

A pack of tiles to expand the possibility space beyond vanilla.
STORAGE
None yet!
REFINERY
None yet!
DIG SITE
T - 1
Exit - 1
Dead End - 1
I - 1
LAB
None yet!
DATA CENTER
None yet!
FLOOD WAYS
None yet!
{
"Prefab": "ASSETS/GEO_64X64_MINING_DIG_SITE_T_DAK_01.PREFAB",
"SubComplex": 0,
"Shard": 2
}

This tile is a T intersection.
Exits are forward and right.
There is a flyer spawnpoint in the fan.
A terminal can spawn inside the small elevator.
There is a variation without the spawnpoints called ASSETS/GEO_64X64_MINING_DIG_SITE_T_DAK_01_NOSPAWN.PREFAB
{
"Prefab": "ASSETS/GEO_64X64_DIG_SITE_I_DAK_01.PREFAB",
"SubComplex": 0,
"Shard": 2
}

This tile is a bridge tile.
There is one exit opposite the entrance.
The bridge has a roof area and catwalks running underneath.
There is a variation without the spawnpoints called ASSETS/GEO_64X64_DIG_SITE_I_DAK_01_NOSPAWN.PREFAB
{
"Prefab": "ASSETS/GEO_64X64_DIG_SITE_EXIT_DAK_01.PREFAB",
"SubComplex": 0,
"Shard": 2
}

This tile is configured as an exit.
It is a dead end tile.
There are open areas to the left and right of the evac point.
There is a variation of this configured as a regular dead end tile, ASSETS/GEO_64X64_DIG_SITE_DEAD_END_DAK_01.PREFAB
Use the dead end tile if you don't want to be forced into a forward evac.
ComplexResourceSet of the respective environmentContact Dak#0001 on the discord if you find any issues.
0.3.6
0.3.5
0.3.5
0.3.5
0.3.4
0.3.3
0.3.2
0.3.1
0.3.0
0.2.4

0.2.3
GEO_64X64_DIG_SITE_EXIT_DAK_01 & GEO_64X64_DIG_SITE_DEAD_END_DAK_010.2.2
GEO_64X64_MINING_DIG_SITE_T_DAK_01GEO_64X64_MINING_DIG_SITE_T_DAK_010.2.1
GEO_64X64_MINING_DIG_SITE_T_DAK_010.2.0
geo_64x64_dig_site_I_dak_010.1.0
geo_64x64_dig_site_exit_dak_01 with a variation geo_64x64_dig_site_dead_end_dak_010.0.2
0.0.1