Details

Last Updated
2 months ago
First Uploaded
2 months ago
Downloads
756
Likes
4
Size
4.7MB
Dependency string
TH55-Evolution-0.2.4
Dependants

Categories

v0.1.0

Expeditions Available

  • EV-A1
  • EV-A2
  • EV-B1
  • EV-B2
  • EV-C1
  • EV-C2

v0.1.1

  • Logs Updated.
  • EV-A1 Junction Hallway resource packs moved to key zone.
  • Added 'High Precision Damage' text to Hel Sniper.

v0.1.2

  • Added Dependency: Log Library.

v0.1.3

  • Hotfixed log library missing a level.

v0.1.4

  • EVA1 hotfixed the Junction Team Scan from going through the wall.
  • EVA2 lowered the spawns from the HSU Storage Zone Alarm.
  • Added EnemyAnimationFix Dependency.

v0.1.5

  • EVA2 Changed Consumable Distribution in Zone 60 to Cfoam - Explosive Tripmines
  • EVA2 Raised the Zone 60 Ammopack to 4 uses.
  • EVB1 Added Log in Zone 101
  • EVB2 Added Warden Intel Prompt for Zone 346 post secondary
  • EVB2 Slightly lowered the travel distance of the last alarm 50m < 40m
  • EVB2 Changed the last round of the last alarm from S Cluster to normal S + one S Scan to compensate.
  • Weapon: Rifle - Reload 1.6s < 1.45

v0.1.6

  • EVB1 Reduced the amount of spawns on the last alarm.
  • EVB2 Increased Ammo & Tool in Zone 598.

v0.1.7

  • Fixed the general overpopulation of enemies during alarms.
  • Removed a Scout from EVC1 Secondary.
  • Adjusted a handful of hollowpath travel distances.
  • EVB1; Moved log from Zone 101 to Zone 98.

v0.1.8

  • EVB2
    • Added Sec door text prompt for Secondary layer.
    • Added Forward Extraction lockdown on post secondary until system reset completion.
    • Weighted resources to start in z596. (Secondary)
    • Fixed an incorrect text prompt for Zone 346 lockdown.
    • Added Condition on extraction diff between Main & Secondary.
    • Reduced Deidamia Melee Cooldown 7 --> 4 Sec. (awkward staring contest)
    • Deidamia no longer drops Parasites on death.
    • Increased Parasite drop on stagger 2 --> 4
  • EVC1
    • Updated a few command descriptions.
    • Post Secondary Blood Door opens via command execution.

v0.1.81

  • EVC1
    • Raised the Medipack uses in Z28 & Z375 from 4 --> 5.
  • Weapon Tweaks
    • Burst Rifle, Slightly increased ammo.

v0.1.9

  • EVC2
    • Fixed the alternate alarm option for Main Extraction not demoting the class VII to Class IV and instead making both alarms exist simultaneously.
      • Demoted Class IV to Class III and door to Zone 782 opens upon completion.

v0.1.91

  • R2mm believes v0.1.82 is the latest number by numerical disorder over v0.1.9 hence v0.1.91

