee weapon. Specialized in high base damage with no added multipliers (stagger, precision, back, stealth).
Added the full speed diagonal charging sprint from the Assassin Knife to the Bat and Sword.
V0.8.2
Act 4-2 "Onslaught" adjustments.
Nerfed shooter room.
Added 1 use of tool and 2 uses of ammo to the Class 7 Alarm zone.
Class 7 Alarm scan will now draw.
Added 5 use ammo to the final hub area.
Removed Burst Shooters from the final hub area.
V0.8.1
Act 4-2 "Onslaught" adjustments.
Moved a cell.
V0.8.0
Act 4-2 "Onslaught" added.
Class Adjustments:
Generalist Buffed. Max Level Damage 10% -> 20%, Armor 10% > 20%, Speed 100% -> 110%, Reduced XP requirements for all levels.
Misc Adjustments:
Corrected the text color of Team, Multi-Team, Expansive, and MK.2 Expansive scans.
Corrected the text color of a Flat Scan on an alarm where it was displayed as green instead of white.
Added unique scout waves to 3-1, 3-2, and 4-1 as they had the same waves as 2-1.
Fog in Act 2-2 now has no oxygen as intended so you can't fog dive.
Added the DeadBodyFix plugin so you waste less ammo.
Added the ResourceHelper plugin to fit the faster pace of most of Fatal 2.
Veil performance improved again.
V0.8.0 Is a stable build with significant balance changes with full access to the first 3 tiers of expeditions as well as both Act 4 expeditions. Builds prior may not be stable and are not recommended. Full detailed patch notes for early versions can be found in the files. Some builds are known to be broken; play 0.8.0+ for a stable release.