

work in progress. attempts to add all the needed cells into tile groupings that game somehow doesnt. helps with a few geos not generating map/navmesh properly, also cuts down the unneeded borken cell spam.
also attempts to make main dimension height 300. r8e2 spams a lot less with this on vanilla (overlap of dimension objects is bad mkay)
tested to work with r8e1, r8e2 and hirnugeos forest. v2 tested with r7e1, fixes a bug where a collider sticks out of elevator into the neighboring tile.
ghostlymire, auri, amor:// .. thank you <3
some more testing, some more function. actually deletes offending objects outside the geos. also creates a buffer of grouped cells around geos that are neighboring the void. should eliminate most borkencells. most.
initial