v0.2.0

  • Weapon Changes

  • Pistol

  • Increased Damage 4.64 -> 4.81

  • Decreased Precision x.8667 -> x.8447

  • Increased Magazine 15 -> 18

  • Revolver

  • Increased Damage 14.21 -> 14.81

  • Added Heavy Armor Penatration

  • Added Piercing Rounds

  • Hel Revolver

  • Increased Range 8 -> 10 meters

  • Decreased Precision x.73 -> x.65

  • Increased total Ammo 46 -> 60

  • Added Medium Armor Penatration

  • Hel Sniper

  • Increased Damage 28.1 -> 30.1

  • Reduced Precision x1.35 -> 1.25

  • Added Heavy Armor Penetration

  • Slug Shotgun

  • Reduced Damage 18.1 -> 14.1

  • Increased Precision x1.2 -> x1.4

  • Increased Clip 6 -> 8

  • Reduced total Ammo 42 -> 36

  • Added Piercing

  • Added Heavy Armor Penetration

  • Sniper

  • Increased Damage 41.01 -> 50.01

  • Reduced Magazine 3 -> 2

  • Reduced Total Ammo 16 -> 12

  • Increased Shot Delay to 1.2s

  • Added Piercing

  • Added Very Heavy Armor Penetration

  • Scattergun

  • Added Medium Armor Penetration

  • Hel Gun

  • Added Medium Armor Penetration

  • Hel Shotgun

  • Added Light Armor Penetration

  • Hel Machine Gun

  • Added Medium Armor Penetration

  • Chokemod Shotgun

  • Added Light Armor Penetration

  • Burst Cannon

  • Added Medium Armor Penetration

  • Combat Shotgun

  • Added Light Armor Penetration

  • High Caliber Pistol

  • Added Medium Armor Penetration

  • Auto Pistol

  • Added Light Armor Penetration

  • Precision Rifle

  • Added Medium Armor Penetration

  • DMR Marksman

  • Added Medium Armor Penetration

  • Added Suppressor

  • Double Tap Rifle

  • Added Medium Armor Penetration

  • Added Suppressor

  • Sawed-Off Shotgun

  • Added Light Armor Penetration

  • Shotgun

  • Added Light Armor Penetration

  • Heavy Assualt Rifle

  • Added Medium Armor Penetration

  • Heavy SMG

  • Added Medium Armor Penetration

  • Sniper Sentry

  • Added Medium Armor Penetration

  • Melees

  • Added Heavy Armor Penetration

  • Added Dependencies

  • Snatcher Bug Fix

  • Extra Weapon Customization

  • Wardenintelohbehave

  • Fixed the Hide Terminal Command within certain Expeditions.

  • (Fix implying the AdvancedWardenobjective changing how Hide and Unhide terminal command worked)

  • Enemy Changes

  • Adjusted Deidamis Drone's Projectile pattern to be less devastating to pcs when firing in groups (Lol)

  • (Same to the Deidamis Warriors)

  • Lowered the Deidamis Patroller's Projectile count from 8 to 6

  • Raised the Tank's Armor stat to x0.00001

  • Raised the Pouncer's Armor stat to x0.1

  • Decreased Flyer health 16.2 -> 14.0

  • Increased Shocker health 150 -> 200

  • Increased Shocker weakspot multi 3x -> 4x

v0.2.1

  • Weapon Changes

  • Hel Revolver

  • Reduced Base Damage 9.51 -> 8.51

  • Increased Precision 0.651 -> 0.7

  • Increased Armor Penetration 0.65 -> 1.4

  • DMR & Double Tap Rifle

  • Increased Armor Penetration 0.5 -> 0.9

  • Slug Shotgun

  • Increased Armor Penetration 0.75 -> 1.0

  • Revolver

  • Increased Armor Penetration 0.7 -> 1.0

  • High Cal.

  • Increased Armor Penetration 0.4 -> 0.65

  • Shotgun

  • Increased Armor Penetration 0.3 -> 0.6

  • Choke mod Shotgun

  • Increased Armor Penetration 0.35 -> 0.6

  • Burst Pistol

  • Increased Magazine Capacity 18 -> 24

  • Enemy Changes

  • Charger/Charger Scout/Giant Charger

  • Added Head Armor

  • EVB1

  • Adjusted some errors pertaining to logs.

  • Lowered the class of the last alarm VII -> VI

  • Slightly Decreased the enemy count on the last alarm.

  • Slightly Adjusted the post secondary event in EVC1.

v0.2.2

  • Added Pierce Bug Fix.

v0.2.3

  • Fixed unfinished expedition being visible.
  • added Cocoonbarcode fix.

v0.2.4

  • Small Wave Spawn fix in C1 Main
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.