

Fatal Experiment 3
22 Expeditions. Tons of unlockable gear. Even more enemy variants. Pure chaos. Team of 4 recommended.Details
0.11.5
General Adjustments
- Friendly fire reduced by 20%
- Added +30%/+15% friendly fire to Core/Raid
Level Adjustments
- A1 Onboarding
- Fixed the expedition collapse wave starting if the Secondary scan was finished before it began
 
Enemy Adjustments
- All
- Unified bio tag information for enemies of identical strains
- Normalized HP bars sizes depending on raw enemy health values
 
Gun Adjustments
- General
- Changed stat notation from "+X% STAT | Y% CAP" to "+X%->Y% STAT"
 
- Beam Rifle
- Blitz
- DPS: 24 -> 25
 
- Void
- DPS: 28.8 -> 30
 
- Pure
- DPS: 34.6 -> 36
 
 
- Blitz
- Carbine
- Pure
- Damage: 3 -> 4
- ROF: 18/s -> 15/s
- Burst Delay: 0.17s -> 0.25s
 
- Reworked effect
- Crits/Backstabs grant +2%->100% Fire Rate and -1%->50% Recoil, decaying after 1.5s
- Kills grant +10->100% Reload Speed to the next reload
 
 
 
- Pure
- Nano SMG
- Reworked. Fires a triangle of bullets with more aggressive homing. Limited hipfire lock range, limited aiming lock angle.
- Reworked tier upgrades to simpler effects.
- Void: Improved Stun, Lock Range, Damage
- Pure: Improved ROF with hipfire locks, improved Crit with Aim locks
 
 
Tool Adjustments
- Corrected sentries dealing 33% more friendly fire than intended
Changes may spoil tiers/unlocks. Open at your own risk.
0.11.4
The 0.11.3 changes are now actually real.
0.11.3
Level Adjustments
- FXTRA D1 & D2
- Fixed medipacks giving 20% health
 
Gun Adjustments
- Nano SMG
- Increased homing strength by 25%
- Void
- Stagger Buff Time: 0.65s -> 0.8s
- Added audio when buff is active
- Corrected buff applying on the first hit anywhere, rather than first crit
 
- Pure
- Crit Buff: 2x -> 1.75x
 
 
- Split Rifle
- Pure
- Reduced split from 7 to 5
- Hipfire damage reduction after 3 hits: -75% -> -70%
- Max hipfire damage: 13.4 -> 12
 
 
 
- Pure
Tool Adjustments
- Assault Sentry
- Pure
- Fixed Stun still being +40%
- ROF: 6-10/s -> 5.7-9/s
- Decel Time: 1.5s -> 1s
 
 
- Pure
- Marksman Sentry
- ROF: 0.625/s -> 0.6/s
- Reserve Ammo: 44 -> 42
- Fixed incorrect Pure name when used by another player
 
Changes may spoil tiers/unlocks. Open at your own risk.
0.11.2
General
- Fixed broken assets.
- Added more skins.
Gun Adjustments
- Autocannon
- ROF: 4.4/s -> 4/s
- Blitz
- Damage: 10 -> 12
- Crit: +0% -> -15%
- Reserve: 125 -> 115
 
- Void
- Damage: 14 -> 15
- Reserve: 120 -> 115
 
- Pure
- Damage: 18 -> 20
- Reserve: 120 -> 110
 
 
- Heavy Assault Rifle
- Pure
- Corrected -15% Crit text, which never existed
 
 
- Pure
- Flechette SMG
- Renamed to Nano SMG
- Reworked effect
- Now fires projectiles with slight homing
- Upgrades focus on crits
 
- Void
- Damage: 2.4 -> 2.5
 
- Pure
- Damage: 2.9 -> 3
 
 
- Ray Gun
- Blitz
- Damage: 6+9 -> 7+9
 
- Void
- Damage: 7+11 -> 8.5+11
 
- Pure
- Damage: 8.5+13 -> 10+13
- Reserve Ammo: 84 -> 88
 
 
- Blitz
- Split Rifle
- Pure
- Increased split from 5 to 7
- Increased pellet spread to match Blitz/Void
- Now deals the majority of the damage on the first 3 pellets hit
- Hipfire Damage: 11/5 -> 10/3, 13/7
 
 
- Pure
Tool Adjustments
- Assault Sentry
- Pure
- Stun: +40% -> +0%
- Now applies +900% Stun on the first hit to an enemy
- Now ramps up to +67% ROF over 5s of firing
 
 
- Pure
- Marksman Sentry
- Reworked. Now targets tanky enemies and applies a debuff that increases damage taken.
- Upgrades no longer improve crit.
 
Changes may spoil tiers/unlocks. Open at your own risk.
0.11.1
Fixed some minor typos on the thunderstore package and one of the command logs.
0.11.0
Level Adjustments
- FXTRA D1 & D2 released
- A2 Protocol Alpha
- Added disinfect packs
 
- B Trial
- Added secret command
 
- Added some logs to make some secret commands more obvious
Enemy Adjustments
- All
- Bosses no longer have a targeting bias towards particular players
 
- Babies
- Increased movement speed
- Normal
- Damage: 4% -> 5%
 
- Charger
- Damage: 4% -> 6%
 
- Afflicted
- Infection: 9% -> 10%
- Damage: 2% -> 6%
 
 
Class Adjustments
- Duo Classes
- Added 25% Tool Refill & Heal to levels 5 & 10
- Tool Power increases sooner
- Shifted some buffs from levels 8 and 9 down a level
 
Gun Adjustments
- Kill-Feed Pistol
- Void
- Damage: 50 -> 60
- Stock Per Kill: +0.5/0.15 -> +0.48/0.12
 
- Pure
- Damage: 60 -> 72
- Stock Per Kill: +0.65 -> +0.6
 
 
- Void
- Revolver
- Pure
- Reserve Ammo: 70 -> 80
- Reworked effect.
- Now only applies after holstering for 2.5s
- Damage Bonus: +40% -> +60%
- Reload: 3 shots -> Full Mag
- Added -0.3 Stock Cost Per Shot
 
 
 
- Pure
- Shrapnel SMG
- Blitz & Void
- DOT Friendly Fire: +0% -> -25%
 
- Pure
- DOT Friendly Fire: +0% -> -40%
 
 
- Blitz & Void
Changes may spoil tiers/unlocks. Open at your own risk.
0.10.0
General Adjustments
- Bleeding is now removed when downed
- Max fall damage distance: 50m -> 25m
- Blighted Virus
- Sped up damage ticks
- Reduced healing delay begins
 
Level Adjustments
- D Trial released
Enemy Adjustments
- All
- Enemies that can melee no longer use crawling animations
 
- Blighted
- Removed bleeding and added a portion of the damage to direct damage
- Fixed some enemies not infecting or slowing
- Scouts
- Fixed not exploding on death
 
