Sector [E] contain important data for the source of outbreak. Prisoners are tasked to establish connection.
A mostly vanilla rundown with couple of twists with the levels.
If you have any feedback, DM Remilia Scarlet#3246
or Deep Dive thread in feedback of GTFO modding server.
Added Weapon
Main:
Rifle (Returning Weapon)
Burst SMG
Tactical Rifle
Special:
Combat Shotgun (Returning Weapon)
Burst Cannon (Returning Weapon)
Hel Rifle (Returning Weapon)
Hel Machinegun
The Specialist Revolver
Melee:
Pre-R6 Melees (with Pre-R6 stats)
KM Tech Survivalist Axe
Patch Notes
V1.5.2:
E03:
- Difficulty Tweak
- Scouts wave are now more punishing
V1.5.1:
E03:
- Class IV Cluster now spawns chargers
- All shadows alarm replaced with normal enemies with increased cap
- Class III surge at the start now is Class IV
- Reduced overall resources
- Ending Error alarm now starts eariler
V1.5.0:
General:
V1.4.0:
General:
C03:
- Class IV alarm in Overload now slow less chargers
- Extreme timer lowered to 55 minutes
- Reactor Class 7 -> Class 8
E02:
- Main hub area now has more ammo
V1.3.0:
General:
V1.2.0:
General:
B03:
V1.1.0:
General:
A01:
- Changed map layout
- Added Extreme objective
V1.0.0:
- Preparation for more levels
V0.9.0:
E01:
- Moved tank at the end to opening the fog turbine door
V0.8.0:
- Added D02: Final Requirement
- Added E01: Dangerous Transport
V0.7.0:
Fog and Lighting changes:
- A01, A02, B01, B02, C01 lighting and fog changed
D01:
- More time for finding Wave 4 and Wave 6 code
- Fixed where fog won't change after extreme
- Extreme now has zone number (mmm no more R5C1 :pensive:)
- Zone 384 is now armory zone (key would not spawn in there)
C02:
- Two more ammo in total
- Class III alarm at the high bulkhead door -> Class IV alarm
- Extreme and High error alarm zone will spawn more common enemies
- Final Class 6 alarm -> Class 7 alarm
- Pick up cargo now cause fog to slowly rising
V0.6.0:
General:
- Added two primary weapons and one secondary weapon
- Added new shooter variable
- Added C02: Purge
Level:
A03
- Survival wave spawn more enemies
B01:
B02:
- Reduced overall resource
- Buffed some alarms
B03:
- Different Alarm wave for Class IV Cluster
C01:
D01:
- Adjust all reactor wave
- Reduced overall resource
V0.5.0:
- Fixed B02, B03 Objective text
- Added C01: Backup Batt3ry
V0.4.0:
- Added A03: Clean Up
- Added B02: Control
- Added B03: Unlock
V0.2.0:
- Added A02: Power Down
- Added dependencies on R2modman
- Fixed A01 key placement
- Buffed D01 Hybrid wave
- Buffed B01 Overall
V0.1.0:
- Added A01: First Contact
- Added B01: Connect
- Added D01: Reroute