

With the release of Rundown 8, the vanilla mainline content is approaching its conclusion. Modded rundowns within the entire GTFO modding community may also supplement the new content introduced in Rundown 8. Project: Eternal serves as an expansion and remake of modded rundown Heat. This new rundown involves a redesign and rebalancing of the majority of levels from Heat, while consistently introducing new content(if possible). Heat itself will no longer receive updates but remains playable. A detailed rundown description will be provided in subsequent updates.
A quick reminder: This rundown is designed for 4-player teams.
Another thing is, this rundown is conflicted with the following public plugins(DO NOT INSTALL THEM!): - AWO_Testing by GTFOModding - ExtraObjectiveSetup by Inas07
Enjoy the game!
Thanks for playing! Feel free to contact me(criscriscris0228) on GTFO modding server and leave feedback.
- Fixed hibernates spawn events and generator positions
- The following update description is based on Heat version 1.5.10:
- Rundown:
- Modified level prefixes and general visuals
- Levels:
- E1:
- Modified enemy distribution and wave settings
- C1:
- Modified extraction wave settings
- F-tier levels:
- Disabled all levels except F.06(they are waiting for remake)
- Weapons:
- Added vanilla Burst Pistol, Slug Shotgun, and Short Rifle with some modifications:
- Slug Shotgun: Increased effective range and ammo capcatiy
- Short Rifle: Increased damage and stagger damage multiplier
- Enemies:
- Introduced new vanilla enemy variants with further rebalancing:
- Berserk Striker(size, health, stagger damage resistance, sound, body proportion, damage, speed, door break speed, behaviour)
- Spread Shooter(health, stagger damage resistance, damage, behaviour)
- Nightmare Scout(health, stagger damage resistance, precision damage resistance, behaviour)
- Nightmare Big Striker(health, stagger damage resistance, behaviour)