

Makes the bots smarter by improving their combat and make them more reliable.
- suddenly human friendly fire working badly, fixed
- fixed typo Launcing -> Launching (lul)
- bots should really extract even better now (fighting a cornercase where bots ignore)
- bot sentries started doing friendly fire on 0.2.0, oops. fixed.
- bot that has just been revived and is playing the "getting up" animation are no longer teleported
- bots should now join extraction without warp business, sentries stay deployed
- all sentries (incl level spawned) should work better
- improved ff layermask handling, should work better even host-only. no harm in installing on all players.
- dino taught me valuable stuff again. thanks.
- upon feedback: betterbots now survives Unity Explorer (and maybe even cconsole) better
- no other changes
- upon request: added configuration option to skip making stealth scans red (m_hasAlarm true)
- there is a risk bots will ignore some scans, vanilla and modded, use at your own risk
- integer and ferrydown inspired improvements to bot scanning (stupid t-scans)
- bots should scan teamscans and t-scans much better now.
- integer rundown with many extrachainpuzzlecust scans inspired a change:
- if teleport is allowed in config, bots now tp snap to the bioscan their followme is standing in
- if teleport is not allowed, function as before
- works great with integer dual duo scans 2human 2bot
- known problems: integer a2 t-scan, enemy proximity makes bots abandon scanning. will try to find fix to prevent future team wipes due to bots being #%"¤&#¤/"# .. FFFF#"#&#%/!
- bots observed to bug out when ladders and scans exist in the same tile. offending travel action removed. sorry.
- logic improved, not spamming a fail + assign loop if assignment is done by this mod, might make a bot more consistent in carrying out the bioscan action.
- user request: bot bioscan logspam twice a second, removed
- bots bouncing between multiple bioscan cores, should be somewhat mitigated. ish.
- user request: config option for bot opening containers automatically (default true)
- user request: config option for bots teleporting around (default true)
- bots will again aggressively join extraction scan
- thank you n3onzim for reporting a problem with dc scans, preloading a sector got the bots all confused and broken about scanning
- bulkhead dc related scans are now ignored, not set m_hasAlarm true and no bot summoning commands will be sent for them
- No longer depends on GTFO-API (VRmod users rejoice)
- You can now disable friendly fire between humans too (configurable, default ff enabled) .. Only works if all players install the mod (same as bot ff)
- Due to config file addition, please check bepinex/config/betterbots.cfg after first launch, after update. Your aim accuracy: true may revert to false. do check, thanks.
- Bots will now be instructed to bioscan more than just the warden extraction scan, they are told to follow their leader to scans they might sometimes ignore.
(Examples: certain synchronous duo-scans from standalone competition, rundownx custom team scans)
- in 0.0.9 the bots had damage multiplier 0.75 and damage resistance multiplier 0.75 built in. removed in this patch. thanks lout3nant for reporting.
- hirnukuono added to team to contribute to BB, starting with this one.
- Bot friendly fire fixed, identical to NoBotFriendlyFire and HitTheLights. Requires all players (not just host) to run this mod.
- "Cannot receive commands while on ladder" after bot-teleport, fixed. Bots will no longer teleport while climbing ladders.
- Bots will now be summoned to join host in Warden extraction scan if they are less than 50 meters away.
- Bots will no longer friendly fire, the bullets that bots fire will phase through players and bots.
- Made a config file for the mod
- Added "Improved Aim" config to toggle aimbot on or off.
- Bots will now priotize shooting weak spots on the enemies (Such as the ones on the Tanks and Mothers).
- Removed the 10% weapon bonus damage.
- Removed the 10% damage resistance.
- Improved the bot's shooting accuracy.
- Bots can now pick up objective items during combat, and they will drop it if attacking monsters are too close.
- Bots will cancel picking up items inside resource containers if any human players are close.
- Bots will inflict 10% weapon damage.
- Bots have a 10% damage resistance to melee and projectile attacks.
- Bot's can now open resource containers if they are not locked.
- Set the revive priority back to default.
- Initial release
- Bots will cancel revives if too many attacking monsters are nearby or taking consistent damage.
- Bots will do more evasive manuvers and use their guns more often in a horde of monsters or if a monster is nearby that takes away 40% of health with a melee attack.
- Bots will cancel their attempts to ping resources when being attacked.
- During combat, bots will run over to the resource packs to grab them instead of walking.
- Place `BetterBots.dll` into the `BepInEx\plugins` folder.
- Unzipping the zip into your game folder should work as well.