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ProjectZaero-Fatal_Experiment_3-0.10.0
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0.10.0

General Adjustments
  • Bleeding is now removed when downed
  • Max fall damage distance: 50m -> 25m
  • Blighted Virus
    • Sped up damage ticks
    • Reduced healing delay begins
Level Adjustments
  • D Trial released
Enemy Adjustments
  • All
    • Enemies that can melee no longer use crawling animations
  • Blighted
    • Removed bleeding and added a portion of the damage to direct damage
    • Fixed some enemies not infecting or slowing
    • Scouts
      • Fixed not exploding on death
  • Corruptor Generator
    • Changed skin texture
  • Forsaken & Nightmare Strikers
    • Reduced size
  • Forsaken & Hallowed (no melee) Franks
    • No longer use charger animations
  • Matriarch & Patriarch
    • Reduced melee attempt range
  • Origin
    • Shadows
      • Fixed failing to respawn when too far away
    • Gazer
      • Fixed using Grand Gazer stats
    • Protector
      • Increased stun threshold
Class Adjustments
  • Dunce
    • Ascended
      • Melee Damage: 350% -> 200%
  • Duo Classes
    • Overhauled level curve to be more akin to solo classes with significantly buffed early levels
Melee Adjustments
  • Knife
    • Pure
      • Kill bonus sound is now only audible to the user
  • Rapier
    • Pure
      • Max damage bonus sound is now only audible to the user
      • Damage bonus growth: +4% -> +2.5%
      • Damage bonus cap: +50% -> +40%
Gun Adjustments
  • All
    • Added friendly fire modifiers to visible stats (as FF)
  • Beam Rifle
    • Focus Time: 1.6s -> 1.4s
    • Kill Universal Focus DMG: 2.5x -> 2x
    • Reserve Ammo: 840 -> 800
    • Increased vertical recoil
    • Pure
      • Focus Time: 2.4s -> 2s
      • Focus DMG Cap: 3.25x -> 3x
  • Carbine
    • Reduced vertical recoil and greatly reduced horizontal recoil
    • Pure
      • Applies a portion of accrued explosions on enemies killed
  • Crescendo Shotgun
    • Fixed sequence not resetting correctly on reload in some cases
  • Kill-Feed Pistol
    • Kill ROF Buff now lasts 1.5s instead of only for the next shot
  • Pistol
    • Pure
      • Stun: +120% -> +80%
      • Added effect:
        • While crouched, grants 1.2x Stun
        • While crouched, applies +16%/3s damage taken debuff on enemies hit
      • Mag Size: 18 -> 17
      • Reserve Ammo: 180 -> 170
  • Precision Rifle
    • Pure
      • Crit: +20% -> +25%
  • Ray Gun
    • Pure
      • Explosion Radius: 3m -> 3.5m
  • Revolver
    • Raid
      • Damage: 12 -> 13
      • ROF: 4.4/s -> 4/s
      • Reserve Ammo: 80 -> 74
    • Pure
      • Damage: 20 -> 22
      • ROF: 4.4/s -> 4/s
      • Reserve Ammo: 80 -> 70
      • Replaced locking effect with:
        • +3 shots reloaded with +40% damage on swap
        • 0.1m hipfire hitsize
        • Greatly sped up equip speed
  • Shrapnel SMG
    • Void
      • DoT Damage: 5.5 -> 6
    • Pure
      • DoT Damage: 7.8 -> 8.5
  • Tactical Rifle
    • Pure
      • Spread damage ignores armor (as originally intended)
  • Virus Sniper
    • DoT Spread Damage Reduction: -20% -> -25%
Tool Adjustments
  • Assault Sentry
    • Range: 12m -> 10m
    • Pure
      • Stun: +50% -> +40%
  • Marksman Sentry
    • Start Delay: 1.5s -> 1.25s

Changes may spoil tiers/unlocks. Open at your own risk.

0.9.8

Enemy Adjustments
  • Corrected Goop Tank, Goop Mother, and Goopling XP values
Gun Adjustments
  • Replaced Pellet Rifle with Burst Shotgun (new)
  • Unlock Adjustments
    • Beam Rifle -> Blitz Set
    • Autocannon -> Blitz Alt-Set
    • Flechette SMG -> Blitz Set
    • Shrapnel SMG -> Void Alt-Set
    • Extinction Revolver -> Raid Alt-Set, renamed to Revolver
  • Assault Rifle
    • Pure
      • DMG Bonus Per Hit: +0.6% -> +1%
      • DMG Bonus Cap: +50% -> +60%
      • DMG Bonus Decay Time: 9s -> 6s
  • Crescendo Shotgun
    • Pure
      • Range: 7-40/12-65/30-99m -> 7-40/10-65/20-80m
  • Flechette SMG
    • Pure
      • Damage: 2.8 -> 2.9
      • Stun bonus now decreases gradually to 0 rather than only affecting the first hit
  • Light Machine Gun
    • Pure
      • Fire Rate: 13.3-23.3 -> 13.3-26.7
  • Pistol
    • Pure
      • Mag Size: 17 -> 18
      • Reserve Ammo: 170 -> 180
  • Pump Shotgun
    • Pure
      • First hit damage: 12 -> 10
      • First hit stun: +90% -> +100%
  • Submachine Gun
    • Pure
      • Damage: 5 -> 6
      • Mag Size: 28 -> 24
      • Reserve Ammo: 330 -> 300
      • Auto Reload Delay: 0.75s -> 0.5s
        • Effective Reload Time: 1.25s -> 1s

Changes may spoil tiers/unlocks. Open at your own risk.

