Current Task: Overclock reactor in [Level - 1]
A mostly vanilla rundown with couple of twists with the levels.
If you have any feedback, DM Remilia Scarlet#3246
or Origin thread in feedback of GTFO modding server.
Added Weapon
Main:
Tactical Rifle
LMG
Special:
Combat Shotgun (Returning Weapon)
Hel Rifle (Returning Weapon)
Hel Machinegun
Burst Cannon
The Specialist Revolver
Melee:
Pre-R6 Melees (with Pre-R6 stats)
KM Tech Survivalist Axe
Patch Notes
0.5.2:
King of The Hill:
- Increased big flyers and hybrids count at 2nd dimension
- Big Birther now has error alarm ambient
- Tank spawns slightly eariler
0.5.1:
King of The Hill:
- Zone 92 is now accessible only after clearing Zone 91
- Tank now spawns slightly eariler
- replaced flyers wave at second dimension with more big flyers and hybrids
0.5.0:
General:
- Added Level 3: King of the Hill
- Added LMG
- Added sniper (with pre R6 scope)
Process:
- Increased overall resources in the deactivate alarm path
- Reduced respawn rate and overall enemies count in Zone 785
- Fog only rise after reaching timed terminal room
- Timed terminal sequence room is no longer cool R5E1 HSU room
- 3 scouts room will now take 4 minutes to respawn
0.4.0:
General:
Gateway:
- Slightly reduced infection fog rate
0.3.0:
General:
- Objective Updated
- Added Level 1: Overclock
Weapon:
- Decreased Tactical rifle damage from 3.99 to 3.6
- Decreased Tactical rifle precision multiple from 1.0 to 0.7
- Decreased Tactical rifle statger multiple from 1.0 to 0.4
Upgrade:
- Change first room of dimension to prevent wall scan
- Class 4 Alarm in Dimension -> Class 4 surge alarm
0.2.0:
General:
- Added Level 4, Level 3, Level 2