Descent
Overview
Danger awaits deep in the complex. You and your team will be sent in to explore and clear specific key areas and retrieve any crucial data as to what happened in the desolate facility.
All levels are challenging, do not be fooled by the tiers! No lore logs at the moment.
Playable Levels
- DX-A1: Redirection
- DX-B1: Terminate
- DX-B2: Virulent
- DX-C1: Sinister
Next Levels in Progress
- DX-C2: Pummel (work in progress)
- DX-C3: Ashes (work in progress by obsessivebun)
- DX-D1: Eruption (planned)
Weapons
20+ custom/improved vanilla weapons to use! Removed shotgun sentry and improved sentry capabilities for the other 3.
Melee weapons unchanged (for now).
Changelog
v0.2.0
- C1 Sinister released
- B2 adjustments: weaker infect fog, respawn zone no longer spawns scouts again
- Reduced B1 resources
- Snatchers now take damage when shooting at its armor
- C3 name fixed in rundown menu
Weapon & Tool Balancing
- Seraphim: greatly decreased prec multi., max ammo, mag size (more adjustments soon)
- Regalia: increased dmg, decreased max ammo
- Ichor: increased dmg
- Kilowatt: increased max ammo
- Yurei: decreased mag size, max ammo
- Scarlet: decreased fire rate
v0.1.3
- B1 secondary fixed (thank you Ash)
v0.1.2
- Grendel: reduced range
- Hank: slightly inc damage, inc reload
v0.1.1
- Serration: reduced max ammo
v0.1.0
Feedback
Comments and questions are needed and appreciated.
My discord is .kiyu or search Yuki in the GTFO Modding Discord
Thank you to Dakstar for helping me with my questions on making my first rundown and (Ash) obsessivebun for helping with future level designs/dimensions and more.