Details

Last Updated
3 days ago
First Uploaded
3 days ago
Downloads
11K
Likes
4
Size
3.5MB
Dependency string
TeamProtocol-Protocol1-1.5.7
Dependants

Version 1.5.7

  • Finished testing P1-D4
  • Feedback on the new map is always welcome

Version 1.5.6

  • Released - P1-D4 - The testing of main and overload sectors is not over
  • Added - Two additional E-tier maps
  • D4 is not finished yet because it is not easy for our team to meet the test schedule due to their own circumstances
  • But I can't delay the release anymore, and it's been so long since I released the last map that I decided to release D4
  • I will try to finish it as soon as possible and feedback is always welcome

Version 1.5.5

  • Reworked - Change the frequency of P1-C4 big flyer error alarms from 30 seconds to 15 seconds and amount from 4 to 2
  • Buffed - High Caliber Pistol's total ammo increased from 36 to 40
  • Buffed - Bullpup Rifle's damage increased from 2.4 to 2.55

Version 1.5.4

  • Added - PierceBugFix mod
  • Removed - BurstCancel mod(There is a reloading related bug in this mod)

Version 1.5.3

  • Reworked - Pistol - Performance is back to previous version

Version 1.5.2

  • Fixed - P1-A5 - Issue of the ZONE 573 door alarm scan activating in unreachable areas

Version 1.5.1

  • Nerfed - P1-C4 - Increased amount of resources in ZONE 649

Version 1.5.0

  • Now Big Shadow, Shadow Scout, and additional Shadow variants in Protocol1 have a tag time of 7 seconds like regular Shadow

Version 1.4.9

  • Buffed - P1-C5 - Decreased amount of resources in ZONE 212

Version 1.4.8

  • Nerfed - P1-C3 - Decreased fog density
  • Reworked - P1-C3 - Changed the geomorph of ZONE 518
  • Reworked - P1-C3 - Changed ZONE 519 door alarm
  • Released - P1-C5

Version 1.4.7

  • Buffed - P1-D2 - Decreased overall amount of disinfection packs
  • Buffed - P1-D2 - Reduce reactor overload time from 25 minutes to 20 minutes
  • Nerfed - P1-D2 - Increased the amount of resources in ZONE 84
  • Added - BurstCancel mod
  • There was feedback that the overload and extreme penalty of D2 were not very meaningful, so I adjusted the balance
  • Since the peak of each weapon is the core of weapon bellance in protocol1, so i added BurstCancel mod especially

Version 1.4.6

  • Nerfed - P1-C4 - Removed the shadow tank that spawned after the Z alarm

Version 1.4.5

  • Nerfed - P1-C4 - Added 60 seconds of time for the Z alarm to end and shadow tank to be spawned

Version 1.4.4

  • Reworked - P1-E1 - Extreme sector added again after rework
  • Nerfed - P1-E1 - Removed the tank and big mother in ZONE 873
  • Fixed - P1-C4 - Problems that ZONE 648 Terminal overlapping with resource locker

Version 1.4.3

  • Released - P1-C4
  • Nerfed - Decreased overall amount of sleepers in P1-C3
  • Nerfed - Decreased P1-C3 Extreme error alarms amount from 12 to 8
  • Nerfed - Decreased P1-C3 Overload object requirement amount from 6 to 4
  • P1-C4 is finally out. Feel free to give me feedback and bug reports
  • And in order to reduce the fatigue of P1-C3, the difficulty level was greatly reduced

Version 1.4.2

  • Nerfed - Increased the overall amount of resources a little bit in P1-A3
  • Nerfed - Increased the overall amount of resources a little bit in P1-A4
  • Reworked - P1-D3 - Added one terminal to the Main Sector and made some adjustments to the overall bellance

Version 1.4.1

  • Reworked - P1-D2 - Due to structural problems, the existing D2 has been reworked
  • The way you proceed is not much different from the existing D2, but many areas have changed
  • Reworked - P1-D3 - Back with the old version
  • Optimization and Bellance issues will be adjusted later
  • P1-E1 Extreme will be added again and E1 access will be restricted in the meantime

Version 1.4.0

  • Buffed - Pistol's damage increased from 4.64 to 6.81
  • Nerfed - Pistol's precision mult decreased from 0.87 to 0.5
  • Nerfed - Pistol's total ammo decreased from 191 to 174
  • Nerfed - Pistol's clip size decreased from 15 to 10
  • Nerfed - Pistol's shot delay decreased from 0.1 to 0.2
  • Buffed - Burst Pistol's total ammo increased from 306 to 334
  • Buffed - Machine Pistol's damage increased from 1.9 to 2.1
  • Buffed - Auto Pistol's total ammo increased from 520 to 571
  • Buffed - Carbine's damage increased from 2.38 to 2.51
  • Buffed - Double Tap Rifle's total ammo increased from 135 to 153
  • Buffed - Rifle's total ammo increased from 148 to 164
  • Buffed - Machinegun 12's charge up time decreased from 0.8 to 0.4
  • Buffed - Machinegun 12's reload time decreased from 5.5 to 4
  • Nerfed - Machinegun 12's shot delay decreased from 0.6 to 0.7
  • Nerfed - Machinegun 12's total ammo decreased from 350 to 305
  • Nerfed - Bullpup Rifle's damage decreased from 2.55 to 2.4
  • Buffed - SMG's total ammo increased from 393 to 440
  • Buffed - Assault Rifle's total ammo increased from 383 to 413
  • Buffed - Burst Rifle's total ammo increased from 234 to 254