0.9.7

Enemy Adjustments
  • Blighted Revenant
    • Increased melee hitbox
  • Blighted Queen
    • Reduced melee attempt range
    • Increased melee cooldown
  • Hallowed Queen
    • Increased melee hitbox significantly
    • Reduced melee attempt range
    • Increased melee cooldown
Class Adjustments
  • Isolated
    • True Max Melee Damage: 500% -> 375%
    • Ascended Melee Damage: 800% -> 500%
  • Reaper
    • Ascended Melee Damage: 200% -> 150%
Melee Adjustments
  • Knife
    • Pure
      • Now plays a sound on swing when the damage bonus is active
  • Rapier
    • Adjusted appearance
    • Pure
      • Fixed DMG bonus being +5% per hit instead of +4%
      • Now plays a sound on swing when the damage bonus is maxed
Gun Adjustments
  • Crescendo Shotgun
    • Integrated Pure buff into previous tiers, replacing Void buff, and added a new Pure effect
    • Blitz
      • Damage: 7/18/48 -> 7/18/50
      • Pierce: 2 -> 2/2/3
    • Void
      • Damage: 8.4/21.6/64 -> 8.4/21.6/60
      • Pierce: 2 -> 2/2/3
      • Hitsize: 0 -> 0/0.1/0.2m
    • Pure
      • Damage: 10/26/77 -> 10/26/72
      • Range: 7-40/9-60/12-75m -> 7-40/12-65/30-99m
      • Now gains 0/100/200% armor pierce over the sequence
  • Precision Rifle
    • Pure
      • Pierce shots no longer have crit and stun modifiers

Changes may spoil tiers/unlocks. Open at your own risk.

0.9.6

Level Adjustments
  • A1 Onboarding
    • Fixed the checkpoint door failing to unlock.
Melee Adjustments
  • Rapier
    • Reduced range by 4%

Changes may spoil tiers/unlocks. Open at your own risk.

0.9.5

Gun Adjustments
  • Kill-Feed Pistol & Gluttony
    • Ammo gain on kill is no longer affected by class Ammo reductions
      • The reasoning for the previous behavior was faulty and made reductions apply twice
    • Fixed Pure Kill-Feed Pistol not granting ammo above 100%
Melee Adjustments
  • Rapier
    • Pure
      • Damage Gain: +7.5% -> +4%
      • Damage Cap: +75% -> +50%

Changes may spoil tiers/unlocks. Open at your own risk.

0.9.4

Level Adjustments
  • E2 Vengeance
    • Fixed completion not counting for clients.
    • Added missing consumables after the last cell sequence.
    • Fixed a bug that caused a Grand Death March to follow you when they shouldn't.
    • Delayed Origin Link.
    • Added 4 of a new syringe (do not use in solo).
    • Added 1 AB-REC.
Enemy Adjustments
  • Origin
    • All
      • Weakspot: 10x -> 3x
      • Health/Stagger/Armor adjusted to match change.
        • This makes crit-spreading weapons like Headseeker weaker and armor-ignoring weapons like Virus Sniper stronger.
    • Last Shadow
      • Adjusted attack pattern.
  • Adjusted melee range and hitbox (buffs) for:
    • Elite/Withered Frank
    • Giant Mutant Charger
    • Protector
    • Second Shadow
    • E2 Boss
Class Adjustments
  • All
    • Ascended classes now get a full ammo restore. Only Technician gets a full tool restore.
  • Duo Classes
    • Ascended classes now get 120% Gun Capacity and Tool Capacity.
    • Fixed Regen Cap not applying.
  • Solo Classes
    • Gun Capacity and Tool Capacity: 200% -> 150%.
    • Fixed Shapeshifter missing several buffs.
Melee Adjustments
  • Hatchet
    • Renamed and reskinned to Rapier.
    • Range increased.
    • Animations changed to Spear animations.
    • Pure
      • Reworked effect: Hits grant a speed boost and stacking damage boost (until hit).
      • Removed bonus range (base range is higher).

Changes may spoil tiers/unlocks. Open at your own risk.

0.9.3

Class Adjustments
  • Shapeshifter
    • Fixed buffs mismatching shown text on some levels
    • Adjusted the balancing of the last 3 levels

0.9.2

Level Adjustments
  • A1 Onboarding

    • Added a checkpoint before the power cell zone.
    • Collapse timer delayed.
  • C2 Otherworldly

    • Added a checkpoint prior to a new enemy introduction.
Class Adjustments
  • Added new class: Shapeshifter (Challenge category).

Changes may spoil tiers/unlocks. Open at your own risk.

0.9.1

Level Adjustments
  • B2 Adrenaline

    • Added fog repellers (for technician)
  • D1 Harrowing

    • Added a checkpoint before the second major combat sequence.
  • D2 Darkness

    • Added a checkpoint after Upload Keys command.
  • E2 Vengeance

    • Added a checkpoint after the intro and the last zone before completing the objective.
    • Added fog repellers (for technician)
Class Adjustments
  • Duo Classes (Reaper & Harvester)
    • Regen Cap raised to 30 at level 10, raised to 35 at level 25.
  • Survivalist
    • Infection Immune -> Infection Res. 50%/85%/Immune
      • At start/max/true max
    • Bleed Res./Immune removed
  • Technician
    • Tool Power: 115%/175%/300% -> 150%/225%/325%
      • At start/max/true max
    • Tool Ammo: 100% -> 80%/100%
      • At start/true max
    • Has Global Fog Repellers at start
    • Removed 5 levels to reach true max level
  • Trailblazer
    • Bioscan Speed: 120%/130%/160%/200% -> 110%/120%/140%/150%
      • At start/max/true max/ascended
Enemy Adjustments
  • General
    • Reduced many enemy melee hitbox sizes
  • Giant Mutants
    • Increased melee attempt range
  • Origin
    • Strikers
      • Tongue damage: 40% -> 35%
      • Explosion damage: 50% -> 35%
    • Lost
      • Explosion damage: 40% -> 30%
Gun Adjustments
  • Pulse DMR
    • Pure
      • Follow-up DMG: 50% -> 45%
      • Follow-up Ammo Cost: 0.5 -> 0.45
  • Stasis Shotgun
    • Damage now decays after 5 seconds, down to 50% at 10 seconds

Changes may spoil tiers/unlocks. Open at your own risk.

0.9.0

Level Adjustments
  • E1 Violence

    • Adjusted layout to improve load times.
  • E2 Vengeance added.

0.8.8

Level Adjustments
  • C1 Hunted
    • Replaced an enemy inside Secondary (and fixed it using abilities when asleep)
Enemy Adjustments
  • Origin
    • Gazers
      • Added a Gazer attack

Changes may spoil tiers/unlocks. Open at your own risk.

