

Welcome to Sector 11
Features:
Contact Info
Modders : The modding community and their wealth of expertise
Friends : All of my friends whom inspired me to make this rundown
Many Others : And all your feedback!
Changelog
2.16.55 Nerfed stealth in D2 overload Slowed fog progression in D2 main Slight nerf to the end of D1 main Removed a typo in C1 main
2.16.54 Nerfed an alarm in B1 Main Buffed an alarm in B2 Extreme and B2 Overload Nerfed fog in D3 for faster start Nerfed an alarm in C4 Main
2.16.53 Private test build for E3
2.16.52 Added old melee weapons, scattergun. Upcoming E3 work continues. D4 Rework planned. Second Extension intended.
2.16.51 Multiple level changes. E3 work continues C4 - Nerfed Overload start and objective to save player time. D2 - Nerfed two alarms in the reactor, gave more time to each reactor code. D3 - Added a checkpoint. It's probably buggy. D4 - Moved cells to better locations, added a turbine E1 - Nerfed an alarm in main and a section of extreme E2 - Buffed the first alarm
2.16.50 Rerelease! Progression added!
All prior patches have been logged elsewhere. (There's been a lot)