Version 1.3.9

  • Fixed - Problems that allowed incomplete maps to be played

Version 1.3.8

  • Fixed - Issue of ZONE 654 door not opening even after the main objective ends in P1-D3
  • Fixed - Issue of ZONE 644's terrain not matching the T scan route in P1-D3
  • Fixed - Problem in which the escape phrase was marked to return to the starting point in P1-D3

Version 1.3.7

  • Added some custom geos
  • Buffed - Burst Pistol's total ammo increased from 283 to 306
  • Buffed - Burst Pistol's recoil decreased
  • Buffed - Bullpup Rifle's damage increased from 2.4 to 2.55
  • Buffed - Bullpup Rifle's damage falloff range increased from 15m to 20m
  • Buffed - Slug Shotgun's total ammo increased from 44 to 47
  • Buffed - Slug Shotgun's stagger mult increased from 2 to 5
  • Nerfed - Slug Shotgun's damage falloff range decreased from 20m to 10m
  • Buffed - Choke Mod Shotgun's total ammo increased from 30 to 33
  • Due to optimization issues, i decided to rework the existing D2

Version 1.3.6

  • Changed some old mod

Version 1.3.5

  • Fixed - Scan position of P1-D2
  • Reworked - Many parts of P1-D3 have changed

Version 1.3.4

  • Reworked - Added P1-D2 Extreme, Overload again

Version 1.3.3

  • Fixed - Modifying the changelog description

Version 1.3.2

  • Buffed - Increased amount of sleepers in P1-B4
  • Reworked - Change the frequency of P1-C3 extreme error alarms from 25 seconds to 120 seconds and amount from 3 to 12
  • Nerfed - Decreased amount of sleepers in P1-C3

Version 1.3.1

  • Fixed - Problems that allowed C4, C5 to be played

Version 1.3.0

  • Reworked - Delete P1-D2 Extreme, Overload
  • Nerfed - Re-balanced the overall difficulty of P1-C1

Version 1.2.9

  • Reworked - Delete P1-E1 Extreme
  • Nerfed - Re-balanced the overall difficulty of P1-E1

Version 1.2.8

  • Fixed - file path

Version 1.2.7

  • changed the enemies generation event to improve the frame of P1-D2
  • Fixed - Changed the P1-D2 Deactive Terminal Password method

Version 1.2.6

  • Removed - OldTumorDamage mod
  • Nerfed - Increased the error alarm interval from 30 seconds to 45 seconds in P1-B4
  • Nerfed - Increased amount of resources of the Air Filtration route in P1-B4
  • Buffed - Decreased the overall amount of resources a little bit in P1-B4
  • Nerfed - Slightly lowered the difficulty level of Overload in P1-C3
  • Fixed - Issue with ZONE 220 Terminal being created at unintended location in P1-C3
  • If the same problem occurs again, please let me know

Version 1.2.5

  • Fixed - Issue with overload bulkhead key leaving the map in P1-B5
  • Moved the bulkhead key to ZONE_808. If the same problem occurs, please let me know
  • There's a problem with the fog coming up when the extreme is completed in P1-B5
  • It seems to be a problem of missing files when updating
  • So if you experience this problem, please create a new profile

Version 1.2.4

  • Reworked - P1-B3 Overload
  • Change spawn and defensive points of shadows to avoid delaying wave
  • The process of obtaining the reactor code becomes slightly more complicated
  • Added and changed some geos
  • Buffed - Added 1 mother after Extreme baby alarm in P1-B3
  • Fixed - Issue of turning Big Shadows into Nightmare Scouts in Overload Reactor wave in P1-B3

Version 1.2.3

  • Released - P1-B4, P1-B5

Version 1.2.2

  • Fixed - P1-D2 extreme has 2 cells instead of 3 cells
  • Add tumor damage related mod

Version 1.2.1

  • Nerfed - reduced or removed enemy in different zones in P1-C2
  • Fixed - mother or pmother is spawned by 2 instead of 1 in P1-C2

Version 1.2.0

  • Released - P1-A4, P1-A5

Version 1.1.9

  • Update discription and warden intel of some levels

Version 1.1.8

  • Fixed - file path

Version 1.1.7

  • Released - P1-D2, P1-D3
  • Nerfed - P1-A3

Version 1.1.6

  • Fixed - invalid text in P1-C2
  • Fixed - NEONATE_HSU was not listed in the terminal
  • Fixed - enemies do not regenerate in P1-E1 cocoon zone
  • Fixed - one of the locked security door of P1-A3 was opened
  • Increase the amount of resources in P1-B2
  • Booster hud removal plugin has been added
  • More levels have been added. Awaiting for exploration...
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