0.8.7

Level Adjustments
  • New level: E1 Violence
  • FXTRA A1 Download Error
    • Class 5 no longer spawns in the reactor room after warping back
Gun Adjustments
  • Tier 5 Alt-Pure set is now locked behind E1

Changes may spoil tiers/unlocks. Open at your own risk.

0.8.6

Class Adjustments
  • All
    • Ascended
      • Now grants a full heal when reached
      • All classes with Regen Cap 25 now have Regen Cap 30
      • All support classes with 120% Gun Damage now get 120% Damage instead
    • All classes without revive speed modifiers now have Revive 3.75/3.5 at True Max/Ascended
  • Generalist
    • Ascended
      • Armor: 30% -> 35%
  • Hunter
    • Ascended
      • Explosion Res: 60% -> 70%
  • Soldier
    • Ascended
      • Armor: -40% -> -30%
      • Regen Cap: 60 -> 65
      • Regen Delay: 75% -> 80%
  • Survivalist
    • Armor: 45/70% -> 40/60%
    • Passive Regen caps at +4 rather than +3
    • Ascended
      • Armor: 70% -> 65%
      • Regen Cap: 65 -> 50
      • Passive Regen: +4 -> +5
  • Technician
    • Ascended
      • Armor: 0% -> 10%
Level Adjustments
  • B2 Adrenaline
    • Fixed some issues when unlocking the west route first
Enemy Adjustments
  • Origin
    • Shooters
      • Greatly reduced projectile damage
      • Adjusted homing to allow dodging at close range
    • Strikers
      • Increased attack range
    • Improved weakpoint hitboxes
    • Fixed portals failing to spawn Shadows in some cases
  • Corruptors
    • Now automatically die after 45 seconds
Gun Adjustments
  • Shotguns
    • Renamed effect "Up to +X% DMG on multiple targets" to "Up to +X% DMG on partial hits" to make its effect clearer

Changes may spoil tiers/unlocks. Open at your own risk.

0.8.5

Class Adjustments
  • Forsaken
    • Removed - unintentionally released (not yet finished balancing)
  • Shapeshifter
    • Corrected final levels to match Isolated
    • Adjusted level up bonuses
    • Fixed some incorrect stat text
Gun Adjustments
  • Virus Sniper
    • Fixed DoT spread reducing damage for all affected enemies (previous fix didn't function correctly)

Changes may spoil tiers/unlocks. Open at your own risk.

0.8.4

Class Adjustments
  • Isolated
    • Fixed incorrect menu text showing ammo gain at levels 5 & 10
  • Reaper
    • Fixed broken levels 25 and 26
Level Adjustments
  • C1 Hunted
    • Adjusted Afflicted | Withered error to spawn each variant with equal chance
    • Replaced one Frank on the secret command error wave and adjusted the Frank spawn to be Hallowed more often
Enemy Adjustments
  • EMP Cloaker
    • No longer cancels EMP in combat when approached
  • Hallowed
    • Striker
      • Tongue bleed: 30%/15s -> 30%/12s
  • Forsaken
    • Striker
      • Melee bleed: 22.5%/12s -> 28.2%/15s
      • Tongue bleed: 30%/15s -> 37.5%/15s
    • Shooter
      • Melee bleed: 22.5%/12s -> 28.2%/15s
      • Shot damage: 30% -> 25%
      • Shot bleed: 60%/12s -> 37.5%/15s
    • Frank
      • Tongue bleed: 45%/15s -> 41.3%/15s
Gun Adjustments
  • Beam Rifle
    • Blitz/Void
      • Reserve Ammo: 780 -> 840
    • Pure
      • Reserve Ammo: 750 -> 840
  • Crescendo Shotgun
    • Fire Rate corrected from 6.7/3.3/2.1 -> 7.1/3.6/2.2
      • Was supposed to be nerfed but never was - reverting regardless
    • Reserve Ammo: 145 -> 150
Melee Adjustments
  • Spear
    • Pure
      • Now has improved partial charge effectiveness

Changes may spoil tiers/unlocks. Open at your own risk.

0.8.3

Level Adjustments
  • All
    • Fixed some wave settings spawning more enemies than intended.
  • B Trial
    • Removed ventilation failure event.

Changes may spoil tiers/unlocks. Open at your own risk.

0.8.2

Enemy Adjustments
  • Increased hitscan tongue cooldowns (they were unintentionally decreased due to 0.8.0 change)
  • Fixed missing Blighted Shooter bioscan data

Changes may spoil tiers/unlocks. Open at your own risk.

0.8.1

Level Adjustments
  • D2 Darkness temporarily unlocks all Pure weapons until E1 is released.

Changes may spoil tiers/unlocks. Open at your own risk.

