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Protocol1
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Protocol1
://Run Protocol 1.0. restart the expedition. Waiting for prisoners to be placed in the HSU...
TeamProtocol
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4
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3.2MB
Dependency string
TeamProtocol-Protocol1-1.7.0
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0 other mods
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Rundowns
Rundown Mods
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Modding Discord
Version 1.7.0
Reworked - P1-D2 - Increased the Phase 6 test warm-up time and added a terminal command to manually reduce it
Reworked - P1-D5 - Increased the Phase 6 test warm-up time and added a terminal command to manually reduce it
Version 1.6.9
Reworked - P1-C4 - Changed the geomorph of ZONE 654(Previous geomorph had an unreachable cabinet issue)
Version 1.6.8
Nerfed - P1-C4 - Change the frequency of P1-C4 big flyer error alarms from 15 seconds to 30 seconds
Nerfed - Restored tag time of the shadow enemies
Version 1.6.7
Deleted the added E-tier maps and optimized again
Please create a new profile as the removed mode does not automatically disappear
Version 1.6.6
As the mode became heavier, i cleaned up the data for optimization and removed some non-essential modes
Please create a new profile as the removed mode does not automatically disappear
Version 1.6.5
Nerfed - P1-A5 - Increased the amount of resources in the Extreme Dimension Zone
Version 1.6.4
Nerfed - P1-D2 - Slightly increased the amount of time and resources given to finding the 5th reactor inspection code.
Version 1.6.3
Reworked - P1-D2 - Applied some changes to force a split battle in the section where you find the 5th code
Now that a cocoon has been added to the p-mother room, care must be taken when fighting near the reactor
Version 1.6.2
Fixed - Problems that allowed incomplete maps to be played
Version 1.6.1
Changed - P1-D2 - If the ZONE 74 door is closed when the error alarm is activated, it is now forced to open
Version 1.6.0
Fixed - P1-D5 - some bugs, terminal location, little balance tweak
Version 1.5.9
Fixed - P1-D5 - Issue of overload bulkhead key missing
Version 1.5.8
Released - P1-D5
Feedback on the new map is always welcome
Version 1.5.7
Finished testing P1-D4
Feedback on the new map is always welcome
Version 1.5.6
Released - P1-D4 - The testing of main and overload sectors is not over
Added - Two additional E-tier maps
D4 is not finished yet because it is not easy for our team to meet the test schedule due to their own circumstances
But I can't delay the release anymore, and it's been so long since I released the last map that I decided to release D4
I will try to finish it as soon as possible and feedback is always welcome
Version 1.5.5
Reworked - Change the frequency of P1-C4 big flyer error alarms from 30 seconds to 15 seconds and amount from 4 to 2
Buffed - High Caliber Pistol's total ammo increased from 36 to 40
Buffed - Bullpup Rifle's damage increased from 2.4 to 2.55
Version 1.5.4
Added - PierceBugFix mod
Removed - BurstCancel mod(There is a reloading related bug in this mod)
Version 1.5.3
Reworked - Pistol - Performance is back to previous version
Version 1.5.2
Fixed - P1-A5 - Issue of the ZONE 573 door alarm scan activating in unreachable areas
Version 1.5.1
Nerfed - P1-C4 - Increased amount of resources in ZONE 649
Version 1.5.0
Now Big Shadow, Shadow Scout, and additional Shadow variants in Protocol1 have a tag time of 7 seconds like regular Shadow
Version 1.4.9
Buffed - P1-C5 - Decreased amount of resources in ZONE 212
Version 1.4.8
Nerfed - P1-C3 - Decreased fog density
Reworked - P1-C3 - Changed the geomorph of ZONE 518
Reworked - P1-C3 - Changed ZONE 519 door alarm
Released - P1-C5
Version 1.4.7
Buffed - P1-D2 - Decreased overall amount of disinfection packs
Buffed - P1-D2 - Reduce reactor overload time from 25 minutes to 20 minutes
Nerfed - P1-D2 - Increased the amount of resources in ZONE 84
Added - BurstCancel mod
There was feedback that the overload and extreme penalty of D2 were not very meaningful, so I adjusted the balance
Since the peak of each weapon is the core of weapon bellance in protocol1, so i added BurstCancel mod especially
Version 1.4.6
Nerfed - P1-C4 - Removed the shadow tank that spawned after the Z alarm
Version 1.4.5
Nerfed - P1-C4 - Added 60 seconds of time for the Z alarm to end and shadow tank to be spawned
Version 1.4.4
Reworked - P1-E1 - Extreme sector added again after rework
Nerfed - P1-E1 - Removed the tank and big mother in ZONE 873
Fixed - P1-C4 - Problems that ZONE 648 Terminal overlapping with resource locker
Version 1.4.3
Released - P1-C4
Nerfed - Decreased overall amount of sleepers in P1-C3
Nerfed - Decreased P1-C3 Extreme error alarms amount from 12 to 8
Nerfed - Decreased P1-C3 Overload object requirement amount from 6 to 4
P1-C4 is finally out. Feel free to give me feedback and bug reports
And in order to reduce the fatigue of P1-C3, the difficulty level was greatly reduced
Version 1.4.2
Nerfed - Increased the overall amount of resources a little bit in P1-A3
Nerfed - Increased the overall amount of resources a little bit in P1-A4
Reworked - P1-D3 - Added one terminal to the Main Sector and made some adjustments to the overall bellance
