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ProjectZaero-Fatal_Experiment_3-0.7.4
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0.7.4

Gun Adjustments
  • Virus Sniper
    • Fixed having a long shot cooldown if fire was pressed before it auto-loaded
    • Fixed Blitz not spreading DoT on explosions

Changes may spoil tiers/unlocks. Open at your own risk.

0.7.4

Enemy Adjustments
  • Protectors
    • Fixed firing incorrect projectiles
Gun Adjustments
  • Virus Sniper
    • Fixed having infinite ammo
Tool Adjustments
  • Assault Sentry
    • Fixed Reserve Ammo 361 -> 360

Changes may spoil tiers/unlocks. Open at your own risk.

0.7.2

Class Adjustments
  • Dunce
    • Reduced EXP required to reach earlier levels
  • Technician
    • Starting Tool Power: 107.5% -> 115%
    • Starting Bioscan Speed: 110% -> 105%
    • Moved 50% tool ammo from the last 10 levels to the first 5 levels.
Level Adjustments
  • A1 "Onboarding"
    • Added terminal command to troll your friends with.
  • A2 "Protocol Alpha"
    • Removed secondary-only command
    • Added terminal command to make the level harder for no reason.
  • B2
    • Moved terminal in secondary to be farther in the zone.
  • B Trial "Blood Drive"
    • 2nd Generator Sequence: Increased time until wave restarts by 10s
Enemy Adjustments
  • General

    • EXP reduced for most C+ tier common enemies.
    • [REDACTED] bosses break doors faster.
    • Added coloring for all boss names.
    • Increased distance where evade breaks homing for most sustained shooter patterns from 2.5m to 4m.
    • One-hit-kill punches now deal 165% HP and can be tanked with enough armor and health.
  • Death Gazer

    • Weakspot: 5x -> 1.8x
  • Giant Specter

    • Fixed broken texture
  • Hallowed Shooter

    • Changed SFX
  • Hallowed Striker

    • Added missing infection
  • Protector

    • Weakspot: 2x -> 1.8x
  • Shadow Revenant

    • Shadow spawns: 3 -> 6
Gun Adjustments
  • Autocannon
    • Blitz
      • Reserve Ammo: 130 -> 125
    • Void
      • Reserve Ammo: 125 -> 120
  • Beam Rifle
    • Reserve Ammo: 2700 -> 2600
  • Flechette SMG
    • Hipfire Spread: 3 -> 2.5
  • Ray Gun
    • Reserve Ammo: 100 -> 92
  • Shrapnel SMG
    • Blitz
      • Damage: 1.2+3.6 -> 1.2+3.3
    • Void
      • Damage: 1.2+6 -> 1.2+5.5
  • SMG
    • Maximum random recoil reduced by 17%
  • Stasis Shotgun
    • Hitsize: 0.5m -> 0.4m
  • Virus Sniper
    • Now autoloads instead of having one mag to make it easier to see when it is loaded
    • Explosion DOT spread: 100-50% -> 80-40%
    • No longer needs to be the weapon that landed the killing blow to spread
Tool Adjustments
  • Assault Sentry
    • Core
      • Damage: 1.8 -> 2
      • Fire Rate: 5/s -> 5.7/s
      • Reserve Ammo: 400 -> 360
    • Raid
      • Damage: 2 -> 2.4
      • Fire Rate: 5/s -> 5.7/s
      • Reserve Ammo: 430 -> 360
  • Heavy Mine Deployer
    • Blitz
      • Damage: 125-40 -> 140-40
    • Void
      • Damage: 150-50 -> 165-50
  • Marksman Sentry
    • Fire Rate: 1/s -> 1.2/s
Melee Adjustments
  • Delayed capsule hitboxes to prioritize the player's aim point a bit more.
Misc
  • Speed Syringe
    • Duration: 30 minutes -> Infinite

Changes may spoil tiers/unlocks. Open at your own risk.

0.7.1

Level Adjustments
  • B Trial "Blood Drive"
    • Modified event on the second generator
    • Modified scans and hastened some wave timings on the last alarm
    • Removed 2 uses of ammo & tool and 4 uses of disinfect

Changes may contain spoilers. Open at your own risk.

