
GTFO
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DISCLAIMER: This MOD is meant to be used by Rundown Developer to make their own enemy in ease. It's NOT a client-end MOD.
Un-zip them to your YourRundownFolder/Custom/ExtraEnemyCustomization path
"WaveRoarOverride" in DistantRoarCustom to "RoarSound", sorryAdd the following configs to your Global & DistantRoarCustom to use the new features:
"WaveRoarFix.AutoAddUnused": true
// If true, vanilla ids for the unused wave roars will be internally added to DistantRoarCustom (can still be overridden)
"OnlyUseOverrides": false,
"RoarSound": "Striker", // Accepted enums: Striker, Shooter, Birther, Shadow, Tank, Flyer, Immortal, Bullrush, Pouncer, Striker_Berserk, Shooter_Spread, None, OldDistantRoar, Custom
"RoarSize": "Unchanged", // Accepted enums: Unchanged, Small, Medium, Big
"IsOutside": "Unchanged" // BoolBase: "Unchanged", true, false
Add the following configs to your ShadowCustom & DistantRoarCustom to use the new features:
"Type": "LegacyShadows", // Accepted enums: LegacyShadows, NewShadows
"IncludeThermals": true, // If "NewShadows", is visible in thermal sights
"TumorVisibleFromBehind": true // If "NewShadows", tumors will become visible when viewed from the back
SpriteScale, TextScale, DistanceTextScaleMarkerTextHealthBar~ settings to MarkerCustomShadowCustom: Shadow Varient Customization (For every enemy model)MaterialCustom: Material Swapper for changing skin of emeniesGlowCustom: for edting color of enemy glowing in general, also provide feature to adding custom Pulse EffectLimbCustom: Enemy Limb Health/Weak/ArmorSpot CustomizationMarkerCustom: Bio-tracker Ping Icon/Behaviour Customization (with custom images / texts)ModelRefCustom: ModelReference Custom for editing Bio-Tracker Ping position/Shooter Firing Position/Striker Tentacle PositionScannerCustom: Bio-tracker screen customization per enemies (with real-time color changes)SilhouetteCustom: Provides enemies silhouette to be able to see through the wallBoneCustom: Powerful setting to change each enemy's bodypart scale/position/rotation or Add your own Prefab to itAnimHandleCustom: Allows to directly edit animation timing values or punch scream sfxFogSphereCustom: Fog Sphere Ability's Fog SettingBirthingCustom: Birthing Ability CustomizationHealthRegenCustom: for Health Regen/Decay EnemyInfectionAttackCustom: for Infectious Tentacle/Punch/ProjectileExplosiveAttackCustom: for Explosive Tentacle/Punch/ProjectileKnockbackAttackCustom: for adding knockback for Tentacle/Punch/ProjectileBleedAttackCustom: for adding bleeding effect for Tentacle/Punch/ProjectileDrainStaminaAttackCustom: for draining victim's staminaDoorBreakerCustom: DoorBreaker Ability Speed/Damage CustomizationScoutScreamingCustom: Change Scout Screaming GlowColor and FogColor along with Infectious FogSphereBehaviourAbilityCustom: Trigger Ability based on Cooldown, Distance, LOS, StateDeathAbilityCustom: Trigger Ability when enemies death triggeredDoAnimFogSphereExplosionSpawnEnemySpawnWaveEMPCloakChain: Trigger multiple ability at once!StrikerTentacleCustom
TentacleDefinitions
ShooterFireCustom
ProjectileDefinitions
[Use ExplosiveAttackCustom if possible][Use KnockbackAttackCustom if possible][Use BleedAttackCustom if possible][Use InfectionAttackCustom if possible][Use DrainStaminaAttackCustom if possible]FeelerCustom: Scout Feeler Count/Color/Distance CustomizationScoutAnimCustom: Customizable Scout Feeler AnimationSpawnCostCustom: You can edit Enemy's spawncost without editing population settingsEventsCustom: Trigger WardenObjectiveEvent!
DistantRoarCustom: Play sound you wanted when specific wave enemies has spawned