Version 1.4.1
Reworked - P1-D2 - Due to structural problems, the existing D2 has been reworked
The way you proceed is not much different from the existing D2, but many areas have changed
Reworked - P1-D3 - Back with the old version
Optimization and Bellance issues will be adjusted later
P1-E1 Extreme will be added again and E1 access will be restricted in the meantime
Version 1.4.0
Buffed - Pistol's damage increased from 4.64 to 6.81
Nerfed - Pistol's precision mult decreased from 0.87 to 0.5
Nerfed - Pistol's total ammo decreased from 191 to 174
Nerfed - Pistol's clip size decreased from 15 to 10
Nerfed - Pistol's shot delay decreased from 0.1 to 0.2
Buffed - Burst Pistol's total ammo increased from 306 to 334
Buffed - Machine Pistol's damage increased from 1.9 to 2.1
Buffed - Auto Pistol's total ammo increased from 520 to 571
Buffed - Carbine's damage increased from 2.38 to 2.51
Buffed - Double Tap Rifle's total ammo increased from 135 to 153
Buffed - Rifle's total ammo increased from 148 to 164
Buffed - Machinegun 12's charge up time decreased from 0.8 to 0.4
Buffed - Machinegun 12's reload time decreased from 5.5 to 4
Nerfed - Machinegun 12's shot delay decreased from 0.6 to 0.7
Nerfed - Machinegun 12's total ammo decreased from 350 to 305
Nerfed - Bullpup Rifle's damage decreased from 2.55 to 2.4
Buffed - SMG's total ammo increased from 393 to 440
Buffed - Assault Rifle's total ammo increased from 383 to 413
Buffed - Burst Rifle's total ammo increased from 234 to 254
Version 1.3.9
Fixed - Problems that allowed incomplete maps to be played
Version 1.3.8
Fixed - Issue of ZONE 654 door not opening even after the main objective ends in P1-D3
Fixed - Issue of ZONE 644's terrain not matching the T scan route in P1-D3
Fixed - Problem in which the escape phrase was marked to return to the starting point in P1-D3
Version 1.3.7
Added some custom geos
Buffed - Burst Pistol's total ammo increased from 283 to 306
Buffed - Burst Pistol's recoil decreased
Buffed - Bullpup Rifle's damage increased from 2.4 to 2.55
Buffed - Bullpup Rifle's damage falloff range increased from 15m to 20m
Buffed - Slug Shotgun's total ammo increased from 44 to 47
Buffed - Slug Shotgun's stagger mult increased from 2 to 5
Nerfed - Slug Shotgun's damage falloff range decreased from 20m to 10m
Buffed - Choke Mod Shotgun's total ammo increased from 30 to 33
Due to optimization issues, i decided to rework the existing D2
Version 1.3.6
Changed some old mod
Version 1.3.5
Fixed - Scan position of P1-D2
Reworked - Many parts of P1-D3 have changed
Version 1.3.4
Reworked - Added P1-D2 Extreme, Overload again
Version 1.3.3
Fixed - Modifying the changelog description
Version 1.3.2
Buffed - Increased amount of sleepers in P1-B4
Reworked - Change the frequency of P1-C3 extreme error alarms from 25 seconds to 120 seconds and amount from 3 to 12
Nerfed - Decreased amount of sleepers in P1-C3
Version 1.3.1
Fixed - Problems that allowed C4, C5 to be played
Version 1.3.0
Reworked - Delete P1-D2 Extreme, Overload
Nerfed - Re-balanced the overall difficulty of P1-C1
Version 1.2.9
Reworked - Delete P1-E1 Extreme
Nerfed - Re-balanced the overall difficulty of P1-E1
Version 1.2.8
Fixed - file path
Version 1.2.7
changed the enemies generation event to improve the frame of P1-D2
Fixed - Changed the P1-D2 Deactive Terminal Password method
Version 1.2.6
Removed - OldTumorDamage mod
Nerfed - Increased the error alarm interval from 30 seconds to 45 seconds in P1-B4
Nerfed - Increased amount of resources of the Air Filtration route in P1-B4
Buffed - Decreased the overall amount of resources a little bit in P1-B4
Nerfed - Slightly lowered the difficulty level of Overload in P1-C3
Fixed - Issue with ZONE 220 Terminal being created at unintended location in P1-C3
If the same problem occurs again, please let me know
Version 1.2.5
Fixed - Issue with overload bulkhead key leaving the map in P1-B5
Moved the bulkhead key to ZONE_808. If the same problem occurs, please let me know
There's a problem with the fog coming up when the extreme is completed in P1-B5
It seems to be a problem of missing files when updating
So if you experience this problem, please create a new profile
Version 1.2.4
Reworked - P1-B3 Overload
Change spawn and defensive points of shadows to avoid delaying wave
The process of obtaining the reactor code becomes slightly more complicated
Added and changed some geos
Buffed - Added 1 mother after Extreme baby alarm in P1-B3
Fixed - Issue of turning Big Shadows into Nightmare Scouts in Overload Reactor wave in P1-B3
Version 1.2.3
Released - P1-B4, P1-B5
Version 1.2.2
Fixed - P1-D2 extreme has 2 cells instead of 3 cells
Add tumor damage related mod
Version 1.2.1
Nerfed - reduced or removed enemy in different zones in P1-C2
Fixed - mother or pmother is spawned by 2 instead of 1 in P1-C2
Version 1.2.0
Released - P1-A4, P1-A5
Version 1.1.9
Update discription and warden intel of some levels
Version 1.1.8
Fixed - file path
Version 1.1.7
Released - P1-D2, P1-D3
Nerfed - P1-A3
Version 1.1.6
Fixed - invalid text in P1-C2
Fixed - NEONATE_HSU was not listed in the terminal
Fixed - enemies do not regenerate in P1-E1 cocoon zone
Fixed - one of the locked security door of P1-A3 was opened
Increase the amount of resources in P1-B2
Booster hud removal plugin has been added
More levels have been added. Awaiting for exploration...