0.7.0

Level Adjustments
  • B Trial "Blood Drive"
    • Completely overhauled events (layout remains the same)
      • Even if you've played it before, it's worth playing again!
Enemy Adjustments
  • Hallowed Queen
    • Sped up animations by 20%
    • Sped up movement speed by 27%
    • Projectile attack cooldown: 2s -> 6s
Tool Adjustments
  • Added unique colors to each of the tools
  • Assault Sentry
    • Core
      • Deployment Speed: +0% -> +25%
    • Raid
      • Deployment Speed: +0% -> +50%
  • Light Mine Deployer
    • Detection Range: 20m -> 10m
  • Heavy Mine Deployer
    • Detection Range: 20m -> 15m
Melee Adjustments
  • Bat
    • Blitz
      • Damage: 4-17.5 -> 4-18
      • Stun: +400% -> +650-400%
      • Backstab: +20% -> +0%
    • Void
      • Damage: 4-20 -> 4-22
      • Stun: +400% -> +650-400%
      • Backstab: +20% -> +0%
  • Knife
    • Blitz
      • Crit: +50% -> +35%
    • Void
      • Crit: +50% -> +35%
  • Sledgehammer
    • Hold Time: 2.4 -> 2.5

Changes may spoil tiers/unlocks. Open at your own risk.

0.6.11

Level Adjustments
  • B Trial "Blood Drive"
    • Corrected extraction text
    • Reduced extract scan time to instant
  • C Trial "Recycled"
    • Added missing 3-use Fog Repeller to the first room
    • Fixed medipacks healing for 20% instead of 25%
Enemy Adjustments
  • Withered Frank
    • Sped up animations by 8%
Gun Adjustments
  • Beam Rifle
    • Stun: +0% -> +20%
  • Crescendo Shotgun
    • Blitz
      • First Sequence Damage: 6 -> 7
    • Void
      • First Sequence Damage: 7.2 -> 8.4
  • Ray Gun
    • Crit now only affects explosive damage
    • Crit: -20% -> -30%
    • Blitz
      • Damage: 6+9 -> 6+10
    • Void
      • Damage: 7+11 -> 7+12
  • Split Rifle
    • Blitz
      • Fire Rate: 6.7/s -> 7.1/s
    • Void
      • Fire Rate: 8/s -> 8.3/s
  • Stasis Shotgun
    • Fire Rate: 1.25/s -> 1.17/s
  • Virus Sniper
    • Blitz
      • Damage: 60 -> 50
    • Void
      • Damage: 72 -> 60

Changes may spoil tiers/unlocks. Open at your own risk.

0.6.10

Level Adjustments
  • C1 "Hunted"
    • Corrected extract to be a team scan
  • C Trial "Recycled"
    • Greatly reduced extract scan time
    • Actually removed sleeping Patriarch

0.6.9

Level Adjustments
  • C Trial "Recycled"
    • Added an additional cycle to the timer
    • Reduced enemy spawn rates on the last alarm and they now spawn towards the elevator
    • Removed sleeping Patriarch
Enemy Adjustments
  • Death Gazer
    • Sped up projectile attack animation (again)
    • No longer becomes invincible during the projectile attack when patrolling
Gun Adjustments
  • Shrapnel SMG
    • Blitz
      • DOT Duration: 3 -> 2.5
      • Reserve Ammo: 350 -> 335
    • Void
      • DOT Duration: 4 -> 3
      • Reserve Ammo: 300 -> 290

Changes may spoil tiers/unlocks. Open at your own risk.

