Current Task: Prepare for future expedition
A mostly vanilla rundown with couple of twists with the levels.
If you have any feedback, DM Remilia Scarlet#3246
or Origin thread in feedback of GTFO modding server.
Added Weapon
Main:
Tactical Rifle
LMG
Special:
Combat Shotgun (Returning Weapon)
Hel Rifle (Returning Weapon)
Hel Machinegun
Burst Cannon
The Specialist Revolver
Melee:
Pre-R6 Melees (with Pre-R6 stats)
KM Tech Survivalist Axe
Patch Notes
0.6.3:
General:
- Temporary removed EEC dependency
0.6.2:
General:
- Updated mod dependencies
- Ported Deep Dive A01 - A04
Sniper sentry:
- Removed biosymbiosis
- Slower rate of fire
Overclock;
- Fixed reactor sequence zone typo
0.6.1:
Alt Rundown update:
- Preparation for implementing Deep Dive into the mod
- Right now I have no way to change the title in selecting rundown screen
- So Alt://R1 would be Deep Dive, Alt://R2 would be Origin, R7 would be extra levels
0.6.0:
Electrician update:
Hired some electrician to fixes some light in the complex
- Overclock light is repaired after finishing the first alarm
- Gateway light is now completely fixed
- Death Approach light will be fixed after completing the Class 6 alarm
Death Approach:
- Added 9 uses of disinfection pack at the final hub area
King of the hill:
- Now generator cluster only need two cells from Zone 85 and Zone 86
Overclock:
- Replaced Class S 10 alarm with Class S I alarm
Upgrade:
- Removed extra command to deactivate alarm
Process:
- Added Resources to terminal seuqence side rooms
0.5.0:
General:
- Added Level 3: King of the Hill
- Added LMG
- Added sniper (with pre R6 scope)
Process:
- Increased overall resources in the deactivate alarm path
- Reduced respawn rate and overall enemies count in Zone 785
- Fog only rise after reaching timed terminal room
- Timed terminal sequence room is no longer cool R5E1 HSU room
- 3 scouts room will now take 4 minutes to respawn
0.4.0:
General:
Gateway:
- Slightly reduced infection fog rate
0.3.0:
General:
- Objective Updated
- Added Level 1: Overclock
Weapon:
- Decreased Tactical rifle damage from 3.99 to 3.6
- Decreased Tactical rifle precision multiple from 1.0 to 0.7
- Decreased Tactical rifle statger multiple from 1.0 to 0.4
Upgrade:
- Change first room of dimension to prevent wall scan
- Class 4 Alarm in Dimension -> Class 4 surge alarm
0.2.0:
General:
- Added Level 4, Level 3, Level 2