

Behold...MADNESS!
This rundown has been designed to provide a mostly vanilla experience while still providing unique twists on objective types. There are currently 17 expeditions spanning A-tier to D-tier (with more to come!), each designed to gradually introduce the player to new mechanics so the later levels can elevate them to insane degrees. Each tier will more or less get progressively more difficult the further you explore.
MADNESS is mostly made for enjoyment and not for the story, but perhaps you may find some story elements the further you descend. While this rundown does not delve into the deep side of the modding scene (custom enemies etc.), there are a few non-standard mechanics present as you make your descent.
New Alarm Modifiers/Classifcations
Current Expeditions
Custom Progression
Voice Acting
Heavy SMG
- Moved to the Special Weapon category
- Renamed to HEL Heavy SMG
- Swapped scope
- Increased clip size
- Increased ammo capacity
- Slightly increased damage
- Increased reload time
- Decreased fire rate
- Overpenetrating rounds
Bullpup Rifle
- Decreased Reload Time from 2.1s to 1.87s
Revolver
- Changed reload animation to (almost) match pre-R8 release
Sniper
- Values & recoil reverted to pre-R8 release
- Edited desc. of weapon to match
Scattergun
- Values reverted to pre-R8 release
- Edited desc. of weapon to match
Machinegun (Arbalist)
- Renamed to Heavy Machinegun to differentiate between the Veruta
D-TIER
E-TIER
F-TIER