0.6.8

Class Adjustments
  • Doctor
    • True max level armor: 15% -> 20%
  • Generalist
    • Adjusted stats for Max/True Max:
      • Gun Damage: 113%/120% -> 115%/125%
      • Melee Damage: 137.5%/150% -> 137.5%/165%
      • Speed: 6%/10% -> 7%/12%
  • Soldier
    • Max level gun damage: 140% -> 150%
    • No longer gains instant regen at true max level
    • Over levels now also grant further increased gun efficiency
    • Over levels reach maximum gun damage bonus sooner
  • Survivalist
    • True max level armor: 75% -> 70%
    • Reduced level 10+ regen boosts to match level 5 regen boost
Level Adjustments
  • B Trial "Blood Drive"
    • Added 3 uses of ammo to the boss fight room
    • The boss fight timer is now visible from the moment the triggering door is opened
    • Changed the Class 15 Blink alarm to a Class 15 Hyperblink alarm
  • C2 "Otherworldly"
    • Added 1 use of ammo to the first zone
    • Dimensional tether commands can now only be used once
    • Added additional tells to avoid missing the [REDACTED]
    • Final error now only begins upon picking up [REDACTED]
Enemy Adjustments
  • Reduced all melee bleeding by 25%
  • Afflicted
    • Charger
      • Stun threshold: 40 -> 60
      • Fixed applying giant charger infection on tongue
    • Frank
      • Stun threshold: 125 -> 160
    • Giant Charger
      • Stun threshold: 110 -> 150
      • Fixed missing infection on tongue
    • Hybrid
      • Health: 245 -> 200
      • Stun threshold: 270 -> 160
      • Weakspot: 2.5x -> 2x
      • Punch damage: 30% -> 20%
  • Elite
    • Charger
      • Tongue range: 9.5m -> 8.5m
    • Frank
      • Tongue damage: 32% -> 36%
  • Hallowed
    • Charger
      • Stun threshold: 40 -> 60
      • Tongue range: 9.5m -> 8.5m
  • Infested
    • Charger
      • Stun threshold: 25 -> 30
    • Giant Charger
      • Stun threshold: 60 -> 90
    • Shooter
      • Stun threshold: 20 -> 30
    • Striker
      • Stun threshold: 25 -> 32
  • Shadow
    • Shadow Revenant
      • Health: 650 -> 600
      • Sped up animations by 30%
      • Greatly increased turning speed
    • Wraith
      • Health: 28 -> 36
      • Stun threshold: 10 -> 12
  • Withered
    • Charger
      • Tentacle damage: 28% -> 20%
      • Tentacle range: 9.5m -> 8.5m
    • Frank
      • Health: 220 -> 200
      • Stun threshold: 110 -> 90
      • Weakspot: 1.5x -> 2x
      • Sped up animations by 30%
    • Shooter
      • Damage: 9% -> 7%
      • Bleed: 4% -> 7%
      • Bleed Duration: 12s -> 14s
    • Striker
      • Health: 75 -> 80
      • Stun threshold: 60 -> 40
  • Misc
    • Cloaker, EMP Cloaker
      • Health: 40 -> 50
      • Stun threshold: 10 -> 20
      • Melee damage: 20% -> 18%
      • Can now be pushed
    • Death Gazer
      • *Fixed teleporting, inconsistent animations, and firing time
        • *On host. Let Dinorush know if clients have issues
      • Sped up projectile attack animation
      • Tongue range: 15m -> 6m
      • During combat, projectile attack is faster but no longer makes it invincible
    • Terror Striker
      • Health: 25 -> 30
      • Tongue damage: 12% -> 15%
Gun Adjustments
  • Carbine
    • Mag Size: 60 -> 50 (Corrected)
    • Reload Time: 1.08s/1.6s -> 1.01s/1.5s
  • Shrapnel SMG
    • Blitz
      • Stun: +150% -> +120%
    • Void
      • Stun: +200% -> +160%
Melee Adjustments
  • Knife
    • Blitz
      • Charge: 0.45s -> 0.5s
  • Hatchet
    • Damage: 8-16 -> 8-20
    • Removed stun modifier at full charge

Changes may spoil tiers/unlocks (aside from classes). Open at your own risk.