 
- Corruptor Generator
- Changed skin texture
 
- Forsaken & Nightmare Strikers
- Reduced size
 
- Forsaken & Hallowed (no melee) Franks
- No longer use charger animations
 
- Matriarch & Patriarch
- Reduced melee attempt range
 
- Origin
- Shadows
- Fixed failing to respawn when too far away
 
- Gazer
- Fixed using Grand Gazer stats
 
- Protector
- Increased stun threshold
 
 
- Shadows
Class Adjustments
- Dunce
- Ascended
- Melee Damage: 350% -> 200%
 
 
- Ascended
- Duo Classes
- Overhauled level curve to be more akin to solo classes with significantly buffed early levels
 
Melee Adjustments
- Knife
- Pure
- Kill bonus sound is now only audible to the user
 
 
- Pure
- Rapier
- Pure
- Max damage bonus sound is now only audible to the user
- Damage bonus growth: +4% -> +2.5%
- Damage bonus cap: +50% -> +40%
 
 
- Pure
Gun Adjustments
- All
- Added friendly fire modifiers to visible stats (as FF)
 
- Beam Rifle
- Focus Time: 1.6s -> 1.4s
- Kill Universal Focus DMG: 2.5x -> 2x
- Reserve Ammo: 840 -> 800
- Increased vertical recoil
- Pure
- Focus Time: 2.4s -> 2s
- Focus DMG Cap: 3.25x -> 3x
 
 
- Carbine
- Reduced vertical recoil and greatly reduced horizontal recoil
- Pure
- Applies a portion of accrued explosions on enemies killed
 
 
- Crescendo Shotgun
- Fixed sequence not resetting correctly on reload in some cases
 
- Kill-Feed Pistol
- Kill ROF Buff now lasts 1.5s instead of only for the next shot
 
- Pistol
- Pure
- Stun: +120% -> +80%
- Added effect:
- While crouched, grants 1.2x Stun
- While crouched, applies +16%/3s damage taken debuff on enemies hit
 
- Mag Size: 18 -> 17
- Reserve Ammo: 180 -> 170
 
 
- Pure
- Precision Rifle
- Pure
- Crit: +20% -> +25%
 
 
- Pure
- Ray Gun
- Pure
- Explosion Radius: 3m -> 3.5m
 
 
- Pure
- Revolver
- Raid
- Damage: 12 -> 13
- ROF: 4.4/s -> 4/s
- Reserve Ammo: 80 -> 74
 
- Pure
- Damage: 20 -> 22
- ROF: 4.4/s -> 4/s
- Reserve Ammo: 80 -> 70
- Replaced locking effect with:
- +3 shots reloaded with +40% damage on swap
- 0.1m hipfire hitsize
- Greatly sped up equip speed
 
 
 
- Raid
- Shrapnel SMG
- Void
- DoT Damage: 5.5 -> 6
 
- Pure
- DoT Damage: 7.8 -> 8.5
 
 
- Void
- Tactical Rifle
- Pure
- Spread damage ignores armor (as originally intended)
 
 
- Pure
- Virus Sniper
- DoT Spread Damage Reduction: -20% -> -25%
 
Tool Adjustments
- Assault Sentry
- Range: 12m -> 10m
- Pure
- Stun: +50% -> +40%
 
 
- Marksman Sentry
- Start Delay: 1.5s -> 1.25s
 
Changes may spoil tiers/unlocks. Open at your own risk.
0.9.8
Enemy Adjustments
- Corrected Goop Tank, Goop Mother, and Goopling XP values
Gun Adjustments
- Replaced Pellet Rifle with Burst Shotgun (new)
- Unlock Adjustments
- Beam Rifle -> Blitz Set
- Autocannon -> Blitz Alt-Set
- Flechette SMG -> Blitz Set
- Shrapnel SMG -> Void Alt-Set
- Extinction Revolver -> Raid Alt-Set, renamed to Revolver
 
- Assault Rifle
- Pure
- DMG Bonus Per Hit: +0.6% -> +1%
- DMG Bonus Cap: +50% -> +60%
- DMG Bonus Decay Time: 9s -> 6s
 
 
- Pure
- Crescendo Shotgun
- Pure
- Range: 7-40/12-65/30-99m -> 7-40/10-65/20-80m
 
 
- Pure
- Flechette SMG
- Pure
- Damage: 2.8 -> 2.9
- Stun bonus now decreases gradually to 0 rather than only affecting the first hit
 
 
- Pure
- Light Machine Gun
- Pure
- Fire Rate: 13.3-23.3 -> 13.3-26.7
 
 
- Pure
- Pistol
- Pure
- Mag Size: 17 -> 18
- Reserve Ammo: 170 -> 180
 
 
- Pure
- Pump Shotgun
- Pure
- First hit damage: 12 -> 10
- First hit stun: +90% -> +100%
 
 
- Pure
- Submachine Gun
- Pure
- Damage: 5 -> 6
- Mag Size: 28 -> 24
- Reserve Ammo: 330 -> 300
- Auto Reload Delay: 0.75s -> 0.5s
- Effective Reload Time: 1.25s -> 1s
 
 
 
- Pure
Changes may spoil tiers/unlocks. Open at your own risk.
0.9.7
Enemy Adjustments
- Blighted Revenant
- Increased melee hitbox
 
- Blighted Queen
- Reduced melee attempt range
- Increased melee cooldown
 
- Hallowed Queen
- Increased melee hitbox significantly
- Reduced melee attempt range
- Increased melee cooldown
 
Class Adjustments
- Isolated
- True Max Melee Damage: 500% -> 375%
- Ascended Melee Damage: 800% -> 500%
 
- Reaper
- Ascended Melee Damage: 200% -> 150%
 
Melee Adjustments
- Knife
- Pure
- Now plays a sound on swing when the damage bonus is active
 
 
- Pure
- Rapier
- Adjusted appearance
- Pure
- Fixed DMG bonus being +5% per hit instead of +4%
- Now plays a sound on swing when the damage bonus is maxed
 
 
Gun Adjustments
- Crescendo Shotgun
- Integrated Pure buff into previous tiers, replacing Void buff, and added a new Pure effect
- Blitz
- Damage: 7/18/48 -> 7/18/50
- Pierce: 2 -> 2/2/3
 
- Void
- Damage: 8.4/21.6/64 -> 8.4/21.6/60
- Pierce: 2 -> 2/2/3
- Hitsize: 0 -> 0/0.1/0.2m
 
- Pure
- Damage: 10/26/77 -> 10/26/72
- Range: 7-40/9-60/12-75m -> 7-40/12-65/30-99m
- Now gains 0/100/200% armor pierce over the sequence
 
 
- Precision Rifle
- Pure
- Pierce shots no longer have crit and stun modifiers
 
 
- Pure
Changes may spoil tiers/unlocks. Open at your own risk.
0.9.6
Level Adjustments
- A1 Onboarding
- Fixed the checkpoint door failing to unlock.
 
