

-Labs
Complex resource set data:
{
"Prefab": "Assets/Custom Geo's/Floodways_I_tile_bridge/Floodways_I_tile_Bridge.prefab",
"SubComplex": 5,
"Shard": 10
}

Complex resource set data:
{
"Prefab": "Assets/Custom Geo's/floodways_I_tile_1/floodways_i_tile_1.prefab",
"SubComplex": 5,
"Shard": 10
}

Complex resource set data:
{
"Prefab": "Assets/Custom Geo's/Floodways_x_tile_1/floodways_x_tile_1.prefab",
"SubComplex": 5,
"Shard": 10
}

{
"Prefab": "Assets/Custom Geo's/Floodways_x_tile_1_V2/floodways_x_tile_1_V2.prefab",
"SubComplex": 5,
"Shard": 10
}
{
"Prefab": "Assets/Custom Geo's/Floodways_x_tile_2/floodways_x_tile_2.prefab",
"SubComplex": 5,
"Shard": 10
}

{
"Prefab": "Assets/Custom Geo's/Floodways_x_tile_3/floodways_x_tile_3.prefab",
"SubComplex": 5,
"Shard": 10
}

{
"Prefab": "Assets/Custom Geo's/Floodways_x_tile_4/floodway_x_tile_4.prefab",
"SubComplex": 5,
"Shard": 10
}

{ "Prefab": "Assets/Custom Geo's/Floodways_x_tile_4/floodway_x_tile_4.prefab", "SubComplex": 5, "Shard": 10 }



# Floodways HUB Tile
#### The big HUB room with three extra levels doing down into the depths below.
{ "Prefab": "Assets/Custom Geo's/Floodways_HUB/Floodways_hub.prefab", "SubComplex": 5, "Shard": 10 }



# Floodways Exit Tile
#### Large exit tile with multiple scaffolding walkways, allowing full access around the room.
{ "Prefab": "Assets/Custom Geo's/Floodways_exit/floodways_exit_tile.prefab", "SubComplex": 5, "Shard": 10 }




### Digsite Complex
# Digsite I Tile 1
#### I tile with multiple caves and tunnels that run deep underground. A large cave sits at the bottom with a flooded pool and a bridge connecting both ways.
{ "Prefab": "Assets/Custom Geo's/Digsite/disite_i_tile_1_optimized/digsite_i_tile_1_V2.prefab", "SubComplex": 5, "Shard": "S1" }




# Digsite X Tile 1
#### A big room with multiple pathways and elevation. There are underground caves and a small tunnel connecting them together...
{ "Prefab": "Assets/Custom Geo's/Digsite/digsite_x_tile_1/digsite_x_tile_1.prefab", "SubComplex": 5, "Shard": "S1" }



#### Alternate version with one big cave... The smaller cave has been removed... Still a large tile but with less verticality...
{ "Prefab": "Assets/Custom Geo's/Digsite/digsite_x_tile_1_V3/digsite_x_tile_1_V3.prefab", "SubComplex": 5, "Shard": "S1" }
### Refinery Complex
# Refinery I Tile 1
#### A compact tile with multiple elevation points. Multiple bridges and lots of depth in this tile.
{ "Prefab": "Assets/Custom Geo's/refinery/HA_1_i_tile/I_tile_V2.prefab", "SubComplex": 5, "Shard": "S1" },



### Storage Complex
# Storage I Tile - Neonatal Vault
#### An I tile with HSU and neonatal racks. A neonatal storage vault deep inside the heart of the complex. There is a shelf spawner on the bridge where a neonate or objective item can spawn if markers are re-rolled to a favoured seed.
{ "Prefab": "Assets/Custom Geo's/Storage_neonate_room/neonate_storage.prefab", "SubComplex": 5, "Shard": "S1" }





### Labs Complex
# Labs I Tile 1
#### The normal reactor I tile except there are multiple paths that connect the tile together. The middle path has been destroyed and side paths are now present.
{ "Prefab": "Assets/Custom Geo's/Labs/lab_i_tile/lab_i_tile_V1.prefab", "SubComplex": 5, "Shard": 10 }




# Labs Exit tile
#### A big labs exit tile with a boss align spawn. (Haven't tested if it works)
{ "Prefab": "Assets/Custom Geo's/Labs/lab_exit_V1/lab_exit_V1.prefab", "SubComplex": 5, "Shard": 18 }




# Patch Notes
### 1.0.0 - Initial Release
### 1.0.1 - Added new Floodways bridge tile
### 1.0.2 - Added new Floodways, refinery and digsite tile
### 1.0.3 - Added new digsite and storage tile. Optimization patch for all tiles.
### 1.0.4 - Added new labs tiles and a new floodways exit tile.
### 1.0.5 - Slightly optimized both digsite tiles... Added a variant of Floodways X tile 1 with a boss align spawner. Added a smaller variant of Digsite X Tile 1. Fixed wrong directory for labs I tile.
### 1.0.52 - Attempt to fix a bug where tiles aren't spawning.
### 1.0.53 - Fixed tile not spawning due to incorrect name.
### 1.0.54 - Updated geos to R3 Alt patch. New floodways tile in progress...