0.6.7

Class Adjustments
  • All
    • Adjusted armor text to show 0% armor as base, matching bleed/infection resistance.
    • Bonus Gun Damage to Efficiency rate: 33% -> 50%
      • E.g. with 150% Damage, 116.7% Efficiency -> 125% Efficiency
  • Survivalist
    • Adjusted damage resistance curve. Gets more early on but the end values remain the same.
      • This makes each level give similar damage reduction, whereas later levels gave more before.
Enemy Adjustments
  • Fixed Withered Chargers having non-hitscan tongues.
Gun Adjustments
  • Autocannon
    • Blitz
      • Reserve Ammo: 125 -> 130
    • Void
      • Reserve Ammo: 120 -> 125
  • Beam Rifle
    • Focus Damage Cap: 2x -> 2.5x
    • Reserve Ammo: 3200 -> 2700
  • Crescendo Shotgun
    • Stun: 100%/50%/0% -> 150%/50%/0%
    • Fire Rate: 6/3/2 -> 7.1/3.6/2.2
    • Reserve Ammo: 156 -> 160
  • Ray Gun
    • Mag Size: 14 -> 12
    • Reload Time: 1.3s/2s -> 1.2s/1.85s
  • Shrapnel SMG
    • Blitz
      • Stun: +100% -> +150%
      • DOT Stun: -50% -> -66%
    • Void
      • Stun: +120% -> +200%
      • DOT Stun: -50% -> -66%
  • Split Rifle
    • Mag Size: 24/12 -> 22/11
    • Reload Time: 1.62s/2.2s -> 1.41s/1.9s

Reload Speed Tuning

  • Adjusted reload times to bring outliers in and fit reload "classes" better
  • Generally, higher range or bigger mag = longer reload
    • Previously listed values are not included since those are for balancing mag loss
  • Assault Rifle
    • (Raid) 1.15s/2s -> 1.09s/1.9s
  • Autocannon
    • 2.6s/3.5s -> 2.2s/3s
  • Carbine
    • 1.15s/1.7s -> 1.08s/1.6s
  • Combat Shotgun
    • 1.55s/2.2s -> 1.4s/2s
  • Flechette SMG
    • 1.04s/1.65s -> 0.97s/1.55s
  • Light Machine Gun
    • 1.92s/3.8s -> 1.97s/3.9s
  • Pump Shotgun
    • 1.3s/2.9s -> 1.45s/3.2s
  • Shrapnel SMG
    • 1.04s/1.65s -> 0.97s/1.55s
  • Submachine Gun
    • (Raid) 0.64s/1s -> 0.58s/0.9s
  • Stasis Shotgun
    • 1.3s/2.9s -> 1.34s/3s
Tool Adjustments
  • Assault Sentry
    • Core
      • Reserve Ammo: 333 -> 400
    • Raid
      • Reserve Ammo: 360 -> 430
  • Marksman Sentry
    • Fire Rate: 0.9/s -> 1/s
    • Reserve Ammo: 80 -> 95

Changes may spoil tiers/unlocks (aside from classes). Open at your own risk.

0.6.6

Enemy Adjustments
  • Standardized behavior of tongue attacks for the following strains:
    • Non-hitscan: Infested, Afflicted
    • Hitscan: Grappler, Elite, Withered, Hallowed
  • Non-hitscan enemies should no longer tongue through walls as much.
  • Reduced Withered Charger health.
  • Reduced Giant Withered Charger health and stun threshold.
  • Slightly reduced Giant Grappler Charger stun threshold.
  • Increased Afflicted Charger stun threshold.
  • Slightly increased Giant Afflicted Charger stun threshold.
  • Increased Hallowed Charger stun threshold.
Gun Adjustments
  • Changed most sprinting animations since NoSway exists.
  • Autocannon
    • Hitsize: 0.1m -> 0.12m
    • Increased flashlight width and brightness
  • Crescendo Shotgun
    • Spread: 8/6/4 -> 7/5/3
    • Reserve Ammo: 148 -> 156
  • Light Machine Gun
    • Increased flashlight width and brightness
Melee Adjustments
  • Bat
    • Blitz
      • Damage: 4-16 -> 4-17.5
      • Backstab: +25% -> +20%
    • Void
      • Damage: 4-18 -> 4-20
      • Backstab: +25% -> +20%
      • Charge: 1s -> 0.8s
  • Hatchet
    • Void
      • Light Attack Speed: +8% -> +10%
  • Knife
    • Raid
      • Crit: +35% -> +50%
    • Blitz
      • Damage: 3.5-9 -> 3.5-10
      • Crit: +35% -> +50%
      • Charge: 0.35s -> 0.45s
    • Void
      • Damage: 4-11 -> 4-12
  • Spear
    • Raid
      • Damage: 4-17 -> 3.5-18
      • Crit text corrected (was always +30% Crit)
    • Blitz
      • Damage: 4-18 -> 4-20
      • Crit: +50% -> +40%
    • Void
      • Damage: 4-20 -> 4-22
Tool Adjustments
  • Assault Sentry
    • Range: 10m -> 12m
  • Heavy Mine Deployer
    • Blitz
      • Trigger Delay: 0.75s -> 0.6s
    • Void
      • Trigger Delay: 1s -> 0.8s