0.8.0

General Adjustments
  • All non-team scans are now faster per scan type depending on player count.
  • Flash scans now require the full team regardless of team size to instantly complete.
  • Buffed all glowsticks massively.
Class Adjustments
  • Added 2 new classes for Duo players.
  • All
    • Gun Efficiency text changed to Gun Ammo to make its effect more intuitive.
    • Armor on classes now includes friendly fire damage.
    • Adjusted Ascended level balancing (sorry Dunce)
  • Generalist
    • Over Level
      • Gun Damage: 115-125% -> 115-130%
      • Melee Damage: 137.5-165% -> 137.5-180%
    • True Max Level
      • Gun Ammo: 90% -> 100%
  • Isolated
    • Damage: 100/200% -> 140/200%
    • Gun Ammo: 100/75/88% -> 75/75/88%
    • Bioscan Speed: 100/150% -> 100/120%
      • Net buff for most scans due to general changes, team scans are nerfed.
    • No longer gains Gun Ammo at level 5 and 10
    • True Max Level EXP: 85000 -> 65000
Level Adjustments
  • All
    • Doors and sectors tied to secret commands now show their recommended tier.
    • Rundown screen now shows recommended tiers and level descriptions show gear unlocks.
  • A1 Onboarding
    • Added Secondary sector tied to the secret command.
  • B1 Swarm
    • Replaced Overload objective with a secret command sector.
    • Added resources to Secondary sector.
  • B2 Adrenaline
    • Reworked the level with new events and an adjusted layout.
  • C1 Hunted
    • Added secret command tied to Secondary sector.
  • C2 Otherworldly
    • Final DISENGAGE_DIMENSIONAL_TETHER now only works if the objective has been picked up.
Enemy Adjustments
  • All
    • Hitscan enemy tongues retract significantly faster.
    • Hitscan enemies appear on Biotracker with a '*' on their name.
      • These should help make hitscan enemies more easily identifiable.
    • Birth abilities can no longer be performed during other custom actions (like EMP)
    • Sped up EMP recovery time on all enemies with one
  • Goop
    • Added slow aura to Shooters, Tanks, Mothers, and Babies
    • Aegis
      • Removed back damage
  • Afflicted
    • Striker
      • No longer attacks outside of its own range
Gun Adjustments
  • Assault Rifle
    • Raid
      • Stun: +0% -> +20%
    • Pure
      • Reserve Ammo: 330 -> 350
      • Fixed damage bonus decay time being 12.5 minutes rather than 9 seconds
  • Beam Rifle
    • Reduced Fire Rate/Mag Size/Reserve Ammo by 70% to improve performance
    • Focus Time: 2s -> 1.6s
    • Reduced recoil growth, reduced horizontal recoil, increased minimum recoil
    • Blitz
      • DPS: 25 -> 24
    • Void
      • DPS: 30 -> 28.8
  • Carbine
    • Pure
      • Explosions: 2x4 -> 2x5
      • Reserve Ammo: 475 -> 450
  • Flechette SMG
    • Raid
      • Crit: +0% -> +20%
      • Reserve Ammo: 660 -> 650
    • Pure
      • Crit: +0% -> +20%
  • Heavy Assault Rifle
    • Raid
      • Reserve Ammo: 192 -> 200
    • Pure
      • Damage: 10 -> 12 (lower than intended)
      • Hitsize: 0.15m -> 0.2m
  • Kill-Feed Pistol
    • Fire Rate: 1.1/s -> 1/s
    • Now grants +30% Fire Rate on kill
  • Pistol
    • Core
      • Mag Size: 20 -> 18
    • Pure
      • Damage: 8 -> 10
      • Fire Rate: 7.1/s -> 6/s
      • Stun: +100% -> +120%
      • Mag Size: 20 -> 17
      • Reserve Ammo: 200 -> 170
  • Pulse DMR
    • Follow-ups now pull from reserves rather than the magazine.
    • Mag Size: 16 -> 15
  • Pump Shotgun
    • Pure
      • First Hit Damage: 15 -> 12
      • First Hit Stun: +55% -> +90%
      • Reserve Ammo: 52 -> 50
  • Ray Gun
    • Reserve Ammo: 84 -> 88
  • Tactical Rifle
    • Pure
      • Damage Chain: 100% -> 85%
      • Damage Chain Range: 3m -> 4m
  • Tech Rifle
    • Eradication mode now removes bonus stun
Melee Adjustments
  • Sledgehammer
    • Pure
      • Damage: 7-50 -> 7.5-50
      • Range extended
  • Hatchet
    • Pure
      • Range extended

Changes may spoil tiers/unlocks. Open at your own risk.

0.7.13

Level Adjustments
  • A Trial "Royal Enclave"
    • Fixed an enemy wave from the special command spawning on normal mode
Gun Adjustments
  • Assault Rifle
    • Pure
      • Damage bonus per hit: 0.5% -> 0.6%
      • Decay delay: 15s -> 6s
      • Decay time: 5s -> 9s

Changes may spoil tiers/unlocks. Open at your own risk.

0.7.12

Gun Adjustments
  • Combat Shotgun
    • Pure
      • Damage: 10.5/7 -> 18/9
        • Was mistakenly unchanged from Raid tier
      • Reserve Ammo: 100 -> 92
      • Explosion no longer deals backstab damage
  • Pump Shotgun
    • Pure
      • Range: 8-50m -> 8-40m

Changes may spoil tiers/unlocks. Open at your own risk.

0.7.11

Class Adjustments
  • Isolated
    • Gun Efficiency: 100/150/175/200% -> 100/160/180/200%
Level Adjustments
  • D2 "Darkness"
    • Adjusted spawn location of a boss in the first terminal command zone
    • Added a C-foam tripmine to the first terminal command zone
    • Adjusted first terminal command to spawn a set amount of enemies rather than an infinite wave for a set amount of time
    • Added more medipacks throughout the level
    • Changed the error alarm wave completely
    • Fixed missing XP Pack dimension
Enemy Adjustments
  • All
    • Reduced friendly fire dealt by explosive projectiles
    • Birthing enemies can now have their spawn canceled by dying/getting foamed
  • Blighted
    • Grappler
      • Increased delay before tongue hits its target
  • Goop
    • Shooters
      • Attack sound changed to shooter
  • Nightmares
    • Giant Specter
      • Stealth detection changed from Shadow to Normal
    • Death Gazer, Greater Gazer, Grand Gazer
      • Stealth detection adjusted to wake up from contact or guns
    • Revling
      • Sounds adjusted to be less threatening
  • Misc
    • Corruptor
      • Massively reduced explosive friendly fire
      • Changed model - no longer has armor
      • Health: 28 -> 35
      • Stun Threshold: 8 -> 15
      • Weakspot: 3x -> 2.5x
    • Generators
      • Foam tolerance: 1.3 blobs -> 6.6 blobs
Gun Adjustments
  • Kill-Feed Pistol
    • Fire Rate: 1/s -> 1.1/s
  • Tech Rifle
    • Stun: +60% -> +50%
  • Virus Sniper
    • Fixed DoT spread reducing damage for all affected enemies rather than only enemies directly affected by that spread
    • DoT Spread Damage Reduction: -15% -> -20%
Tool Adjustments
  • Bio Tracker
    • Can now be ADS'd

Changes may spoil tiers/unlocks. Open at your own risk.

