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Dependency string
hirnukuono-EEC_H-1.8.14
Dependants

Changelog

1.8.14 Patch Notes

From Dinorush:

  • Added RequireEABAllowed field to BehaviorAbilityCustom to restrict the ability usage if the enemy can't use normal abilities.
  • Added StopRootMotion field to DoAnim to restrict animation movement.
  • Fixed health-damaging FogCustom only affecting host.
  • Fixed EMP and StandStill animations overriding each other and enabling enemy movement early.
  • Fixed issues where EMP and StandStill animations could allow enemies to perform actions they shouldn't when interrupted.
  • Fixed SpawnProjectiles with "FindTargetIfInvalid" set targeting downed players.
  • Enabled LiveEdit by default.

1.8.13 Patch Notes

From Dinorush:

  • MaterialCustom now supports flyer bodies (but not tentacles).
  • EMP now smoothly gets interrupted by wakeups.
  • Fixed EMP or StandStill animations remaining stuck after finishing if the enemy began it during certain states (e.g. attack, scream)
  • Fixed EMP or StandStill animations causing the enemy to "slide" with its current velocity.
  • Fixed certain abilities that halted the enemy causing it to act after being interrupted by foam.
  • A forced exit on BehaviourAbilityCustom is now considered a forced exit for ChainedAbility.
  • Added customization for ForceExitOnConditionMismatch to BehaviourAbilityCustom to separate exit conditions from enter conditions.
  • Expanded AllowWhileAttack on BehaviourAbilityCustom to additionally check if the enemy started an attack rather than only checking if their attack was out (e.g. tongue is extending to its target).

1.8.12 Patch Notes

From Amor:

  • Added field to DistantCustomRoar for dynamic custom wave roars support. Note this is subject to change in the future, hence lack of documentation.
  • Added (silent) Krakens to WaveRoarFix so they will no longer use the striker wave roar when they spawn.

From Dinorush:

  • Fixed an incompatibility with the Oxygen plugin which caused oxygen health drain to increase health instead. Note that EEC health draining fog still breaks if used in conjunction with Oxygen.
  • Added MaxRange field to custom tentacle fields.
  • Fixed EMP resetting to default lights; this is meant to be a simple stopgap until a more comprehensive refactor is done.
  • Added EnemyMinRange and EnemyMaxRange fields to Explosions, which set explosion radius values exclusively for enemies.
  • Fixed explosions causing "taken damage" effects when 0 damage was dealt.
  • Added HitEnemies field to Projectiles to allow them to hit other enemies.

1.8.11 Patch Notes

  • Fixed accidental revert of DistantRoarCustom's None, OldDistantRoar, and Custom wave roar overrides in recent updates.

1.8.10 Patch Notes

  • Fixed LiveEdit support! Many thanks to Hirnu and Dinorush for the aid.

1.8.9 Patch Notes

  • At Becky's behest, adds support for health-modifying fog.

1.8.8 Patch Notes

From Dinorush:

  • Fixed ChainedAbility not working on clients.
  • Fixed SpawnProjectile sound not working on clients.
  • Fixed DoAnim errors.
  • Fixed Enemies that woke up during EMP animations getting stuck in hibernate.
  • Fix infection sound @ origin + add customization.

1.8.7 Patch Notes

  • Fixed issue where Custom, OldDistantRoar, and None roar sound overrides did not work for DistantRoarCustom.

1.8.6 Patch Notes

  • Refactored code for DistantRoarCustom and NewShadows.
  • Made internal namespaces consistent (EEC vs ExtraEnemyCustomization).
  • Fixed issue where shadow enemies with tumors didn't have any thermals on their tumors.

1.8.5 Patch Notes

Dinorush has made some more contributions <3

Features:
  Chained:
    - ExitAllInForceExitOnly: Only exits the chained abilities early if the exit was forced. Overrides ExitAllInForceExit, which always exits the chained abilities early whenever it exits.
  EMP:
    - ActivateDuration: The time that the enemy remains in the EMP state after activating. Previously hardcoded to 5s.
  SpawnProjectile:
    - SoundID: Sound to play when the event fires.
    - FindTargetIfInvalid: Finds the closest visible player target when the enemy AI has no target. Useful for states like hibernating and patrolling.

Bug Fixes:
  Chained:
    - Fixed timer variables being tied to the ability settings rather than the instanced behaviors, causing undefined results when multiple enemies with the same Chained ability were active.

