Descent
Overview
Danger awaits deep in the complex. You and your team will be sent in to explore and clear specific key areas and retrieve any crucial data as to what happened in the desolate facility. Lore logs to be implemented in the far future.
All levels are challenging, be prepared.
Playable Levels
- DX-A1: Redirection
- DX-A2: Awakening ://ext
- DX-B1: Terminate
- DX-B2: Virulent
- DX-B3: Desecrate ://ext
- DX-C1: Sinister
- DX-C2: Catalyst
- DX-C3: Quickstart
- DX-D1: Eruption
Future Levels
- DX-D2 & D3
- DX-E1 & E2
- Protocol HONOUR
Weapons
20+ custom/improved vanilla weapons to use! Removed shotgun sentry and improved sentry capabilities for the other 3.
Melee weapons have slight changes.
Feedback
Comments and questions are needed and appreciated.
Contact my discord .kiyu or use the feedback thread in the GTFO Modding Discord. Follow my feedback thread for news and updates!
Credits
- Dakstar for general help/getting started
- RandomBoy42069 for help with markers
- Amorously helping with lgtuner
- Geomorph developers for sharing their tiles for public use: Sam_DB, Flowaria, DarkEmperor, Red_Leicester_Cheese
- And to all the people who played, thank you!
Changelog (click to view patch notes)
v0.7.0-v0.7.3
v0.7.3
- B2 changes: Zone 712 enemies reduced, Zone 330 enemies reduced, Zone 715 now has a disinfection station
- Fixed B2's main objective unlocking Secondary after reactor startup
Weapon Changes
- Seraphim: reload time 3.0 > 2.0
v0.7.2
- Added a missing dependency that required A1 to function properly
- C3 changes: Zone 44 layout changed, Zone 47 ammo supply significantly increased to compensate large waves
v0.7.1
- B2 turbine added (I forgot!)
- More balancing to Seraphim
v0.7.0
- C3 Quickstart released
- A1 and B2 remastered levels released
- New icon!
- Certain levels will now start with reduced ammo & tool
- Dependencies up to date
Weapon Changes
- Seraphim rework
- Plunderer: mag size 50 > 40 / chargeup 0.45 > 0.5
- Knife: zzz multiplier 2.0 > 1.5
v0.6.0-v0.6.8
v0.6.8
- C2 enabled, A1 is disabled for now
v0.6.7
- C2 and C3 are undergoing a proper rework in light of recent situations. All levels and its content will be handled by me (Yukitty) to prevent confusion. I'm sorry for this major inconvenience! The A1 and B2 remastered versions are still underway, but another patch will occur for C2 to be able to play again. Thank you for your time!
v0.6.0
- D1 Eruption released
- Changed scout wave settings for certain levels to be more unforgiving
- Adjusted difficulty on the following levels: A2, B1 and C2 (see feedback thread for more info)
- Certain weaponry will refill less % for balance; exception of Tyrant (66 > 75 per refill)
Weapon Changes
- Dread: prec. multi 0.87 > 0.89 / reload 2.5 > 2.6 / max ammo 88 > 83
- Vermin: max ammo 426 > 396
- Akatora: chargeup 0.4 > 0.6
- Dogma: mag size 3 > 4
- Hank: max ammo 15 > 13
- Temptation: damage 1.51 > 1.41
- Glast: max ammo 419 > 378
- Tempest (sentry): fire rate 0.08 > 0.12
pre v0.6.0
v0.5.9
- B3 final door is now a team security scan, instead of open door; first alarm is now a surge
- C1 revamped; specific zone layouts have been slightly changed, Secondary is now accessible at the start instead of the end of Main with new twists!
- B1 tool resource nerfed
- Rundown menu updated - good bye connect to yukidown
- Perfection badge added - do you have what it takes to go boosterless?
- Added new QoL dependencies
- New main weapons: Monster - a deadly double barrel shotgun; Banshee - powerful and efficient smg
- New special weapon: Glast - the "vanilla" crowd clearing mg
- Minor fixes implemented
Weapon Changes
- Yurei and Hank visual overhaul
- Yurei: decreased mag size & max ammo, decreased reload time
- Hank: decreased damage, increased mag size by 1
- Dogma: increased damage & max ammo, decreased precision multi.
