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Solo Trials
12 Expeditions available. Balanced for solo play. Begins with easy vanilla-like difficulty and enemies, but later leans into brutal difficulty and custom enemies.
This rundown is designed for solo play, starting with beginner difficulty leading into extreme intensity expeditions. Please report any issues you find to Project Zaero#9999 on Discord.
Features:
Verified solo clearable expeditions.
Progressively more challenging expeditions. A tier starts off beginner friendly, while E tier will challenge even the top 0.1% of players.
12 Expeditions currently available.
The goal in Solo Trials is to reach as far as you can on your own before you add bots or players.
Release Notes:
`V3.5.1``
Fixed an issue where Medipacks were healing 20% instead of 25%.
Adjusted some wave downtime timers to better reward focusing on clearing waves. This affects most levels.
Added terminals to B1 "The Breach," and turned the lights on in the Class 4 Alarm + Blood Door zone.
Added small amount of additional downtime between waves on certain extract waves.
Extracts that have a wave spawn from the elevator are now instant.
Untested - Completing the final alarm door on Ravage should force skip the countdown timer and allow extraction.