
BetterBots
Improves the logic of the bots and makes them more reliable in combat.Details
Description
Makes the bots smarter by improving their combat and make them more reliable.
PATCH NOTES
Ver 0.1.3
- user request: config option for bot opening containers automatically (default true)
- user request: config option for bots teleporting around (default true)
- bots will again aggressively join extraction scan
Ver 0.1.2
- thank you n3onzim for reporting a problem with dc scans, preloading a sector got the bots all confused and broken about scanning
- bulkhead dc related scans are now ignored, not set m_hasAlarm true and no bot summoning commands will be sent for them
Ver 0.1.1
- No longer depends on GTFO-API (VRmod users rejoice)
- You can now disable friendly fire between humans too (configurable, default ff enabled) .. Only works if all players install the mod (same as bot ff)
- Due to config file addition, please check bepinex/config/betterbots.cfg after first launch, after update. Your aim accuracy: true may revert to false. do check, thanks.
- Bots will now be instructed to bioscan more than just the warden extraction scan, they are told to follow their leader to scans they might sometimes ignore.
(Examples: certain synchronous duo-scans from standalone competition, rundownx custom team scans)
Ver 0.1.0
- in 0.0.9 the bots had damage multiplier 0.75 and damage resistance multiplier 0.75 built in. removed in this patch. thanks lout3nant for reporting.
Ver 0.0.9 (Beta)
- hirnukuono added to team to contribute to BB, starting with this one.
- Bot friendly fire fixed, identical to NoBotFriendlyFire and HitTheLights. Requires all players (not just host) to run this mod.
- "Cannot receive commands while on ladder" after bot-teleport, fixed. Bots will no longer teleport while climbing ladders.
- Bots will now be summoned to join host in Warden extraction scan if they are less than 50 meters away.
Ver 0.0.8 (Beta)
- Bots will no longer friendly fire, the bullets that bots fire will phase through players and bots.
Ver 0.0.7 (Beta)
- Made a config file for the mod
- Added "Improved Aim" config to toggle aimbot on or off.
Ver 0.0.6 (Beta)
- Bots will now priotize shooting weak spots on the enemies (Such as the ones on the Tanks and Mothers).
Ver 0.0.5 (Beta)
- Removed the 10% weapon bonus damage.
- Removed the 10% damage resistance.
Ver 0.0.4 (Beta)
- Improved the bot's shooting accuracy.
- Bots can now pick up objective items during combat, and they will drop it if attacking monsters are too close.
- Bots will cancel picking up items inside resource containers if any human players are close.
- Bots will inflict 10% weapon damage.
- Bots have a 10% damage resistance to melee and projectile attacks.
Ver 0.0.3 (Beta)
- Bot's can now open resource containers if they are not locked.
Ver 0.0.2 (Beta)
- Set the revive priority back to default.
Ver 0.0.1 (Beta)
- Initial release
- Bots will cancel revives if too many attacking monsters are nearby or taking consistent damage.
- Bots will do more evasive manuvers and use their guns more often in a horde of monsters or if a monster is nearby that takes away 40% of health with a melee attack.
- Bots will cancel their attempts to ping resources when being attacked.
- During combat, bots will run over to the resource packs to grab them instead of walking.
Installation
- Place `BetterBots.dll` into the `BepInEx\plugins` folder.
- Unzipping the zip into your game folder should work as well.