Melee Adjustments
- Rapier
- Reduced range by 4%
 
Changes may spoil tiers/unlocks. Open at your own risk.
0.9.5
Gun Adjustments
- Kill-Feed Pistol & Gluttony
- Ammo gain on kill is no longer affected by class Ammo reductions
- The reasoning for the previous behavior was faulty and made reductions apply twice
 
- Fixed Pure Kill-Feed Pistol not granting ammo above 100%
 
- Ammo gain on kill is no longer affected by class Ammo reductions
Melee Adjustments
- Rapier
- Pure
- Damage Gain: +7.5% -> +4%
- Damage Cap: +75% -> +50%
 
 
- Pure
Changes may spoil tiers/unlocks. Open at your own risk.
0.9.4
Level Adjustments
- E2 Vengeance
- Fixed completion not counting for clients.
- Added missing consumables after the last cell sequence.
- Fixed a bug that caused a Grand Death March to follow you when they shouldn't.
- Delayed Origin Link.
- Added 4 of a new syringe (do not use in solo).
- Added 1 AB-REC.
 
Enemy Adjustments
- Origin
- All
- Weakspot: 10x -> 3x
- Health/Stagger/Armor adjusted to match change.
- This makes crit-spreading weapons like Headseeker weaker and armor-ignoring weapons like Virus Sniper stronger.
 
 
- Last Shadow
- Adjusted attack pattern.
 
 
- All
- Adjusted melee range and hitbox (buffs) for:
- Elite/Withered Frank
- Giant Mutant Charger
- Protector
- Second Shadow
- E2 Boss
 
Class Adjustments
- All
- Ascended classes now get a full ammo restore. Only Technician gets a full tool restore.
 
- Duo Classes
- Ascended classes now get 120% Gun Capacity and Tool Capacity.
- Fixed Regen Cap not applying.
 
- Solo Classes
- Gun Capacity and Tool Capacity: 200% -> 150%.
- Fixed Shapeshifter missing several buffs.
 
Melee Adjustments
- Hatchet
- Renamed and reskinned to Rapier.
- Range increased.
- Animations changed to Spear animations.
- Pure
- Reworked effect: Hits grant a speed boost and stacking damage boost (until hit).
- Removed bonus range (base range is higher).
 
 
Changes may spoil tiers/unlocks. Open at your own risk.
0.9.3
Class Adjustments
- Shapeshifter
- Fixed buffs mismatching shown text on some levels
- Adjusted the balancing of the last 3 levels
 
0.9.2
Level Adjustments
- 
A1 Onboarding - Added a checkpoint before the power cell zone.
- Collapse timer delayed.
 
- 
C2 Otherworldly - Added a checkpoint prior to a new enemy introduction.
 
Class Adjustments
- Added new class: Shapeshifter (Challenge category).
Changes may spoil tiers/unlocks. Open at your own risk.
0.9.1
Level Adjustments
- 
B2 Adrenaline - Added fog repellers (for technician)
 
- 
D1 Harrowing - Added a checkpoint before the second major combat sequence.
 
- 
D2 Darkness - Added a checkpoint after Upload Keys command.
 
- 
E2 Vengeance - Added a checkpoint after the intro and the last zone before completing the objective.
- Added fog repellers (for technician)
 
Class Adjustments
- Duo Classes (Reaper & Harvester)
- Regen Cap raised to 30 at level 10, raised to 35 at level 25.
 
- Survivalist
- Infection Immune -> Infection Res. 50%/85%/Immune
- At start/max/true max
 
- Bleed Res./Immune removed
 
- Infection Immune -> Infection Res. 50%/85%/Immune
- Technician
- Tool Power: 115%/175%/300% -> 150%/225%/325%
- At start/max/true max
 
- Tool Ammo: 100% -> 80%/100%
- At start/true max
 
- Has Global Fog Repellers at start
- Removed 5 levels to reach true max level
 
- Tool Power: 115%/175%/300% -> 150%/225%/325%
- Trailblazer
- Bioscan Speed: 120%/130%/160%/200% -> 110%/120%/140%/150%
- At start/max/true max/ascended
 
 
- Bioscan Speed: 120%/130%/160%/200% -> 110%/120%/140%/150%
Enemy Adjustments
- General
- Reduced many enemy melee hitbox sizes
 
- Giant Mutants
- Increased melee attempt range
 
- Origin
- Strikers
- Tongue damage: 40% -> 35%
- Explosion damage: 50% -> 35%
 
- Lost
- Explosion damage: 40% -> 30%
 
 
- Strikers
Gun Adjustments
- Pulse DMR
- Pure
- Follow-up DMG: 50% -> 45%
- Follow-up Ammo Cost: 0.5 -> 0.45
 
 
- Pure
- Stasis Shotgun
- Damage now decays after 5 seconds, down to 50% at 10 seconds
 
Changes may spoil tiers/unlocks. Open at your own risk.
0.9.0
Level Adjustments
- 
E1 Violence - Adjusted layout to improve load times.
 
- 
E2 Vengeance added. 
0.8.8
Level Adjustments
- C1 Hunted
- Replaced an enemy inside Secondary (and fixed it using abilities when asleep)
 
Enemy Adjustments
- Origin
- Gazers
- Added a Gazer attack
 
 
- Gazers
Changes may spoil tiers/unlocks. Open at your own risk.
0.8.7
Level Adjustments
- New level: E1 Violence
- FXTRA A1 Download Error
- Class 5 no longer spawns in the reactor room after warping back
 
Gun Adjustments
- Tier 5 Alt-Pure set is now locked behind E1
Changes may spoil tiers/unlocks. Open at your own risk.
0.8.6
Class Adjustments
- All
- Ascended
- Now grants a full heal when reached
- All classes with Regen Cap 25 now have Regen Cap 30
- All support classes with 120% Gun Damage now get 120% Damage instead
 
- All classes without revive speed modifiers now have Revive 3.75/3.5 at True Max/Ascended
 
- Ascended
- Generalist
- Ascended
- Armor: 30% -> 35%
 
 
- Ascended
- Hunter
- Ascended
- Explosion Res: 60% -> 70%
 
 
- Ascended
- Soldier
- Ascended
- Armor: -40% -> -30%
- Regen Cap: 60 -> 65
- Regen Delay: 75% -> 80%
 
 
- Ascended
- Survivalist
- Armor: 45/70% -> 40/60%
- Passive Regen caps at +4 rather than +3
- Ascended
- Armor: 70% -> 65%
- Regen Cap: 65 -> 50
- Passive Regen: +4 -> +5
 
 
- Technician
- Ascended
- Armor: 0% -> 10%
 
 
- Ascended
Level Adjustments
- B2 Adrenaline
- Fixed some issues when unlocking the west route first
 
Enemy Adjustments
- Origin
- Shooters
- Greatly reduced projectile damage
- Adjusted homing to allow dodging at close range
 
- Strikers
- Increased attack range
 
- Improved weakpoint hitboxes
- Fixed portals failing to spawn Shadows in some cases
 
- Shooters
- Corruptors
- Now automatically die after 45 seconds
 
Gun Adjustments
- Shotguns
- Renamed effect "Up to +X% DMG on multiple targets" to "Up to +X% DMG on partial hits" to make its effect clearer
 
Changes may spoil tiers/unlocks. Open at your own risk.
0.8.5
Class Adjustments
- Forsaken
- Removed - unintentionally released (not yet finished balancing)
 
