Sector [E] contain important data for the source of outbreak. Prisoners are tasked to establish connect in reward of shorten their sentence 50%
A Rundown with custom weapon after 6 versions
Enjoy :)
V0.7.0:
Fog and Lighting changes:
- A1, A2, B1, B2, C1 lighting and fog changed
D1:
- More time for finding Wave 4 and Wave 6 code
- Fixed where fog won't change after extreme
- Extreme now has zone number (mmm no more R5C1 :pensive:)
- Zone 384 is now armory zone (key would not spawn in there)
C2:
- Two more ammo in total
- Class III alarm at the high bulkhead door -> Class IV alarm
- Extreme and High error alarm zone will spawn more common enemies
- Final Class 6 alarm -> Class 7 alarm
- Pick up cargo now cause fog to slowly rising
V0.6.1:
C2:
V0.6.0:
General:
- Added two primary weapons and one secondary weapon
- Added new shooter variable
Level:
A3
- Survival wave spawn more enemies
B1:
B2:
- Reduced overall resource
- Buffed some alarms
B3:
- Different Alarm wave for Class IV Cluster
C1:
C2:
D1:
- Adjust all reactor wave
- Reduced overall resource
V0.5.4:
- Upadted file structure (Thanks Dakkhuza for giving me this info)
V0.5.1:
- Reworked A02
- Changed A01 map
V0.5.0:
- Fixed B2, B3 Objective text
- Added C01
V0.4.0:
V0.2.1:
- Fixed A02 error alarm
- Fixed A02 Extreme lockdown
- Changed A02 lighting
V0.2.0:
- Added A02
- Added dependencies on R2modman
- Fixed A01 key placement
- Buffed D01 Hybrid wave
- Buffed B01 Overall
V0.1.1:
-Fixed where key could spawn in final zone in A01
V0.1.0:
-Added A01, B01, D01