0.7.10

Class Adjustments
  • Isolated
    • Gun Efficiency: 100/200% -> 100/160/180/200%
      • On Level 0/2/10/11
    • Tool Efficiency: 100/200% -> 100/160/200%
      • On Level 0/5/10
Level Adjustments
  • A Trial "Royal Enclave"
    • Fixed some enemy waves not spawning
    • Fixed incorrect boss spawn on special command
Enemy Adjustments
  • Reduced friendly fire damage on small explosive enemies

Changes may spoil tiers/unlocks. Open at your own risk.

0.7.9

Level Adjustments
  • A Trial "Royal Enclave"
    • Added disinfection and tool for the special command
Gun Adjustments
  • Crescendo Shotgun
    • Fire Rate: 7.1/3.6/2.2 -> 6.7/3.3/2.1
    • Reserve Ammo: 160 -> 145
    • Fixed sequences not always resetting correctly on reload
  • Pellet Rifle
    • Pure
      • Buffed homing slightly
  • Pump Shotgun
    • Pure
      • Reserve Ammo: 48 -> 52
  • Split Rifle
    • Reserve Ammo: 200/110 -> 200/100
  • Ray Gun
    • Reserve Ammo: 92 -> 84
    • Blitz
      • Damage: 6+10 -> 6+9
    • Void
      • Damage: 7+12 -> 7+11

Changes may spoil tiers/unlocks. Open at your own risk.

0.7.8

Level Adjustments
  • A2 "Protocol Alpha"
    • Fixed locked doors on some commands not showing any text
  • A Trial "Royal Enclave"
    • Fixed some missing boss spawns from the special command
Gun Adjustments
  • Crescendo Shotgun
    • No longer has a time limit on sequences
    • Mag Size: 30 -> 33
      • Does not affect the sequences per mag, but makes the ammo line up better.
Tool Adjustments
  • Sentry Guns
    • Friendly Fire: +0% -> -60%
Melee Adjustments
  • Knife
    • Light attacks to break locks: 1 -> 2

Updated new weapons/tools. Previously, they were accidentally using outdated versions.

0.7.6

Level Adjustments
  • Fixed an issue where a boss enemy was allowed to spawn in a random room in D2.

0.7.5

Class Adjustments
  • All
    • Added super levels you will not reach
  • Hunter
    • Overlevel melee damage: 250->750% -> 250->400%
    • Gun damage: 50->100% -> 50->75%
  • Soldier
    • No longer halves health/takes double damage.
    • Can properly apply medipacks.
    • Added -40% Armor
    • Regen Cap: 25/50/75/100% -> 20/40/60%
      • Effectively went from 50% regen cap/50% max health to 40% regen cap/66% max health
  • Trailblazer
    • Starting movement speed: 108% -> 110%
    • Added Explosion Immunity
    • Added Bioscan Speed on start and gain on level
    • Added Bleed Resistance gain on level
    • Replaced Regen Speed gain with Regen Delay gain
Level Adjustments
  • Added new levels
    • D1 "Harrowing"
    • D2 "Darkness"
  • A Trial "Royal Enclave"
    • Added terminal command that might be impossible
Enemy Adjustments
  • All
    • Greatly increased friendly fire dealt by explosive attacks
  • Abomination
    • Foam Time: 8s -> 30s
  • Hallowed Queen
    • Projectile Cooldown: 6s -> 8s
Gun Adjustments
  • Beam Rifle

    • Swapped slots (to primary) with Shrapnel SMG
  • Pellet Rifle

    • Crit: +10% -> +15%
    • Reduced maximum recoil by ~20%
  • Precision Rifle

    • Core
      • Stun: +0% -> +20%
    • Raid
      • Stun: +0% -> +30%
  • Shrapnel SMG

    • Swapped slots (to special) with Beam Rifle
  • Split Rifle

    • Hip Spread: 2 -> 1
    • Pellet Spread: 3/1.5 -> 2.5/1.5
    • Reserve Ammo: 200/120 -> 200/110
  • Virus Sniper

    • DOT Spread: 80-40% -> 100-50%
    • DOT now decreases by 15% each time it spreads
Tool Adjustments
  • Sentry Guns
    • Friendly Fire: +0% -> -60%

Changes may spoil tiers/unlocks. Open at your own risk.

0.7.4

Gun Adjustments
  • Virus Sniper
    • Fixed having a long shot cooldown if fire was pressed before it auto-loaded
    • Fixed Blitz not spreading DoT on explosions

Changes may spoil tiers/unlocks. Open at your own risk.

0.7.3

Enemy Adjustments
  • Protectors
    • Fixed firing incorrect projectiles
Gun Adjustments
  • Virus Sniper
    • Fixed having infinite ammo
Tool Adjustments
  • Assault Sentry
    • Fixed Reserve Ammo 361 -> 360

Changes may spoil tiers/unlocks. Open at your own risk.

0.7.2

Class Adjustments
  • Dunce
    • Reduced EXP required to reach earlier levels
  • Technician
    • Starting Tool Power: 107.5% -> 115%
    • Starting Bioscan Speed: 110% -> 105%
    • Moved 50% tool ammo from the last 10 levels to the first 5 levels.
Level Adjustments
  • A1 "Onboarding"
    • Added terminal command to troll your friends with.
  • A2 "Protocol Alpha"
    • Removed secondary-only command
    • Added terminal command to make the level harder for no reason.
  • B2
    • Moved terminal in secondary to be farther in the zone.
  • B Trial "Blood Drive"
    • 2nd Generator Sequence: Increased time until wave restarts by 10s
Enemy Adjustments
  • General

    • EXP reduced for most C+ tier common enemies.
    • [REDACTED] bosses break doors faster.
    • Added coloring for all boss names.
    • Increased distance where evade breaks homing for most sustained shooter patterns from 2.5m to 4m.
    • One-hit-kill punches now deal 165% HP and can be tanked with enough armor and health.
  • Death Gazer

