Please report any issues you find to Project Zaero#9999 on Discord.
The "Deep End" of GTFO Modding.
10 Campaign Expeditions: Experience the storyline in Fatal Experiment 2.
Expeditions may last over an hour and will challenge your team.
15 Bonus Expeditions: Arcadey / challenge levels.
Typically 10 to 40 minutes, these levels are to-the-point and get you straight into the action. They vary drastically and offer a wide variety of experiences.
34 Custom Guns (8 are level specific).
Custom Sword Melee Weapons. (Huge anime sword currently disabled)
Heavily Modified Vanilla Melee Weapons.
Flashlight tool for Steatlh expeditions.
Terrible Custom Vanity Helmets.
Terrible Custom Palettes.
15 Classes to pick from that evolve over the course of an expedition by earning XP from kills and assisted kills.
Updated to fix tile rotation and restored now functional dependencies.
V2.0.0
Updated for Rundown 7 Compatibility
Most of the dependencies are currently removed until they are updated to R7. This includes GTFuckingXP, DoubleJump, and ResourceHelper. Strongly advised to make a new profile for this build.
Bio-Tracker enemy names simplified and have larger text. i.e., "Giant Striker" will now simply be "Giant" with a red tag, "Giant Shooter" will now simply be "Giant" with a pink tag. This reinforces learning the color codes while making the information easier to read. Still can be disabled in config settings.