- Shapeshifter
- Corrected final levels to match Isolated
- Adjusted level up bonuses
- Fixed some incorrect stat text
 
Gun Adjustments
- Virus Sniper
- Fixed DoT spread reducing damage for all affected enemies (previous fix didn't function correctly)
 
Changes may spoil tiers/unlocks. Open at your own risk.
0.8.4
Class Adjustments
- Isolated
- Fixed incorrect menu text showing ammo gain at levels 5 & 10
 
- Reaper
- Fixed broken levels 25 and 26
 
Level Adjustments
- C1 Hunted
- Adjusted Afflicted | Withered error to spawn each variant with equal chance
- Replaced one Frank on the secret command error wave and adjusted the Frank spawn to be Hallowed more often
 
Enemy Adjustments
- EMP Cloaker
- No longer cancels EMP in combat when approached
 
- Hallowed
- Striker
- Tongue bleed: 30%/15s -> 30%/12s
 
 
- Striker
- Forsaken
- Striker
- Melee bleed: 22.5%/12s -> 28.2%/15s
- Tongue bleed: 30%/15s -> 37.5%/15s
 
- Shooter
- Melee bleed: 22.5%/12s -> 28.2%/15s
- Shot damage: 30% -> 25%
- Shot bleed: 60%/12s -> 37.5%/15s
 
- Frank
- Tongue bleed: 45%/15s -> 41.3%/15s
 
 
- Striker
Gun Adjustments
- Beam Rifle
- Blitz/Void
- Reserve Ammo: 780 -> 840
 
- Pure
- Reserve Ammo: 750 -> 840
 
 
- Blitz/Void
- Crescendo Shotgun
- Fire Rate corrected from 6.7/3.3/2.1 -> 7.1/3.6/2.2
- Was supposed to be nerfed but never was - reverting regardless
 
- Reserve Ammo: 145 -> 150
 
- Fire Rate corrected from 6.7/3.3/2.1 -> 7.1/3.6/2.2
Melee Adjustments
- Spear
- Pure
- Now has improved partial charge effectiveness
 
 
- Pure
Changes may spoil tiers/unlocks. Open at your own risk.
0.8.3
Level Adjustments
- All
- Fixed some wave settings spawning more enemies than intended.
 
- B Trial
- Removed ventilation failure event.
 
Changes may spoil tiers/unlocks. Open at your own risk.
0.8.2
Enemy Adjustments
- Increased hitscan tongue cooldowns (they were unintentionally decreased due to 0.8.0 change)
- Fixed missing Blighted Shooter bioscan data
Changes may spoil tiers/unlocks. Open at your own risk.
0.8.1
Level Adjustments
- D2 Darkness temporarily unlocks all Pure weapons until E1 is released.
Changes may spoil tiers/unlocks. Open at your own risk.
0.8.0
General Adjustments
- All non-team scans are now faster per scan type depending on player count.
- Flash scans now require the full team regardless of team size to instantly complete.
- Buffed all glowsticks massively.
Class Adjustments
- Added 2 new classes for Duo players.
- All
- Gun Efficiency text changed to Gun Ammo to make its effect more intuitive.
- Armor on classes now includes friendly fire damage.
- Adjusted Ascended level balancing (sorry Dunce)
 
- Generalist
- Over Level
- Gun Damage: 115-125% -> 115-130%
- Melee Damage: 137.5-165% -> 137.5-180%
 
- True Max Level
- Gun Ammo: 90% -> 100%
 
 
- Over Level
- Isolated
- Damage: 100/200% -> 140/200%
- Gun Ammo: 100/75/88% -> 75/75/88%
- Bioscan Speed: 100/150% -> 100/120%
- Net buff for most scans due to general changes, team scans are nerfed.
 
- No longer gains Gun Ammo at level 5 and 10
- True Max Level EXP: 85000 -> 65000
 
Level Adjustments
- All
- Doors and sectors tied to secret commands now show their recommended tier.
- Rundown screen now shows recommended tiers and level descriptions show gear unlocks.
 
- A1 Onboarding
- Added Secondary sector tied to the secret command.
 
- B1 Swarm
- Replaced Overload objective with a secret command sector.
- Added resources to Secondary sector.
 
- B2 Adrenaline
- Reworked the level with new events and an adjusted layout.
 
- C1 Hunted
- Added secret command tied to Secondary sector.
 
- C2 Otherworldly
- Final DISENGAGE_DIMENSIONAL_TETHER now only works if the objective has been picked up.
 
Enemy Adjustments
- All
- Hitscan enemy tongues retract significantly faster.
- Hitscan enemies appear on Biotracker with a '*' on their name.
- These should help make hitscan enemies more easily identifiable.
 
- Birth abilities can no longer be performed during other custom actions (like EMP)
- Sped up EMP recovery time on all enemies with one
 
- Goop
- Added slow aura to Shooters, Tanks, Mothers, and Babies
- Aegis
- Removed back damage
 
 
- Afflicted
- Striker
- No longer attacks outside of its own range
 
 
- Striker
Gun Adjustments
- Assault Rifle
- Raid
- Stun: +0% -> +20%
 
- Pure
- Reserve Ammo: 330 -> 350
- Fixed damage bonus decay time being 12.5 minutes rather than 9 seconds
 
 
- Raid
- Beam Rifle
- Reduced Fire Rate/Mag Size/Reserve Ammo by 70% to improve performance
- Focus Time: 2s -> 1.6s
- Reduced recoil growth, reduced horizontal recoil, increased minimum recoil
- Blitz
- DPS: 25 -> 24
 
- Void
- DPS: 30 -> 28.8
 
 
- Carbine
- Pure
- Explosions: 2x4 -> 2x5
- Reserve Ammo: 475 -> 450
 
 
- Pure
- Flechette SMG
- Raid
- Crit: +0% -> +20%
- Reserve Ammo: 660 -> 650
 
- Pure
- Crit: +0% -> +20%
 
 
- Raid
- Heavy Assault Rifle
- Raid
- Reserve Ammo: 192 -> 200
 
- Pure
- Damage: 10 -> 12 (lower than intended)
- Hitsize: 0.15m -> 0.2m
 
 
- Raid
- Kill-Feed Pistol
- Fire Rate: 1.1/s -> 1/s
- Now grants +30% Fire Rate on kill
 
- Pistol
- Core
- Mag Size: 20 -> 18
 
- Pure
- Damage: 8 -> 10
- Fire Rate: 7.1/s -> 6/s
- Stun: +100% -> +120%
- Mag Size: 20 -> 17
- Reserve Ammo: 200 -> 170
 
 
- Core
- Pulse DMR
- Follow-ups now pull from reserves rather than the magazine.
- Mag Size: 16 -> 15
 
- Pump Shotgun
- Pure
- First Hit Damage: 15 -> 12
- First Hit Stun: +55% -> +90%
- Reserve Ammo: 52 -> 50
 