    • Weakspot: 5x -> 1.8x
  • Giant Specter

    • Fixed broken texture
  • Hallowed Shooter

    • Changed SFX
  • Hallowed Striker

    • Added missing infection
  • Protector

    • Weakspot: 2x -> 1.8x
  • Shadow Revenant

    • Shadow spawns: 3 -> 6
Gun Adjustments
  • Autocannon
    • Blitz
      • Reserve Ammo: 130 -> 125
    • Void
      • Reserve Ammo: 125 -> 120
  • Beam Rifle
    • Reserve Ammo: 2700 -> 2600
  • Flechette SMG
    • Hipfire Spread: 3 -> 2.5
  • Ray Gun
    • Reserve Ammo: 100 -> 92
  • Shrapnel SMG
    • Blitz
      • Damage: 1.2+3.6 -> 1.2+3.3
    • Void
      • Damage: 1.2+6 -> 1.2+5.5
  • SMG
    • Maximum random recoil reduced by 17%
  • Stasis Shotgun
    • Hitsize: 0.5m -> 0.4m
  • Virus Sniper
    • Now autoloads instead of having one mag to make it easier to see when it is loaded
    • Explosion DOT spread: 100-50% -> 80-40%
    • No longer needs to be the weapon that landed the killing blow to spread
Tool Adjustments
  • Assault Sentry
    • Core
      • Damage: 1.8 -> 2
      • Fire Rate: 5/s -> 5.7/s
      • Reserve Ammo: 400 -> 360
    • Raid
      • Damage: 2 -> 2.4
      • Fire Rate: 5/s -> 5.7/s
      • Reserve Ammo: 430 -> 360
  • Heavy Mine Deployer
    • Blitz
      • Damage: 125-40 -> 140-40
    • Void
      • Damage: 150-50 -> 165-50
  • Marksman Sentry
    • Fire Rate: 1/s -> 1.2/s
Melee Adjustments
  • Delayed capsule hitboxes to prioritize the player's aim point a bit more.
Misc
  • Speed Syringe
    • Duration: 30 minutes -> Infinite

Changes may spoil tiers/unlocks. Open at your own risk.

0.7.1

Level Adjustments
  • B Trial "Blood Drive"
    • Modified event on the second generator
    • Modified scans and hastened some wave timings on the last alarm
    • Removed 2 uses of ammo & tool and 4 uses of disinfect

Changes may contain spoilers. Open at your own risk.

0.7.0

Level Adjustments
  • B Trial "Blood Drive"
    • Completely overhauled events (layout remains the same)
      • Even if you've played it before, it's worth playing again!
Enemy Adjustments
  • Hallowed Queen
    • Sped up animations by 20%
    • Sped up movement speed by 27%
    • Projectile attack cooldown: 2s -> 6s
Tool Adjustments
  • Added unique colors to each of the tools
  • Assault Sentry
    • Core
      • Deployment Speed: +0% -> +25%
    • Raid
      • Deployment Speed: +0% -> +50%
  • Light Mine Deployer
    • Detection Range: 20m -> 10m
  • Heavy Mine Deployer
    • Detection Range: 20m -> 15m
Melee Adjustments
  • Bat
    • Blitz
      • Damage: 4-17.5 -> 4-18
      • Stun: +400% -> +650-400%
      • Backstab: +20% -> +0%
    • Void
      • Damage: 4-20 -> 4-22
      • Stun: +400% -> +650-400%
      • Backstab: +20% -> +0%
  • Knife
    • Blitz
      • Crit: +50% -> +35%
    • Void
      • Crit: +50% -> +35%
  • Sledgehammer
    • Hold Time: 2.4 -> 2.5

Changes may spoil tiers/unlocks. Open at your own risk.

0.6.11

Level Adjustments
  • B Trial "Blood Drive"
    • Corrected extraction text
    • Reduced extract scan time to instant
  • C Trial "Recycled"
    • Added missing 3-use Fog Repeller to the first room
    • Fixed medipacks healing for 20% instead of 25%
Enemy Adjustments
  • Withered Frank
    • Sped up animations by 8%
Gun Adjustments
  • Beam Rifle
    • Stun: +0% -> +20%
  • Crescendo Shotgun
    • Blitz
      • First Sequence Damage: 6 -> 7
    • Void
      • First Sequence Damage: 7.2 -> 8.4
  • Ray Gun
    • Crit now only affects explosive damage
    • Crit: -20% -> -30%
    • Blitz
      • Damage: 6+9 -> 6+10
    • Void
      • Damage: 7+11 -> 7+12
  • Split Rifle
    • Blitz
      • Fire Rate: 6.7/s -> 7.1/s
    • Void
      • Fire Rate: 8/s -> 8.3/s
  • Stasis Shotgun
    • Fire Rate: 1.25/s -> 1.17/s
  • Virus Sniper
    • Blitz
      • Damage: 60 -> 50
    • Void
      • Damage: 72 -> 60

Changes may spoil tiers/unlocks. Open at your own risk.

0.6.10

Level Adjustments
  • C1 "Hunted"
    • Corrected extract to be a team scan
  • C Trial "Recycled"
    • Greatly reduced extract scan time
    • Actually removed sleeping Patriarch

0.6.9

Level Adjustments
  • C Trial "Recycled"
    • Added an additional cycle to the timer
    • Reduced enemy spawn rates on the last alarm and they now spawn towards the elevator
    • Removed sleeping Patriarch
Enemy Adjustments
  • Death Gazer
    • Sped up projectile attack animation (again)
    • No longer becomes invincible during the projectile attack when patrolling
Gun Adjustments
  • Shrapnel SMG
    • Blitz
      • DOT Duration: 3 -> 2.5
      • Reserve Ammo: 350 -> 335
    • Void
      • DOT Duration: 4 -> 3
      • Reserve Ammo: 300 -> 290

Changes may spoil tiers/unlocks. Open at your own risk.

