The "Deep End" of GTFO Modding. 23 levels are currently available. Please report any issues you find to Project Zaero#9999 on Discord.
Features:
10 Campaign Expeditions: Experience the storyline in Fatal Experiment 2. Expeditions may last over an hour and will challenge your team.
13 Bonus Expeditions: Arcadey / challenge levels. Typically 10 to 40 minutes, these levels are to-the-point and get you straight into the action. They vary drastically and offer a wide variety of experiences.
34 Custom Guns (8 are level specific).
2 Custom Sword Melee Weapons.
Heavily Modified Vanilla Melee Weapons.
Flashlight tool for Steatlh expeditions.
Terrible Custom Vanity Helmets.
Terrible Custom Palettes.
15 Classes to pick from that evolve over the course of an expedition by earning XP from kills and assisted kills.
Many enemy variants with different abilities such as grappling, bleeding, knockback melee, and more, many with custom models and graphics.
Greatly improved gunplay over the original Fatal Experiment. Each weapon feels unique and serves a different purpose.
Custom tile demo map.
Good luck down there.
Release Notes:
V1.4.0
Bonus 4-5 "Legends" added.
Bonus 5-3 "Grappler Den" added.
Made the fog in "Shadow" more tolerable.
Fixed developer zone numbers in "Shadow."
Charged Revolver now has very low recoil.
Fire rate of all machineguns is now double what they were previously.
V1.3.4
Fixed dependency issues.
V1.3.3
Fixed an issue with the Elite, Giant, and King Brawler models where the entire left arm would block bullets.
Updated Giant and King Brawler models.
V1.3.1
Brawlers, Giant Brawlers, King Brawlers, and Elite Brawlers now have a different appearance.
V1.3.0
Bonus 1-3 "Breach" adjustments.
Removed some windows on the upper floor to allow shortcuts.
Removed invisible barriers from upper catwalks so you can jump down.
Added a bridge connecting to the 4th side of the central tower.
Enemy Adjustments
Crystalline enemies reworked. They now have crystal growths on their back that block bullets completely. This should resolve issues with their hitboxes and visual clarity.