- Grendel: increased charge up
- Temptation: changed sight, increased mag size by 1 & reload time, decreased max ammo
- Fenrir: removed pierce, increased max ammo
- Jackal: increased fire rate
- Ichor: increased max ammo
- Revenant: decreased max ammo, increased reload time
- Akatora: changed recoil, decreased max ammo & range
- Dread: decreased range
- Boreal: muzzle flash changed
- Vermin: removed pierce, decreased max ammo
- Vertigo: increased damage, decreased max ammo
- Serration: decreased damage
- Tyrant: changed recoil, increased mag size, decreased max ammo
- Quarry: decreased damage & fire rate
- Tidal: increased damage, decreased reload time
v0.5.0-v0.5.1
v0.5.1
- B3 changes: first zone layout slightly changed, removed extract error, 2 extra uses of ammo in Distilling Unit
v0.5.0
- B3 Desecrate release
- C2 level adjustments: bridge tile inside layout changed to prevent cheesing, Secondary floodgate zones now contain enemies, zone 58 now contain enemies
- D2 name changed on rundown menu
Weapon Changes
- Dogma and Jackal switched sights
- Dogma reduced 1 max ammo
v0.4.0-v0.4.2
v0.4.2
- B2 difficulty changes: z723 alarm changed from chargers to regular enemies, Secondary sector wave nerf, fog altitude slightly lowered (Dev note: These changes are intended to be more aligned with its tier and difficulty scaling)
v0.4.1
- A2 extraction intel fixed
v0.4.0
- A2 Awakening release
- C2 secondary alarm should have a longer cooldown between waves now
Weapon Balancing
- Knife: charged attack from 5.5 to 7.5
v0.3.0-v0.3.3
v0.3.2 & v0.3.3
v0.3.1
- Rundown files (hopefully) fixed
v0.3.0
- C2 Catalyst release (with help of obsessivebun)
- C1 changes: added subobjective when approaching z264 door, added fog repellers to z257 and z258, changed lights to be consistent, Secondary sector resources buffed
- 3 new level display in rundown menu (with info)
- E1 display fix in rundown menu
- Updated weapon descriptions, Kilowatt mag update
- Other minor fixes
Weapon & Tool Balancing
- New main weapons: Dread and Akatora
- Quarry: increased stagger to 5
- Seraphim: increased mag size and max ammo, removed pierce
- Hank: decreased max ammo
- Fenrir: increased range and fire rate
- Temptation: increased reload time
- Virtue (burst sentry): decreased fire rate
- Hammer: Charged stagger increased to 2
- Knife: Sleeping multiplier increased to 2
- Spear: You are now able to run at full sprint while charging
v0.2.0-v0.2.3
v0.2.3
- C1 secondary error should no longer spawn in front & 1 room away. It will spawn behind and at least 2 rooms away.
v0.2.2
- Added 1 extra use of resource in C1 z258 and z665
- C1 z260 terminal position fixed
- Scarlet sentry nerfed (again)
v0.2.1
- Added LocalProgression as a dependency
v0.2.0
- C1 Sinister released
- B2 adjustments: weaker infect fog, respawn zone no longer spawns scouts again
- Reduced B1 resources
- Snatchers now take damage when shooting at its armor
- C3 name fixed in rundown menu
Weapon & Tool Balancing
- Seraphim: greatly decreased prec multi., max ammo, mag size (more adjustments soon)
- Regalia: increased dmg, decreased max ammo
- Ichor: increased dmg
- Kilowatt: increased max ammo
- Yurei: decreased mag size, max ammo
- Scarlet: decreased fire rate
v0.1.0-v0.1.3
v0.1.3
v0.1.2
- Grendel: reduced range
- Hank: slightly inc damage, inc reload
v0.1.1
- Serration: reduced max ammo
v0.1.0