0.6.8

Class Adjustments
  • Doctor
    • True max level armor: 15% -> 20%
  • Generalist
    • Adjusted stats for Max/True Max:
      • Gun Damage: 113%/120% -> 115%/125%
      • Melee Damage: 137.5%/150% -> 137.5%/165%
      • Speed: 6%/10% -> 7%/12%
  • Soldier
    • Max level gun damage: 140% -> 150%
    • No longer gains instant regen at true max level
    • Over levels now also grant further increased gun efficiency
    • Over levels reach maximum gun damage bonus sooner
  • Survivalist
    • True max level armor: 75% -> 70%
    • Reduced level 10+ regen boosts to match level 5 regen boost
Level Adjustments
  • B Trial "Blood Drive"
    • Added 3 uses of ammo to the boss fight room
    • The boss fight timer is now visible from the moment the triggering door is opened
    • Changed the Class 15 Blink alarm to a Class 15 Hyperblink alarm
  • C2 "Otherworldly"
    • Added 1 use of ammo to the first zone
    • Dimensional tether commands can now only be used once
    • Added additional tells to avoid missing the [REDACTED]
    • Final error now only begins upon picking up [REDACTED]
Enemy Adjustments
  • Reduced all melee bleeding by 25%
  • Afflicted
    • Charger
      • Stun threshold: 40 -> 60
      • Fixed applying giant charger infection on tongue
    • Frank
      • Stun threshold: 125 -> 160
    • Giant Charger
      • Stun threshold: 110 -> 150
      • Fixed missing infection on tongue
    • Hybrid
      • Health: 245 -> 200
      • Stun threshold: 270 -> 160
      • Weakspot: 2.5x -> 2x
      • Punch damage: 30% -> 20%
  • Elite
    • Charger
      • Tongue range: 9.5m -> 8.5m
    • Frank
      • Tongue damage: 32% -> 36%
  • Hallowed
    • Charger
      • Stun threshold: 40 -> 60
      • Tongue range: 9.5m -> 8.5m
  • Infested
    • Charger
      • Stun threshold: 25 -> 30
    • Giant Charger
      • Stun threshold: 60 -> 90
    • Shooter
      • Stun threshold: 20 -> 30
    • Striker
      • Stun threshold: 25 -> 32
  • Shadow
    • Shadow Revenant
      • Health: 650 -> 600
      • Sped up animations by 30%
      • Greatly increased turning speed
    • Wraith
      • Health: 28 -> 36
      • Stun threshold: 10 -> 12
  • Withered
    • Charger
      • Tentacle damage: 28% -> 20%
      • Tentacle range: 9.5m -> 8.5m
    • Frank
      • Health: 220 -> 200
      • Stun threshold: 110 -> 90
      • Weakspot: 1.5x -> 2x
      • Sped up animations by 30%
    • Shooter
      • Damage: 9% -> 7%
      • Bleed: 4% -> 7%
      • Bleed Duration: 12s -> 14s
    • Striker
      • Health: 75 -> 80
      • Stun threshold: 60 -> 40
  • Misc
    • Cloaker, EMP Cloaker
      • Health: 40 -> 50
      • Stun threshold: 10 -> 20
      • Melee damage: 20% -> 18%
      • Can now be pushed
    • Death Gazer
      • *Fixed teleporting, inconsistent animations, and firing time
        • *On host. Let Dinorush know if clients have issues
      • Sped up projectile attack animation
      • Tongue range: 15m -> 6m
      • During combat, projectile attack is faster but no longer makes it invincible
    • Terror Striker
      • Health: 25 -> 30
      • Tongue damage: 12% -> 15%
Gun Adjustments
  • Carbine
    • Mag Size: 60 -> 50 (Corrected)
    • Reload Time: 1.08s/1.6s -> 1.01s/1.5s
  • Shrapnel SMG
    • Blitz
      • Stun: +150% -> +120%
    • Void
      • Stun: +200% -> +160%
Melee Adjustments
  • Knife
    • Blitz
      • Charge: 0.45s -> 0.5s
  • Hatchet
    • Damage: 8-16 -> 8-20
    • Removed stun modifier at full charge

Changes may spoil tiers/unlocks (aside from classes). Open at your own risk.

0.6.7

Class Adjustments
  • All
    • Adjusted armor text to show 0% armor as base, matching bleed/infection resistance.
    • Bonus Gun Damage to Efficiency rate: 33% -> 50%
      • E.g. with 150% Damage, 116.7% Efficiency -> 125% Efficiency
  • Survivalist
    • Adjusted damage resistance curve. Gets more early on but the end values remain the same.
      • This makes each level give similar damage reduction, whereas later levels gave more before.
Enemy Adjustments
  • Fixed Withered Chargers having non-hitscan tongues.
Gun Adjustments
  • Autocannon
    • Blitz
      • Reserve Ammo: 125 -> 130
    • Void
      • Reserve Ammo: 120 -> 125
  • Beam Rifle
    • Focus Damage Cap: 2x -> 2.5x
    • Reserve Ammo: 3200 -> 2700
  • Crescendo Shotgun
    • Stun: 100%/50%/0% -> 150%/50%/0%
    • Fire Rate: 6/3/2 -> 7.1/3.6/2.2
    • Reserve Ammo: 156 -> 160
  • Ray Gun
    • Mag Size: 14 -> 12
    • Reload Time: 1.3s/2s -> 1.2s/1.85s
  • Shrapnel SMG
    • Blitz
      • Stun: +100% -> +150%
      • DOT Stun: -50% -> -66%
    • Void
      • Stun: +120% -> +200%
      • DOT Stun: -50% -> -66%
  • Split Rifle
    • Mag Size: 24/12 -> 22/11
    • Reload Time: 1.62s/2.2s -> 1.41s/1.9s

Reload Speed Tuning

  • Adjusted reload times to bring outliers in and fit reload "classes" better
  • Generally, higher range or bigger mag = longer reload
    • Previously listed values are not included since those are for balancing mag loss
  • Assault Rifle
    • (Raid) 1.15s/2s -> 1.09s/1.9s
  • Autocannon
    • 2.6s/3.5s -> 2.2s/3s
  • Carbine
    • 1.15s/1.7s -> 1.08s/1.6s
  • Combat Shotgun
    • 1.55s/2.2s -> 1.4s/2s
  • Flechette SMG
    • 1.04s/1.65s -> 0.97s/1.55s
  • Light Machine Gun
    • 1.92s/3.8s -> 1.97s/3.9s
  • Pump Shotgun
    • 1.3s/2.9s -> 1.45s/3.2s
  • Shrapnel SMG
    • 1.04s/1.65s -> 0.97s/1.55s
  • Submachine Gun
    • (Raid) 0.64s/1s -> 0.58s/0.9s
  • Stasis Shotgun
    • 1.3s/2.9s -> 1.34s/3s
Tool Adjustments
  • Assault Sentry
    • Core
      • Reserve Ammo: 333 -> 400
    • Raid
      • Reserve Ammo: 360 -> 430
  • Marksman Sentry
    • Fire Rate: 0.9/s -> 1/s
    • Reserve Ammo: 80 -> 95

Changes may spoil tiers/unlocks (aside from classes). Open at your own risk.