 
- Pure
- Ray Gun
- Reserve Ammo: 84 -> 88
 
- Tactical Rifle
- Pure
- Damage Chain: 100% -> 85%
- Damage Chain Range: 3m -> 4m
 
 
- Pure
- Tech Rifle
- Eradication mode now removes bonus stun
 
Melee Adjustments
- Sledgehammer
- Pure
- Damage: 7-50 -> 7.5-50
- Range extended
 
 
- Pure
- Hatchet
- Pure
- Range extended
 
 
- Pure
Changes may spoil tiers/unlocks. Open at your own risk.
0.7.13
Level Adjustments
- A Trial "Royal Enclave"
- Fixed an enemy wave from the special command spawning on normal mode
 
Gun Adjustments
- Assault Rifle
- Pure
- Damage bonus per hit: 0.5% -> 0.6%
- Decay delay: 15s -> 6s
- Decay time: 5s -> 9s
 
 
- Pure
Changes may spoil tiers/unlocks. Open at your own risk.
0.7.12
Gun Adjustments
- Combat Shotgun
- Pure
- Damage: 10.5/7 -> 18/9
- Was mistakenly unchanged from Raid tier
 
- Reserve Ammo: 100 -> 92
- Explosion no longer deals backstab damage
 
- Damage: 10.5/7 -> 18/9
 
- Pure
- Pump Shotgun
- Pure
- Range: 8-50m -> 8-40m
 
 
- Pure
Changes may spoil tiers/unlocks. Open at your own risk.
0.7.11
Class Adjustments
- Isolated
- Gun Efficiency: 100/150/175/200% -> 100/160/180/200%
 
Level Adjustments
- D2 "Darkness"
- Adjusted spawn location of a boss in the first terminal command zone
- Added a C-foam tripmine to the first terminal command zone
- Adjusted first terminal command to spawn a set amount of enemies rather than an infinite wave for a set amount of time
- Added more medipacks throughout the level
- Changed the error alarm wave completely
- Fixed missing XP Pack dimension
 
Enemy Adjustments
- All
- Reduced friendly fire dealt by explosive projectiles
- Birthing enemies can now have their spawn canceled by dying/getting foamed
 
- Blighted
- Grappler
- Increased delay before tongue hits its target
 
 
- Grappler
- Goop
- Shooters
- Attack sound changed to shooter
 
 
- Shooters
- Nightmares
- Giant Specter
- Stealth detection changed from Shadow to Normal
 
- Death Gazer, Greater Gazer, Grand Gazer
- Stealth detection adjusted to wake up from contact or guns
 
- Revling
- Sounds adjusted to be less threatening
 
 
- Giant Specter
- Misc
- Corruptor
- Massively reduced explosive friendly fire
- Changed model - no longer has armor
- Health: 28 -> 35
- Stun Threshold: 8 -> 15
- Weakspot: 3x -> 2.5x
 
- Generators
- Foam tolerance: 1.3 blobs -> 6.6 blobs
 
 
- Corruptor
Gun Adjustments
- Kill-Feed Pistol
- Fire Rate: 1/s -> 1.1/s
 
- Tech Rifle
- Stun: +60% -> +50%
 
- Virus Sniper
- Fixed DoT spread reducing damage for all affected enemies rather than only enemies directly affected by that spread
- DoT Spread Damage Reduction: -15% -> -20%
 
Tool Adjustments
- Bio Tracker
- Can now be ADS'd
 
Changes may spoil tiers/unlocks. Open at your own risk.
0.7.10
Class Adjustments
- Isolated
- Gun Efficiency: 100/200% -> 100/160/180/200%
- On Level 0/2/10/11
 
- Tool Efficiency: 100/200% -> 100/160/200%
- On Level 0/5/10
 
 
- Gun Efficiency: 100/200% -> 100/160/180/200%
Level Adjustments
- A Trial "Royal Enclave"
- Fixed some enemy waves not spawning
- Fixed incorrect boss spawn on special command
 
Enemy Adjustments
- Reduced friendly fire damage on small explosive enemies
Changes may spoil tiers/unlocks. Open at your own risk.
0.7.9
Level Adjustments
- A Trial "Royal Enclave"
- Added disinfection and tool for the special command
 
Gun Adjustments
- Crescendo Shotgun
- Fire Rate: 7.1/3.6/2.2 -> 6.7/3.3/2.1
- Reserve Ammo: 160 -> 145
- Fixed sequences not always resetting correctly on reload
 
- Pellet Rifle
- Pure
- Buffed homing slightly
 
 
- Pure
- Pump Shotgun
- Pure
- Reserve Ammo: 48 -> 52
 
 
- Pure
- Split Rifle
- Reserve Ammo: 200/110 -> 200/100
 
- Ray Gun
- Reserve Ammo: 92 -> 84
- Blitz
- Damage: 6+10 -> 6+9
 
- Void
- Damage: 7+12 -> 7+11
 
 
Changes may spoil tiers/unlocks. Open at your own risk.
0.7.8
Level Adjustments
- A2 "Protocol Alpha"
- Fixed locked doors on some commands not showing any text
 
- A Trial "Royal Enclave"
- Fixed some missing boss spawns from the special command
 
Gun Adjustments
- Crescendo Shotgun
- No longer has a time limit on sequences
- Mag Size: 30 -> 33
- Does not affect the sequences per mag, but makes the ammo line up better.
 
 
Tool Adjustments
- Sentry Guns
- Friendly Fire: +0% -> -60%
 
Melee Adjustments
- Knife
- Light attacks to break locks: 1 -> 2
 
Updated new weapons/tools. Previously, they were accidentally using outdated versions.
0.7.6
Level Adjustments
- Fixed an issue where a boss enemy was allowed to spawn in a random room in D2.
0.7.5
Class Adjustments
- All
- Added super levels you will not reach
 
- Hunter
- Overlevel melee damage: 250->750% -> 250->400%
- Gun damage: 50->100% -> 50->75%
 
- Soldier
- No longer halves health/takes double damage.
- Can properly apply medipacks.
- Added -40% Armor
- Regen Cap: 25/50/75/100% -> 20/40/60%
- Effectively went from 50% regen cap/50% max health to 40% regen cap/66% max health
 
 
- Trailblazer
- Starting movement speed: 108% -> 110%
- Added Explosion Immunity
- Added Bioscan Speed on start and gain on level
- Added Bleed Resistance gain on level
- Replaced Regen Speed gain with Regen Delay gain
 
Level Adjustments
- Added new levels
- D1 "Harrowing"
- D2 "Darkness"
 
- A Trial "Royal Enclave"
- Added terminal command that might be impossible
 
Enemy Adjustments
- All
- Greatly increased friendly fire dealt by explosive attacks
 
- Abomination
- Foam Time: 8s -> 30s
 
- Hallowed Queen
- Projectile Cooldown: 6s -> 8s
 
Gun Adjustments
- 
Beam Rifle - Swapped slots (to primary) with Shrapnel SMG
 
- 
Pellet Rifle - Crit: +10% -> +15%
- Reduced maximum recoil by ~20%
 
- 
Precision Rifle - Core
- Stun: +0% -> +20%
 
- Raid
- Stun: +0% -> +30%
 
 
- Core
- 
Shrapnel SMG - Swapped slots (to special) with Beam Rifle
 
- 
Split Rifle - Hip Spread: 2 -> 1
- Pellet Spread: 3/1.5 -> 2.5/1.5
- Reserve Ammo: 200/120 -> 200/110
 
