

T1C1 - Security
T2D1 - Ensnare
T2D1 - Ensnare: Resource distribution and Error alarm changes to make the ending harder...
T2D2 - Discourse: Fully released... New level with a twist...
T2D3 - Breathe: Awaiting release...
T3E1 - Panopticon: Awaiting release...
T3E2 - Deadline: Awaiting release...
Rundown Trailer - https://www.youtube.com/watch?v=RmuSdaEuBck&ab_channel=SamButler
T1C1 - Security: Resource distribution and extract scan changes to make the level more difficult...
T2D1 - Ensnare: Resource distribution and extract scan changes to make the ending more difficult...
T2D2 - Discourse: Fixed warden text for spelling mistakes...
T2D3 - Breathe: Fully released... Sleepers aren't your only enemy for this expedition...
T3E1 - Panopticon: Fully released... Reactor level with a twist... Communication and co-ordination will be your only hope for this expedition...
T3E2 - Deadline: Fully released... You have 60 minutes... Choose your timing wisely... Every second counts...
Rundown Trailer - https://youtu.be/gKksm9ZnRZQ
T2D3 - Breathe: Less ammo in secondary to make main harder...
Added High Cal pistol...
Second weapon rebalance to buff and nerf certain guns...
Fixed Samdown so it now works with the new update...
Expedition changes:
Various small changes to levels to make them play better...
Added progression text to Discourse so players understand what they have to do more clearly...
T3E2 - Deadline: Made the punishment harder for when the time runs out... Had to remove the top timer as plugin no longer works...
Added custom geomorphs to new expeditions in the making... Don't fall...
Weapon adjustments:
Added the "Auto Cannon" to the weapon list...
Added the "Sawn Off Shotgun" to the weapon list...
Added Thermal optics to the Burst Rifle to make it more viable for certain levels as well as increasing its overall damage...
Added Thermal optics to Heavy SMG to make it more viable for certain levels...
Added Sniper Rifle varient with old scope so players can choose between the R5 and R7 sniper rifle...
Massive weapon rebalance...
Reduced Sniper rifle mag size from 4 to 3... Reduced the reload time...
This rundown is focused on creating challenging D - E tier difficulty maps while focusing on GTFO's core motto; Work together... Or Die together... Each expedition will have a unique feature/challenge which will require teamplay and co-ordination while also featuring unique and replayable level design. The rundown follows a story via the expeditions and expedition warden intel. The rundown currently has nine expeditions but more are being designed and will be available to play after playtesting and debugging is complete.
Note: The Legacy rundown is a treasure trove when it comes to unique and hard level design and is possibly the best hardcore vanilla rundown out there. This rundown is inspired by Legacy and follows the same principal of teamplay and difficulty.
Huge thanks to Bro who helped to learn how to create levels. This rundown wouldn't be possible without him. Thanks to my group: FireBlade, Salys, Rudi, Quinoa and Khang who help me test the levels before release...