0.6.6

Enemy Adjustments
  • Standardized behavior of tongue attacks for the following strains:
    • Non-hitscan: Infested, Afflicted
    • Hitscan: Grappler, Elite, Withered, Hallowed
  • Non-hitscan enemies should no longer tongue through walls as much.
  • Reduced Withered Charger health.
  • Reduced Giant Withered Charger health and stun threshold.
  • Slightly reduced Giant Grappler Charger stun threshold.
  • Increased Afflicted Charger stun threshold.
  • Slightly increased Giant Afflicted Charger stun threshold.
  • Increased Hallowed Charger stun threshold.
Gun Adjustments
  • Changed most sprinting animations since NoSway exists.
  • Autocannon
    • Hitsize: 0.1m -> 0.12m
    • Increased flashlight width and brightness
  • Crescendo Shotgun
    • Spread: 8/6/4 -> 7/5/3
    • Reserve Ammo: 148 -> 156
  • Light Machine Gun
    • Increased flashlight width and brightness
Melee Adjustments
  • Bat
    • Blitz
      • Damage: 4-16 -> 4-17.5
      • Backstab: +25% -> +20%
    • Void
      • Damage: 4-18 -> 4-20
      • Backstab: +25% -> +20%
      • Charge: 1s -> 0.8s
  • Hatchet
    • Void
      • Light Attack Speed: +8% -> +10%
  • Knife
    • Raid
      • Crit: +35% -> +50%
    • Blitz
      • Damage: 3.5-9 -> 3.5-10
      • Crit: +35% -> +50%
      • Charge: 0.35s -> 0.45s
    • Void
      • Damage: 4-11 -> 4-12
  • Spear
    • Raid
      • Damage: 4-17 -> 3.5-18
      • Crit text corrected (was always +30% Crit)
    • Blitz
      • Damage: 4-18 -> 4-20
      • Crit: +50% -> +40%
    • Void
      • Damage: 4-20 -> 4-22
Tool Adjustments
  • Assault Sentry
    • Range: 10m -> 12m
  • Heavy Mine Deployer
    • Blitz
      • Trigger Delay: 0.75s -> 0.6s
    • Void
      • Trigger Delay: 1s -> 0.8s

Changes may spoil tiers/unlocks. Open at your own risk.

0.6.5

  • Attempt to fix a bug where a key doesn't spawn properly in B2.

0.6.4

  • Fixed an issue where invisible walls would block the path in Otherworldly.

0.6.3

  • Fixed an issue where dimensions didn't spawn in Otherworldly.
  • Added "Friend" as a playable character.

0.6.2

  • Fixed double jump height.

0.6.1

  • Fixed recoil bugs.

0.6.0 - Initial Launch Version.

  • A Tier Enabled.
  • B Tier Enabled.
  • C Tier Enabled.
  • Misc. gear balance adjustments.

0.0.11 - PTB v11

  • Enabled more weapons in The Battle.

0.0.10 - PTB v10

  • Fixed borked Birther model in first person.
  • Autocannon buff.
    • RoF: 4 -> 4.4
  • Stasis Shotgun rebalance.
    • RoF: 1.4 -> 1.2
    • Reserve Ammo: 46 -> 40
    • Enabled back damage

0.0.9 - PTB v9

  • Fixed incorrectly set gear restrictions.
  • Added Striker player cosmetics: Elite, Infested, Crystalline, Withered, Afflicted, Forsaken, Nightmare, and Goop Strikers. Added Specter.
  • Added Brawler player cosmetics: Brawler, Elite Brawler.
  • Added Charger player cosmetics: Bleeder, Grappler, Infested, Crystalline, Withered, Afflicted, Hallowed, Choas Infector/Bleeder/Grappler/Exploder, and Goop Chargers.
  • Added Tank player cosmetics: Matriarch, Revenant, Hallowed Revenant, and Goop Tank.
  • Added Birther player cosmetics: Birther, Dumpy, Goop Birther.

0.0.8 - PTB v8

  • Version 7 update except cosmetics are actually included.

0.0.7 - PTB v7

  • A2: reduced the amount of giant Elites on extraction route.
  • Misc. weapon balance adjustments.
  • Added Shooter player cosmetics: Elite, Infested, Crystalline, Withered, Afflicted, Forsaken, Nightmare, and Goop Shooters.
  • Added misc. player cosmetics: Bloody Mass (not recommended) and Bloody Infestation (DO NOT USE).
  • Adjusted "Protector" stats, reclasses as a Class 1 boss.

0.0.6 - PTB v6

  • Uploaded correct datablocks.

0.0.5 - PTB v5

  • Adjusted persistent alarms in A2.
  • Adjusted surge alarm in A2.

0.0.4 - PTB v4

  • Ammo packs now give +10% on all maps.
  • Increased starting ammo on most maps.
  • Ammo packs on Xtra C1 give an additional +10% ammo.

0.0.3 - PTB v3

  • Fixed an issue where a boss bar had the wrong name.
  • Added a special terminal in The Battle that begins all rounds in order automatically. Use at your own risk.

0.0.2 - PTB v2

  • Fixed an issue where EEC wasn't working.

0.0.1 - Public Test Build launch.

  • 5 levels available for public testing.
  • A2: Protocol Alpha
  • TA: Royal Enclave
  • B1: Swarm
  • XB1: The Battle
  • XC1: Filter
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