- 
Virus Sniper - DOT Spread: 80-40% -> 100-50%
- DOT now decreases by 15% each time it spreads
 
Tool Adjustments
- Sentry Guns
- Friendly Fire: +0% -> -60%
 
Changes may spoil tiers/unlocks. Open at your own risk.
0.7.4
Gun Adjustments
- Virus Sniper
- Fixed having a long shot cooldown if fire was pressed before it auto-loaded
- Fixed Blitz not spreading DoT on explosions
 
Changes may spoil tiers/unlocks. Open at your own risk.
0.7.3
Enemy Adjustments
- Protectors
- Fixed firing incorrect projectiles
 
Gun Adjustments
- Virus Sniper
- Fixed having infinite ammo
 
Tool Adjustments
- Assault Sentry
- Fixed Reserve Ammo 361 -> 360
 
Changes may spoil tiers/unlocks. Open at your own risk.
0.7.2
Class Adjustments
- Dunce
- Reduced EXP required to reach earlier levels
 
- Technician
- Starting Tool Power: 107.5% -> 115%
- Starting Bioscan Speed: 110% -> 105%
- Moved 50% tool ammo from the last 10 levels to the first 5 levels.
 
Level Adjustments
- A1 "Onboarding"
- Added terminal command to troll your friends with.
 
- A2 "Protocol Alpha"
- Removed secondary-only command
- Added terminal command to make the level harder for no reason.
 
- B2
- Moved terminal in secondary to be farther in the zone.
 
- B Trial "Blood Drive"
- 2nd Generator Sequence: Increased time until wave restarts by 10s
 
Enemy Adjustments
- 
General - EXP reduced for most C+ tier common enemies.
- [REDACTED] bosses break doors faster.
- Added coloring for all boss names.
- Increased distance where evade breaks homing for most sustained shooter patterns from 2.5m to 4m.
- One-hit-kill punches now deal 165% HP and can be tanked with enough armor and health.
 
- 
Death Gazer - Weakspot: 5x -> 1.8x
 
- 
Giant Specter - Fixed broken texture
 
- 
Hallowed Shooter - Changed SFX
 
- 
Hallowed Striker - Added missing infection
 
- 
Protector - Weakspot: 2x -> 1.8x
 
- 
Shadow Revenant - Shadow spawns: 3 -> 6
 
Gun Adjustments
- Autocannon
- Blitz
- Reserve Ammo: 130 -> 125
 
- Void
- Reserve Ammo: 125 -> 120
 
 
- Blitz
- Beam Rifle
- Reserve Ammo: 2700 -> 2600
 
- Flechette SMG
- Hipfire Spread: 3 -> 2.5
 
- Ray Gun
- Reserve Ammo: 100 -> 92
 
- Shrapnel SMG
- Blitz
- Damage: 1.2+3.6 -> 1.2+3.3
 
- Void
- Damage: 1.2+6 -> 1.2+5.5
 
 
- Blitz
- SMG
- Maximum random recoil reduced by 17%
 
- Stasis Shotgun
- Hitsize: 0.5m -> 0.4m
 
- Virus Sniper
- Now autoloads instead of having one mag to make it easier to see when it is loaded
- Explosion DOT spread: 100-50% -> 80-40%
- No longer needs to be the weapon that landed the killing blow to spread
 
Tool Adjustments
- Assault Sentry
- Core
- Damage: 1.8 -> 2
- Fire Rate: 5/s -> 5.7/s
- Reserve Ammo: 400 -> 360
 
- Raid
- Damage: 2 -> 2.4
- Fire Rate: 5/s -> 5.7/s
- Reserve Ammo: 430 -> 360
 
 
- Core
- Heavy Mine Deployer
- Blitz
- Damage: 125-40 -> 140-40
 
- Void
- Damage: 150-50 -> 165-50
 
 
- Blitz
- Marksman Sentry
- Fire Rate: 1/s -> 1.2/s
 
Melee Adjustments
- Delayed capsule hitboxes to prioritize the player's aim point a bit more.
Misc
- Speed Syringe
- Duration: 30 minutes -> Infinite
 
Changes may spoil tiers/unlocks. Open at your own risk.
0.7.1
Level Adjustments
- B Trial "Blood Drive"
- Modified event on the second generator
- Modified scans and hastened some wave timings on the last alarm
- Removed 2 uses of ammo & tool and 4 uses of disinfect
 
Changes may contain spoilers. Open at your own risk.
0.7.0
Level Adjustments
- B Trial "Blood Drive"
- Completely overhauled events (layout remains the same)
- Even if you've played it before, it's worth playing again!
 
 
- Completely overhauled events (layout remains the same)
Enemy Adjustments
- Hallowed Queen
- Sped up animations by 20%
- Sped up movement speed by 27%
- Projectile attack cooldown: 2s -> 6s
 
Tool Adjustments
- Added unique colors to each of the tools
- Assault Sentry
- Core
- Deployment Speed: +0% -> +25%
 
- Raid
- Deployment Speed: +0% -> +50%
 
 
- Core
- Light Mine Deployer
- Detection Range: 20m -> 10m
 
- Heavy Mine Deployer
- Detection Range: 20m -> 15m
 
Melee Adjustments
- Bat
- Blitz
- Damage: 4-17.5 -> 4-18
- Stun: +400% -> +650-400%
- Backstab: +20% -> +0%
 
- Void
- Damage: 4-20 -> 4-22
- Stun: +400% -> +650-400%
- Backstab: +20% -> +0%
 
 
- Blitz
- Knife
- Blitz
- Crit: +50% -> +35%
 
- Void
- Crit: +50% -> +35%
 
 
- Blitz
- Sledgehammer
- Hold Time: 2.4 -> 2.5
 
Changes may spoil tiers/unlocks. Open at your own risk.
0.6.11
Level Adjustments
- B Trial "Blood Drive"
- Corrected extraction text
- Reduced extract scan time to instant
 
- C Trial "Recycled"
- Added missing 3-use Fog Repeller to the first room
- Fixed medipacks healing for 20% instead of 25%
 
Enemy Adjustments
- Withered Frank
- Sped up animations by 8%
 
Gun Adjustments
- Beam Rifle
- Stun: +0% -> +20%
 
- Crescendo Shotgun
- Blitz
- First Sequence Damage: 6 -> 7
 
- Void
- First Sequence Damage: 7.2 -> 8.4
 
 
- Blitz
- Ray Gun
- Crit now only affects explosive damage
- Crit: -20% -> -30%
- Blitz
- Damage: 6+9 -> 6+10
 
