This is the official version where Project Eternal and Kain Rouge Protocol are mutually compatible
A further in-depth attempt at PE’s own levels, with a more entertainment-focused level experience.
Allows casual players to easily get started and participate, while giving advanced players a new gameplay experience.
Systemic Changes
The active enemy limit in Project Eternal has been adjusted to 35 (vanilla limit is 25)
Enemies will chase faster when they are far away from players.
KRP System Introduction
When level initialization is complete, one global Corruption Card will be drawn for the current run. This card will significantly increase enemy strength in the current run.
Players will now receive one card draw opportunity when the elevator lands.
Each time the team kills an enemy, charge is gained. Enemies with less than 10 health grant 1 charge, enemies with 20-100 health grant 2 charge,enemies with 100-300 health grant 5 charge, and enemies with more than 300 health grant 10 charge. When 100 charge is reached, one card draw opportunity isgranted.
Each time a card draw opportunity is granted, the charge required for the next card draw in the current run increases by 20.
Incompatible Plugins
TeammatesIgnoreBullets by Localia: It breaks hostile level spawned sentries.
StrongerPrisoner by Chaxi & InLevelCarryOnBack by Hikaria: They can ruin the core gameplay design in F.10