1.8.4 Patch Notes

  • You can now use modded events, including ones from AWO or EOS, in Property -> EventsCustom
  • Added InjectLib as a hard dependency

1.8.3 Patch Notes

  • Dinorush has made some contributions!
Fixes 2 primary bugs:

  -  Collision effects (explosion, bleed, etc.) firing for every single client rather than only the local client*
  -  Projectiles that collide with walls or players still triggering LifetimeDone events after 5 seconds

*Since explosions can trigger on walls, they are entirely determined by the host instead
  • Updated EEC wiki documentation

1.8.2 Patch Notes

  • Fixed DistantRoarCustom config not clearing itself properly
  • Fixed issue with roar sizes where the biggest roar size for a roar sound would play regardless of if that enemy is present in the wave
  • Updated Thunderstore links to Hirnu's EEC GitHub repo

1.8.1 Patch Notes

  • Implemented Amorously's WaveRoarFix
  • Fixed Pouncer and added option for Immortal, Nightmare Striker, Nightmare Shooter, Old Distant Roar, Custom, and No wave roar sounds
  • Retroactively changed "WaveRoarOverride" in DistantRoarCustom to "RoarSound", sorry

Add the following configs to your Global & DistantRoarCustom to use the new features:

Global.json

  "WaveRoarFix.AutoAddUnused": true 
  // If true, vanilla ids for the unused wave roars will be internally added to DistantRoarCustom (can still be overridden)

(Property.json -> DistantRoarCustom)

 "OnlyUseOverrides": false,
 "RoarSound": "Striker", // Accepted enums: Striker, Shooter, Birther, Shadow, Tank, Flyer, Immortal, Bullrush, Pouncer, Striker_Berserk, Shooter_Spread, None, OldDistantRoar, Custom
 "RoarSize": "Unchanged", // Accepted enums: Unchanged, Small, Medium, Big
 "IsOutside": "Unchanged" // BoolBase: "Unchanged", true, false

1.8.0 Patch Notes

  • Implemented Hirnu's TumorShadowFix into ShadowCustom
  • Fixed DistantRoarCustom not playing sounds when OnlyForSurvivalWave is true
  • EEC Enemies can now use any vanilla survival wave roar

Add the following configs to your ShadowCustom to use the new features:

(Model.json -> ShadowCustom)

  "Type": "LegacyShadows", // Accepted enums: LegacyShadows, NewShadows
  "IncludeThermals": true, // If "NewShadows", is visible in thermal sights
  "TumorVisibleFromBehind": true // If "NewShadows", tumors will become visible when viewed from the back
  • Since R7, enemy IDs have been hardcoded to their wave roar sounds, and custom enemies would error/default to the Striker wave roar.
Versions 1.7.9 - 1.7.0

1.7.9 Patch Notes

  • hirnukuono recompile from GTFOModding GitHub v1.7.7 (seems to include pouncers)
  • presents itself as v1.7.9 so u can test using this alongside EEC_I install
  • fixes explosion damage
  • fixes CustomScoutWaves
  • most other features yet untested (all models, all abilities, all texture related stuff)
  • testing feedback welcome, maybe do a pull request to EEC_I if success
  • will deprecate this if EEC_I gets updated

1.7.8 Patch Notes

  • Added PouncerCustom
  • Updated to BepInEx 3.0.0

1.7.7 Patch Notes

  • Resolved Various MarkerCustom Issue
  • HealthInfo now sync lot more accurately
  • Added Option to Resize MarkerCustom Elements SpriteScale, TextScale, DistanceTextScale

1.7.6 Patch Notes

  • Improved Performance for LimbCustom
  • Fixed Bug where enemies can't break door when DoorBreakerCustom is set in specific condition

1.7.5 Patch Notes

  • Bleeding Now can be cured by medipack from other player

1.7.3-4 Patch Notes

  • LiveEdit now work as intended

1.7.2 Patch Notes

  • Health Info now sync Properly

1.7.1 Patch Notes

  • Added MarkerTextHealthBar~ settings to MarkerCustom
  • Fixed Issue
    • ScannerCustom Performance Improvement
    • Shadows not being shown on termal scope
    • Networking nullrefs
    • Limb Destruction not working

1.7.0 Patch Notes

  • Updated to Latest BepInExPack
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