BorkenCellGeoFix
- attempts to add all the needed cells into tile groupings that game somehow doesnt. helps with a few geos not generating map/navmesh properly, also cuts down the unneeded borken cell spam.
- tunes the hexagon shaped bioscans to fill the entire scan area, not just the partial pentagon, borrowed from another scan.
- makes navmesh a bit more granular, with default_blockgraph layer on gameobjects, to block navmesh from generating on to flowerpots and tables and boxes, leading to stuck / in-wall enemies.
- fixes a lot of geos and markers for gaps in floors leading to gaps in navmesh, plus removes some navmesh appearing off-grid in certain places.
- tested to work with most of vanilla, many modded rundowns including rundownx.
- recommended for people playing r7e1 (pablo no stucky) and people doing custom sized geomorphs (2x2, 3x3, 4x3, 5x3 etc)
known problems
r8a2, do install lgtuner if u get nullref spam with this mod. thanks ghostlymire for reporting
credits
ghostlymire, auri, amor://, flowaria .. thank you <3