Descent
Overview
Danger awaits deep in the complex. You and your team will be sent in to explore and clear specific key areas and retrieve any crucial data as to what happened in the desolate facility. Lore logs to be implemented in the far future.
All levels are challenging, be prepared. Disclaimer: Levels labeled orange tend to be easier than levels not.
Playable Levels
- DX-A1: Redirection
- DX-A2: Awakening ://ext
- DX-B1: Terminate
- DX-B2: Virulent
- DX-C1: Sinister
- DX-C2: Catalyst
Next Levels in Progress
- DX-C3: Ashes (work in progress by obsessivebun)
- DX-D1: Eruption (work in progress)
Weapons
20+ custom/improved vanilla weapons to use! Removed shotgun sentry and improved sentry capabilities for the other 3.
Melee weapons have slight changes.
Changelog (click to view patch notes)
v0.4.0-v0.4.2
v0.4.2
- B2 difficulty changes: z723 alarm changed from chargers to regular enemies, Secondary sector wave nerf, fog altitude slightly lowered (Dev note: These changes are intended to be more aligned with its tier and difficulty scaling)
v0.4.1
- A2 extraction intel fixed
v0.4.0
- A2 Awakening release
- C2 secondary alarm should have a longer cooldown between waves now
Weapon Balancing
- Knife: charged attack from 5.5 to 7.5
v0.3.0-v0.3.3
v0.3.2 & v0.3.3
v0.3.1
- Rundown files (hopefully) fixed
v0.3.0
- C2 Catalyst release (with help of obsessivebun)
- C1 changes: added subobjective when approaching z264 door, added fog repellers to z257 and z258, changed lights to be consistent, Secondary sector resources buffed
- 3 new level display in rundown menu (with info)
- E1 display fix in rundown menu
- Updated weapon descriptions, Kilowatt mag update
- Other minor fixes
Weapon & Tool Balancing
- New main weapons: Dread and Akatora
- Quarry: increased stagger to 5
- Seraphim: increased mag size and max ammo, removed pierce
- Hank: decreased max ammo
- Fenrir: increased range and fire rate
- Temptation: increased reload time
- Virtue (burst sentry): decreased fire rate
- Hammer: Charged stagger increased to 2
- Knife: Sleeping multiplier increased to 2
- Spear: You are now able to run at full sprint while charging
v0.2.0-v0.2.3
v0.2.3
- C1 secondary error should no longer spawn in front & 1 room away. It will spawn behind and at least 2 rooms away.
v0.2.2
- Added 1 extra use of resource in C1 z258 and z665
- C1 z260 terminal position fixed
- Scarlet sentry nerfed (again)
v0.2.1
- Added LocalProgression as a dependency
v0.2.0
- C1 Sinister released
- B2 adjustments: weaker infect fog, respawn zone no longer spawns scouts again
- Reduced B1 resources
- Snatchers now take damage when shooting at its armor
- C3 name fixed in rundown menu
Weapon & Tool Balancing
- Seraphim: greatly decreased prec multi., max ammo, mag size (more adjustments soon)
- Regalia: increased dmg, decreased max ammo
- Ichor: increased dmg
- Kilowatt: increased max ammo
- Yurei: decreased mag size, max ammo
- Scarlet: decreased fire rate
v0.1.0-v0.1.3
v0.1.3
- B1 secondary fixed (thank you Ash)
v0.1.2
- Grendel: reduced range
- Hank: slightly inc damage, inc reload
v0.1.1
- Serration: reduced max ammo
v0.1.0
Feedback
Comments and questions are needed and appreciated.
My discord is .kiyu or respond to my feedback thread in the GTFO Modding Discord
Credits
- Dakstar for general help/getting started
- obsessivebun (Ash) for help with future levels/dimensions & markers etc.
- RandomBoy42069 for help with markers
- And to all the people who played, thank you!