- Void
- Damage: 7+11 -> 7+12
 
 
- Split Rifle
- Blitz
- Fire Rate: 6.7/s -> 7.1/s
 
- Void
- Fire Rate: 8/s -> 8.3/s
 
 
- Blitz
- Stasis Shotgun
- Fire Rate: 1.25/s -> 1.17/s
 
- Virus Sniper
- Blitz
- Damage: 60 -> 50
 
- Void
- Damage: 72 -> 60
 
 
- Blitz
Changes may spoil tiers/unlocks. Open at your own risk.
0.6.10
Level Adjustments
- C1 "Hunted"
- Corrected extract to be a team scan
 
- C Trial "Recycled"
- Greatly reduced extract scan time
- Actually removed sleeping Patriarch
 
0.6.9
Level Adjustments
- C Trial "Recycled"
- Added an additional cycle to the timer
- Reduced enemy spawn rates on the last alarm and they now spawn towards the elevator
- Removed sleeping Patriarch
 
Enemy Adjustments
- Death Gazer
- Sped up projectile attack animation (again)
- No longer becomes invincible during the projectile attack when patrolling
 
Gun Adjustments
- Shrapnel SMG
- Blitz
- DOT Duration: 3 -> 2.5
- Reserve Ammo: 350 -> 335
 
- Void
- DOT Duration: 4 -> 3
- Reserve Ammo: 300 -> 290
 
 
- Blitz
Changes may spoil tiers/unlocks. Open at your own risk.
0.6.8
Class Adjustments
- Doctor
- True max level armor: 15% -> 20%
 
- Generalist
- Adjusted stats for Max/True Max:
- Gun Damage: 113%/120% -> 115%/125%
- Melee Damage: 137.5%/150% -> 137.5%/165%
- Speed: 6%/10% -> 7%/12%
 
 
- Adjusted stats for Max/True Max:
- Soldier
- Max level gun damage: 140% -> 150%
- No longer gains instant regen at true max level
- Over levels now also grant further increased gun efficiency
- Over levels reach maximum gun damage bonus sooner
 
- Survivalist
- True max level armor: 75% -> 70%
- Reduced level 10+ regen boosts to match level 5 regen boost
 
Level Adjustments
- B Trial "Blood Drive"
- Added 3 uses of ammo to the boss fight room
- The boss fight timer is now visible from the moment the triggering door is opened
- Changed the Class 15 Blink alarm to a Class 15 Hyperblink alarm
 
- C2 "Otherworldly"
- Added 1 use of ammo to the first zone
- Dimensional tether commands can now only be used once
- Added additional tells to avoid missing the [REDACTED]
- Final error now only begins upon picking up [REDACTED]
 
Enemy Adjustments
- Reduced all melee bleeding by 25%
- Afflicted
- Charger
- Stun threshold: 40 -> 60
- Fixed applying giant charger infection on tongue
 
- Frank
- Stun threshold: 125 -> 160
 
- Giant Charger
- Stun threshold: 110 -> 150
- Fixed missing infection on tongue
 
- Hybrid
- Health: 245 -> 200
- Stun threshold: 270 -> 160
- Weakspot: 2.5x -> 2x
- Punch damage: 30% -> 20%
 
 
- Charger
- Elite
- Charger
- Tongue range: 9.5m -> 8.5m
 
- Frank
- Tongue damage: 32% -> 36%
 
 
- Charger
- Hallowed
- Charger
- Stun threshold: 40 -> 60
- Tongue range: 9.5m -> 8.5m
 
 
- Charger
- Infested
- Charger
- Stun threshold: 25 -> 30
 
- Giant Charger
- Stun threshold: 60 -> 90
 
- Shooter
- Stun threshold: 20 -> 30
 
- Striker
- Stun threshold: 25 -> 32
 
 
- Charger
- Shadow
- Shadow Revenant
- Health: 650 -> 600
- Sped up animations by 30%
- Greatly increased turning speed
 
- Wraith
- Health: 28 -> 36
- Stun threshold: 10 -> 12
 
 
- Shadow Revenant
- Withered
- Charger
- Tentacle damage: 28% -> 20%
- Tentacle range: 9.5m -> 8.5m
 
- Frank
- Health: 220 -> 200
- Stun threshold: 110 -> 90
- Weakspot: 1.5x -> 2x
- Sped up animations by 30%
 
- Shooter
- Damage: 9% -> 7%
- Bleed: 4% -> 7%
- Bleed Duration: 12s -> 14s
 
- Striker
- Health: 75 -> 80
- Stun threshold: 60 -> 40
 
 
- Charger
- Misc
- Cloaker, EMP Cloaker
- Health: 40 -> 50
- Stun threshold: 10 -> 20
- Melee damage: 20% -> 18%
- Can now be pushed
 
- Death Gazer
- *Fixed teleporting, inconsistent animations, and firing time
- *On host. Let Dinorush know if clients have issues
 
- Sped up projectile attack animation
- Tongue range: 15m -> 6m
- During combat, projectile attack is faster but no longer makes it invincible
 
- *Fixed teleporting, inconsistent animations, and firing time
- Terror Striker
- Health: 25 -> 30
- Tongue damage: 12% -> 15%
 
 
- Cloaker, EMP Cloaker
Gun Adjustments
- Carbine
- Mag Size: 60 -> 50 (Corrected)
- Reload Time: 1.08s/1.6s -> 1.01s/1.5s
 
- Shrapnel SMG
- Blitz
- Stun: +150% -> +120%
 
- Void
- Stun: +200% -> +160%
 
 
- Blitz
Melee Adjustments
- Knife
- Blitz
- Charge: 0.45s -> 0.5s
 
 
- Blitz
- Hatchet
- Damage: 8-16 -> 8-20
- Removed stun modifier at full charge
 
Changes may spoil tiers/unlocks (aside from classes). Open at your own risk.
0.6.7
Class Adjustments
- All
- Adjusted armor text to show 0% armor as base, matching bleed/infection resistance.
- Bonus Gun Damage to Efficiency rate: 33% -> 50%
- E.g. with 150% Damage, 116.7% Efficiency -> 125% Efficiency
 
 
- Survivalist
- Adjusted damage resistance curve. Gets more early on but the end values remain the same.
- This makes each level give similar damage reduction, whereas later levels gave more before.
 
