

CheeseGeos
version 0.4.4
0.4.4
Converted all tiles to use prefab spawners (if they didn't use it already)
This does not include the lab Hub tile as that is being reworked
Attempted to fix an issue with lighting in dimensions caused by some geomorphs
Added the legacy lab tiles (Current Lab Hub tile has been moved there temporarily)
Refinery_I_01:
Made the bridge a little bit wider
Lab_Hub_Exit_RLC_01:
Changed the hatch WEO animation names
Top hatch is now EVT_ElevatorHatchAnim_Top
bottom hatch is now EVT_ElevatorHatchAnim_Bottom
hsuExitDestroyed
hsuExitDecayed
dead_end_01
HubExit_01
I_01
Reactor_01
X_01
I_01
Portal_01
Hub_01
Hub_Exit_01
I_01
Hub_01
I_01
{
"Prefab": "Assets/Bundles/RLC_Mining/geo_64x64_mining_HSU_exit_Destroyed_RLC.prefab",
"SubComplex": 5,
"Shard": "S1"
}

{
"Prefab": "Assets/Bundles/RLC_Mining/geo_64x64_mining_HSU_exit_Decayed_RLC.prefab",
"SubComplex": 5,
"Shard": "S1"
}
This is almost identical to the one above but without all of the burning

{
"Prefab": "Assets/Bundles/RLC_Mining/geo_64x64_mining_digsite_dead_end_RLC_01.prefab",
"SubComplex": 5,
"Shard": "S1"
}

{
"Prefab": "Assets/Bundles/RLC_Mining/geo_64x64_mining_storage_exit_hub_RLC_01.prefab",
"SubComplex": "Storage",
"Shard": "S1"
}

{
"Prefab": "Assets/Bundles/RLC_Mining/geo_64x64_mining_storage_I_RLC_01.prefab",
"SubComplex": 5,
"Shard": "S1"
}

{
"Prefab": "Assets/Bundles/RLC_Mining/geo_64x64_mining_refinery_X_RLC_01.prefab",
"SubComplex": 5,
"Shard": "S1"
}

{
"Prefab": "Assets/Bundles/RLC_Mining/geo_64x64_mining_refinery_I_RLC_01.prefab",
"SubComplex": 5,
"Shard": "S1"
}
The bridge is a little bit wider than in the images

It is currently untested if the portal actually works
{
"Prefab": "Assets/Bundles/RLC_Mining/geo_64x64_mining_refinery_portal_I_RLC_01.prefab",
"SubComplex": 5,
"Shard": "S1"
}

{
"On": true,
"Category": 2,
"Chance": 1.0,
"ChanceBroken": 0.0,
"Color": {
"a": 0.0,
"r": 0.1,
"g": 0.0133,
"b": 0.0133
},
"IntensityMul": 1.0,
"Weight": 1.0
},
This reactor also doubles as a generator cluster the marker data for this is below
Put the below JSON in MiningMarkerDatablock this way the gen cluster can spawn
{
"CommonData": {
"FunctionComponentLinks": [
[],
[],
[],
[
0
],
[],
[
0
],
[
0
],
[
0
],
[
0
],
[],
[
0
],
[
0
],
[
0
],
[],
[],
[
0
],
[],
[],
[],
[
0
],
[],
[]
],
"Compositions": [
{
"preppedInstance": null,
"weight": 1.0,
"prefab": "Assets/Bundles/Markers/mining_reactor_01_GenCluster_v1.prefab",
"function": 19,
"Shard": 6
},
{
"preppedInstance": null,
"weight": 1.0,
"prefab": null,
"function": 0,
"Shard": 0
}
],
"AssetBundleName": 2,
"Group": 1,
"FunctionPotential": 4.0,
"RotationSnap": 0,
"RotationNoise": 0.0,
"EditorMesh": "",
"BoundingVolume": 0.0
},
"name": "geo_64x64_mining_reactor_01_GenCluster_v1",
"internalEnabled": true,
"persistentID": 501
}
{
"Prefab": "Assets/Bundles/RLC_Mining/geo_64x64_mining_reactor_RLC_01.prefab",
"SubComplex": 5,
"Shard": "S1"
}

{
"Prefab": "Assets/Bundles/RLC_Tech/geo_64x64_tech_lab_I_RLC_01.prefab",
"SubComplex": "Lab",
"Shard": "S1"
}

This tile is currently being reworked and has not been changed to use prefab spawners
The reworked version will come out at some point lol
{ //Ignore that this says legacy the reworked version is not done yet :(
"Prefab": "Assets/Bundles/RLC_Legacy/geo_64x64_tech_lab_Hub_RLC_01_LEGACY.prefab",
"SubComplex": "Lab",
"Shard": "S1"
}
The specimen container has been moved into the floor

{
"Prefab": "Assets/Bundles/RLC_Tech/geo_64x64_tech_lab_Hub_Exit_RLC_01.prefab",
"SubComplex": "Lab",
"Shard": "S1"
}
This tile includes World Event Objects see below the images
World Event Animation Objects
"EVT_ElevatorHatchAnim_Top"
"EVT_ElevatorHatchAnim_Bottom"
"EVT_DropCageArrival"
"EVT_ElevatorHatchAnim" Opens the 2 hatches in the tile
"EVT_DropCageArrival" Brings a drop cage down to the platform from the top tile
World Event Objects
"WEO_TerminalCommandBridge"
"WEO_TerminalCommandBridge" This is a spawn point for a terminal which can be spawned using the SpecificTerminalSpawnData
section in LevelLayoutDB
{
"Prefab": "Assets/Bundles/RLC_Tech/geo_64x64_tech_datacenter_I_RLC_01.prefab",
"SubComplex": "DataCenter",
"Shard": "S1"
}

{
"Prefab": "Assets/Bundles/RLC_Tech/geo_64x64_tech_data_center_hub_JG_RLC_02_v3.prefab",
"SubComplex": "DataCenter",
"Shard": "S1"
}

Hoping for service tiles? never I will never make a service tile ever
Why? Because service parts fucking suck to work with