

This rundown is focused on creating challenging D - E tier difficulty maps while focusing on GTFO's core motto; Work together... Or Die together... Each expedition will have a unique feature/challenge which will require teamplay and co-ordination while also featuring unique and replayable level design. The rundown follows a story via the expeditions and expedition warden intel. The rundown currently has nine expeditions but more are being designed and will be available to play after playtesting and debugging is complete. For the full Samdown experience, play without boosters and don't use any exploits and bugs... Samdown is meant to hard...
Note: The Legacy rundown is a favourite of mine when it comes to unique and hard level design. This rundown is inspired by Legacy and follows the same principals of teamplay and difficulty.
Huge thanks to Bro who helped to learn how to create levels. This rundown wouldn't be possible without him. Thanks to my group: FireBlade, Salys, Rudi, Quinoa and Khang who help me test the levels before release...