Welcome to Redemption by Project Zaero.
Please report any issues you find to Project Zaero#9999 on Discord.
A Hardcore GTFO Modding Experience.
- 5 Intense Campaign Expeditions
- 3 unreleased expeditions that will be released at a later date.
- 14 Custom Guns, 8 with custom models made by Mccad00.
- Steadily introduces custom enemies as to not overwhelm players new to modding.
- Lore packed into each level.
This is a standalone sequel to Visitor, an old rundown from R4-5. You do not need to have played Visitor to understand the story in this rundown, but it would enhance your experience. Expect a brutal and unforgiving challenge, not for the faint of heart. Resources are scarce, the enemies are highly lethal, teamwork and planning are essential to your survival. See in-game INTEL for more info.
Updates:
V0.1.3
- C1 adjustments.
- Wave spawned from Second Alarm completion 2x90 -> 4x90.
- Objective finish alarm 10x20 -> 9x29.
- Waves spawned from unlocking final terminal command zones 1x70 -> 1x55.
- Changed lab hub HA 02 to the version with no doors to prevent the vanilla bug of enemies spawning on top of players in the side rooms.
- All override terminals are now weighted to not be at the entrances.
- Extreme objective added.
*Corruptors toned down.
V0.1.2
- Vanilla navmesh inside your walls bug compensation :)
V0.1.1
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A2 adjustments.
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Added 1 use of disinfection to the second zone.
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Class 5 Elite Alarm cluster count for Flat, Standard and Fllash scans reduced by 1.
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Enemy adjustments.
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Fixed an issue where pouncers could be bio tracked while they were asleep.
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Added LocalProgression dependency so clears are tracked.
V0.1.0
Older version patch notes available in the files.