Changes may spoil tiers/unlocks. Open at your own risk.

0.6.5

  • Attempt to fix a bug where a key doesn't spawn properly in B2.

0.6.4

  • Fixed an issue where invisible walls would block the path in Otherworldly.

0.6.3

  • Fixed an issue where dimensions didn't spawn in Otherworldly.
  • Added "Friend" as a playable character.

0.6.2

  • Fixed double jump height.

0.6.1

  • Fixed recoil bugs.

0.6.0 - Initial Launch Version.

  • A Tier Enabled.
  • B Tier Enabled.
  • C Tier Enabled.
  • Misc. gear balance adjustments.

0.0.11 - PTB v11

  • Enabled more weapons in The Battle.

0.0.10 - PTB v10

  • Fixed borked Birther model in first person.
  • Autocannon buff.
    • RoF: 4 -> 4.4
  • Stasis Shotgun rebalance.
    • RoF: 1.4 -> 1.2
    • Reserve Ammo: 46 -> 40
    • Enabled back damage

0.0.9 - PTB v9

  • Fixed incorrectly set gear restrictions.
  • Added Striker player cosmetics: Elite, Infested, Crystalline, Withered, Afflicted, Forsaken, Nightmare, and Goop Strikers. Added Specter.
  • Added Brawler player cosmetics: Brawler, Elite Brawler.
  • Added Charger player cosmetics: Bleeder, Grappler, Infested, Crystalline, Withered, Afflicted, Hallowed, Choas Infector/Bleeder/Grappler/Exploder, and Goop Chargers.
  • Added Tank player cosmetics: Matriarch, Revenant, Hallowed Revenant, and Goop Tank.
  • Added Birther player cosmetics: Birther, Dumpy, Goop Birther.

0.0.8 - PTB v8

  • Version 7 update except cosmetics are actually included.

0.0.7 - PTB v7

  • A2: reduced the amount of giant Elites on extraction route.
  • Misc. weapon balance adjustments.
  • Added Shooter player cosmetics: Elite, Infested, Crystalline, Withered, Afflicted, Forsaken, Nightmare, and Goop Shooters.
  • Added misc. player cosmetics: Bloody Mass (not recommended) and Bloody Infestation (DO NOT USE).
  • Adjusted "Protector" stats, reclasses as a Class 1 boss.

0.0.6 - PTB v6

  • Uploaded correct datablocks.

0.0.5 - PTB v5

  • Adjusted persistent alarms in A2.
  • Adjusted surge alarm in A2.

0.0.4 - PTB v4

  • Ammo packs now give +10% on all maps.
  • Increased starting ammo on most maps.
  • Ammo packs on Xtra C1 give an additional +10% ammo.

0.0.3 - PTB v3

  • Fixed an issue where a boss bar had the wrong name.
  • Added a special terminal in The Battle that begins all rounds in order automatically. Use at your own risk.

0.0.2 - PTB v2

  • Fixed an issue where EEC wasn't working.

0.0.1 - Public Test Build launch.

  • 5 levels available for public testing.
  • A2: Protocol Alpha
  • TA: Royal Enclave
  • B1: Swarm
  • XB1: The Battle
  • XC1: Filter
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