 
- Adjusted damage resistance curve. Gets more early on but the end values remain the same.
Enemy Adjustments
- Fixed Withered Chargers having non-hitscan tongues.
Gun Adjustments
- Autocannon
- Blitz
- Reserve Ammo: 125 -> 130
 
- Void
- Reserve Ammo: 120 -> 125
 
 
- Blitz
- Beam Rifle
- Focus Damage Cap: 2x -> 2.5x
- Reserve Ammo: 3200 -> 2700
 
- Crescendo Shotgun
- Stun: 100%/50%/0% -> 150%/50%/0%
- Fire Rate: 6/3/2 -> 7.1/3.6/2.2
- Reserve Ammo: 156 -> 160
 
- Ray Gun
- Mag Size: 14 -> 12
- Reload Time: 1.3s/2s -> 1.2s/1.85s
 
- Shrapnel SMG
- Blitz
- Stun: +100% -> +150%
- DOT Stun: -50% -> -66%
 
- Void
- Stun: +120% -> +200%
- DOT Stun: -50% -> -66%
 
 
- Blitz
- Split Rifle
- Mag Size: 24/12 -> 22/11
- Reload Time: 1.62s/2.2s -> 1.41s/1.9s
 
Reload Speed Tuning
- Adjusted reload times to bring outliers in and fit reload "classes" better
- Generally, higher range or bigger mag = longer reload
- Previously listed values are not included since those are for balancing mag loss
 
- Assault Rifle
- (Raid) 1.15s/2s -> 1.09s/1.9s
 
- Autocannon
- 2.6s/3.5s -> 2.2s/3s
 
- Carbine
- 1.15s/1.7s -> 1.08s/1.6s
 
- Combat Shotgun
- 1.55s/2.2s -> 1.4s/2s
 
- Flechette SMG
- 1.04s/1.65s -> 0.97s/1.55s
 
- Light Machine Gun
- 1.92s/3.8s -> 1.97s/3.9s
 
- Pump Shotgun
- 1.3s/2.9s -> 1.45s/3.2s
 
- Shrapnel SMG
- 1.04s/1.65s -> 0.97s/1.55s
 
- Submachine Gun
- (Raid) 0.64s/1s -> 0.58s/0.9s
 
- Stasis Shotgun
- 1.3s/2.9s -> 1.34s/3s
 
Tool Adjustments
- Assault Sentry
- Core
- Reserve Ammo: 333 -> 400
 
- Raid
- Reserve Ammo: 360 -> 430
 
 
- Core
- Marksman Sentry
- Fire Rate: 0.9/s -> 1/s
- Reserve Ammo: 80 -> 95
 
Changes may spoil tiers/unlocks (aside from classes). Open at your own risk.
0.6.6
Enemy Adjustments
- Standardized behavior of tongue attacks for the following strains:
- Non-hitscan: Infested, Afflicted
- Hitscan: Grappler, Elite, Withered, Hallowed
 
- Non-hitscan enemies should no longer tongue through walls as much.
- Reduced Withered Charger health.
- Reduced Giant Withered Charger health and stun threshold.
- Slightly reduced Giant Grappler Charger stun threshold.
- Increased Afflicted Charger stun threshold.
- Slightly increased Giant Afflicted Charger stun threshold.
- Increased Hallowed Charger stun threshold.
Gun Adjustments
- Changed most sprinting animations since NoSway exists.
- Autocannon
- Hitsize: 0.1m -> 0.12m
- Increased flashlight width and brightness
 
- Crescendo Shotgun
- Spread: 8/6/4 -> 7/5/3
- Reserve Ammo: 148 -> 156
 
- Light Machine Gun
- Increased flashlight width and brightness
 
Melee Adjustments
- Bat
- Blitz
- Damage: 4-16 -> 4-17.5
- Backstab: +25% -> +20%
 
- Void
- Damage: 4-18 -> 4-20
- Backstab: +25% -> +20%
- Charge: 1s -> 0.8s
 
 
- Blitz
- Hatchet
- Void
- Light Attack Speed: +8% -> +10%
 
 
- Void
- Knife
- Raid
- Crit: +35% -> +50%
 
- Blitz
- Damage: 3.5-9 -> 3.5-10
- Crit: +35% -> +50%
- Charge: 0.35s -> 0.45s
 
- Void
- Damage: 4-11 -> 4-12
 
 
- Raid
- Spear
- Raid
- Damage: 4-17 -> 3.5-18
- Crit text corrected (was always +30% Crit)
 
- Blitz
- Damage: 4-18 -> 4-20
- Crit: +50% -> +40%
 
- Void
- Damage: 4-20 -> 4-22
 
 
- Raid
Tool Adjustments
- Assault Sentry
- Range: 10m -> 12m
 
- Heavy Mine Deployer
- Blitz
- Trigger Delay: 0.75s -> 0.6s
 
- Void
- Trigger Delay: 1s -> 0.8s
 
 
- Blitz
Changes may spoil tiers/unlocks. Open at your own risk.
0.6.5
- Attempt to fix a bug where a key doesn't spawn properly in B2.
0.6.4
- Fixed an issue where invisible walls would block the path in Otherworldly.
0.6.3
- Fixed an issue where dimensions didn't spawn in Otherworldly.
- Added "Friend" as a playable character.
0.6.2
- Fixed double jump height.
0.6.1
- Fixed recoil bugs.
0.6.0 - Initial Launch Version.
- A Tier Enabled.
- B Tier Enabled.
- C Tier Enabled.
- Misc. gear balance adjustments.
0.0.11 - PTB v11
- Enabled more weapons in The Battle.
0.0.10 - PTB v10
- Fixed borked Birther model in first person.
- Autocannon buff.
- RoF: 4 -> 4.4
 
- Stasis Shotgun rebalance.
- RoF: 1.4 -> 1.2
- Reserve Ammo: 46 -> 40
- Enabled back damage
 
0.0.9 - PTB v9
- Fixed incorrectly set gear restrictions.
- Added Striker player cosmetics: Elite, Infested, Crystalline, Withered, Afflicted, Forsaken, Nightmare, and Goop Strikers. Added Specter.
- Added Brawler player cosmetics: Brawler, Elite Brawler.
- Added Charger player cosmetics: Bleeder, Grappler, Infested, Crystalline, Withered, Afflicted, Hallowed, Choas Infector/Bleeder/Grappler/Exploder, and Goop Chargers.
- Added Tank player cosmetics: Matriarch, Revenant, Hallowed Revenant, and Goop Tank.
- Added Birther player cosmetics: Birther, Dumpy, Goop Birther.
0.0.8 - PTB v8
- Version 7 update except cosmetics are actually included.
0.0.7 - PTB v7
- A2: reduced the amount of giant Elites on extraction route.
- Misc. weapon balance adjustments.
- Added Shooter player cosmetics: Elite, Infested, Crystalline, Withered, Afflicted, Forsaken, Nightmare, and Goop Shooters.
- Added misc. player cosmetics: Bloody Mass (not recommended) and Bloody Infestation (DO NOT USE).
- Adjusted "Protector" stats, reclasses as a Class 1 boss.
0.0.6 - PTB v6
- Uploaded correct datablocks.
0.0.5 - PTB v5
- Adjusted persistent alarms in A2.
- Adjusted surge alarm in A2.
0.0.4 - PTB v4
- Ammo packs now give +10% on all maps.
- Increased starting ammo on most maps.
- Ammo packs on Xtra C1 give an additional +10% ammo.
0.0.3 - PTB v3
- Fixed an issue where a boss bar had the wrong name.
- Added a special terminal in The Battle that begins all rounds in order automatically. Use at your own risk.
0.0.2 - PTB v2
- Fixed an issue where EEC wasn't working.
0.0.1 - Public Test Build launch.
- 5 levels available for public testing.
- A2: Protocol Alpha
- TA: Royal Enclave
- B1: Swarm
- XB1: The Battle
- XC1: Filter