

Custom enemy models that can be used to diversify your enemies more than normally possible! These enemies originate from "Eclipse," "Fatal Experiment 2," "Solo Trials," and "Redemption" if you would like to experience their originally intended use. Otherwise, use them as you please.
Current available models: "Brawler," "Giant Brawler," "Bleeders", "Grapplers," a tank variant, "Crystalline," "Bloody Mass & Infestation," and "Withered"
Recomended "SizeRange": Grappler 1.2 to 1.4, Big Grappler 1.8 to 2, King Grappler 2.2, Emperor Grappler 2.4, Bloody Mass 1.25 to 1.35, Bloody Infestation 2.4
Brawlers:
"ModelCustomization": "Assets/CustomAssets/Enemies/Content/Customization_Brawler.prefab",
"ModelCustomization": "Assets/CustomAssets/Enemies/Content/Customization_GiantBrawler.prefab",
Bleeders:
"ModelCustomization": "Assets/CustomAssets/Enemies/Content/Customization_Bleeder.prefab",
Grapplers:
"ModelCustomization": "Assets/CustomAssets/Enemies/Content/Custom_GrapplerR7.prefab",
"ModelCustomization": "Assets/CustomAssets/Enemies/Content/Custom_BigGrapplerR7.prefab",
"ModelCustomization": "Assets/CustomAssets/Enemies/Content/Custom_KingGrapplerR7.prefab",
"ModelCustomization": "Assets/CustomAssets/Enemies/Content/Custom_EmperorGrapplerR7.prefab",
Tank Variant: also works for bither model.
"ModelCustomization": "Assets/CustomAssets/Enemies/Content/Customization_TrueTank.prefab",
Crystalline: the crystals act as armor, adjustable in EnemyBalancing
"ModelCustomization": "Assets/CustomAssets/Enemies/Content/Customization_Crystalline.prefab",
Bloody Mass: known issue of causing a nullreferenceexception when spawned in, but does not cause any in-game issues.
"ModelCustomization": "Assets/CustomAssets/Enemies/Content/Custom_BloodyMassR7.prefab",
"ModelCustomization": "Assets/CustomAssets/Enemies/Content/Custom_BloodyInfestationR7.prefab",
Withered: known issue of breaking the enemy's shadow.
"ModelCustomization": "Assets/CustomAssets/Enemies/Content/Virus_Stage4.prefab",
In-game appearance of custom enemy models:
Brawler, Giant Brawler, Bleeder, Crystalline

Grappler, Giant Grappler, King Grappler, Emperor Grappler

Tank Variant, Bloody Mass, Bloody Infestation, Withered

Check the Custom/model.json folder from "Redemption" to see how the textures are swapped if you don't want the default skins.
Contact Project Zaero#9999 on the discord if you find any issues.
Brawler: default, head size set to 0.1
Bleeder: "mtr_StrikerFlesh"
Grappler: "birther"
BloodyMass": default, "FullyInvisible" set to true with EEC.
Tank Variant": default
Crystalline: "MWP_Crystal"
Withered": "mtr_NesterR7"
1.0.0 Initial Release