

T1C1 - Security
T2D1 - Ensnare
T2D1 - Ensnare: Resource distribution and Error alarm changes to make the ending harder...
T2D2 - Discourse: New level with a twist...
T2D3 - Breathe: Testing complete. Waiting for new trailer before release...
T3E1 - Panopticon: Testing needed before release...
T3E2 - Deadline: Concept finished. Level building phase in progress...
Rundown Trailer - https://www.youtube.com/watch?v=RmuSdaEuBck&ab_channel=SamButler
This rundown is focused on creating challenging D - E tier difficulty maps while focusing on GTFO's core motto; Work together... Or Die together... Each expedition will have a unique feature/challenge which will require teamplay and co-ordination while also featuring unique and replayable level design. The rundown follows a story via the expeditions and expedition warden intel. The rundown currently has three expeditions but more are being designed and will be available to play after playtesting and debugging is complete.
Note: The Legacy rundown is a treasure trove when it comes to unique and hard level design and is possibly the best hardcore vanilla rundown out there. This rundown is inspired by Legacy and follows the same principal of teamplay and difficulty.
Huge thanks to Bro who helped to learn how to create levels. This rundown wouldn't be possible without him. Thanks to my group, FireBlade, Fat Yoshi and Rudi, who help me test the levels before release...