Moved a checkpoint from late in the main objective to earlier in the main objective
These changes should, ideally, probably, confidently remove the possibility, or likelihood, that multiple Neonates from overload are required to complete the level.
The position for the checkpoints allow for a more forgiving start to the level and an ending that allows for checkpoints to be used as often as needed.
3.1.8
E Tier Changes
After eye witness testimony and exploratory video archival review E tier has more ammo across the board
Difficulty from E Tier is largely coordination, punishment for failure and time pressure
3.1.7
D3 Changes
Added slightly more ammo to earlier zones in the level.
3.1.6
After extensive video and slow-mo replay analysis, D3 has been made slightly more tolerable.
The following changes are not intended to dilute the overall feel of the level (Pinky Promise)
Additional resources can be found in the door override zone
Additional ammo can be found after the arena scan fight
Reduced sleeper and scout numbers after the t scan
Added a literal, singular, minute before stressful events continue
3.1.5
Fixed infinite purgatory checkpoint bug in E2!
All credit is due to Jarhead for outstanding detective work and a clever solution!
3.1.4
Long overdue (Occasionally avoided) update has been released.
Fixed an egregious typo that prevented others from playing S11.
Thank you guys for letting me know and being patient
Sorry in advance for making other work more to unfix the fix they fixed
Updated LG Tuner and S11 3.1.4 should be compatible.
Did a minor grammar and specificity pass on every log in the rundown.
Logs will now provide fewer direct answers.
The edgelord text in E2 has been nerfed
This can be attributed to improved dev health
Added Expected duration to levels B2 and C2
People deserve to know
Removed the flavor names for the majority of the weapons
Some exceptions exist
Looking at you Hel Scattergun
Weapon buffs (Yes, just a few)
SMG damage is now +10% damage
It's probably still bad but it is slightly more efficient.
Hel Rifle shot delay has been reduced by 33%
It didn't need this buff
It deserved it
3.1.3
D1 Fixes
Secondary Objective Terminal is 100% more accessible
Dev skill issued temporarily resolved
D2 Rework
Level needed some love and optimizations
Main
Reduced reactor wave time for faster experience
Extreme
Rerolled layout, removed a zone
Changed one alarm for flavor
Overload
Rerolled layout, removed one zone
Now builds off main
Moved objective zones
Confirmed Hudson sighting
D2 is the last of the non-extension levels to be reworked!
In hindsight, Main objective lacks flavor and will need to be tuned-up
That day is not this day
Extension changes
Extension levels have been locked off until the rework is finished and I feel confident with the final result.
I would rather have an interesting level available later than a boring level available now.
3.1.2
B2 Fixes
Fixed duplicate key spawn
C1 Fixes
Fixed an old typ
E2 Changes
Slowed ending fog transition
Added 8 seconds to the auto-open blood door
Moved resources out of error shutoff zone and into previous zone