The "Deep End" of GTFO Modding. 20 levels are currently available. Please report any issues you find to Project Zaero#9999 on Discord.
Features:
10 Campaign Expeditions: Experience the storyline in Fatal Experiment 2. Expeditions may last over an hour and will challenge your team.
10 Bonus Expeditions: Arcadey / challenge levels. Typically 10 to 40 minutes, these levels are to-the-point and get you straight into the action. They vary drastically and offer a wide variety of experiences.
30 Custom Guns (4 are level specific).
2 Custom Sword Melee Weapons.
Heavily Modified Vanilla Melee Weapons.
Flashlight tool for Steatlh expeditions.
Terrible Custom Vanity Helmets.
Terrible Custom Palettes.
15 Classes to pick from that evolve over the course of an expedition by earning XP from kills and assisted kills.
Many enemy variants with different abilities such as grappling, bleeding, knockback melee, and more.
Greatly improved gunplay over the original Fatal Experiment. Each weapon feels unique and serves a different purpose.
Good luck down there.
Release Notes:
V1.0.0
Campaign 100% complete.
Act 5-2 "Order" added.
Misc. fixes.
Fixed an issue where messages appeared at the incorrect time in Act 5-1 "Chaos" during an alarm.
Fixed an issue where The Lost that were supposed to be hibernating never spawned.
Scans now display their name and scaling types.
Certain scans were drawing much faster than intended. This has been addressed.
Versions before V1.0.0 may have compatibility issues with plugins due to updates. It is highly recommended to play the latest version, but you may download old versions if you'd like. Patch notes for all released versions are available in the files.