G-Tier Release:
Following the complete release of F-tier, G-tier has been finally presented, pushing the game’s difficulty to a new height. Solid skill and tight teamwork are now just the baseline of survival. The unrelenting challenges of new mechanics and level design will turn your attempts at victory into desperation.
It's advised to learn and get familiar with the levels using CConsole -- before you end up bonking your head on every wall.
G.01 "//ERR":
Expedition Intel
This level is a dark variant of Rundown L – PRE.R. Its core content has been adjusted based on the original level, and the overall difficulty got significantly elevated, resulting in an insane increase in both the type and number of hostiles. The design concept is derived from R8A2 EX, and it was intended to be a hidden level.
Teasers
G.02 "Crimson"(coming soon):
Expedition Intel
Possibly the most complex, challenging, and highly customized level in Project: Eternal. Almost every zone throws in new mechanics and fresh gameplay styles, and you’ll pay the price by suffering through each chaotic part repeatedly.
Early-Access Teasers
Welcome:
Rundown Trailer:
://Complete Version Trailer:
- Youtube: https://www.youtube.com/watch?v=NJNXdN5Gfog
://Extended Version Trailer:
- Youtube: https://youtu.be/FKjbZD0Y3ys
- *Some revealed content has been removed in current version
Description:
Well since the old rundown description was quite out of date so I just deleted all content here but for now I'm also a bit lazy to come up with a new one.
Anyway, Project: Eternal is tough.
Credits:
- MemoryI: Weapons rebalance, level tests&reviews
- Inas07: Huge plugin development
- McBreezy: Plugin development
- time1pm: Plugin development
- randomuserhi: Plugin development
- Doge: Soundbanks & Geo development contribution
- Thanks for everyone who has spent time on playtests!
Thanks for playing!
Feel free to contact me(criscriscris0228) on GTFO modding server and leave feedback.