Lockout 3
Permission granted from mccad00
Overview
You are part of Sierra-1 Team. Your job is to investigate and find out what happened in [Sector_6509]. Little did you know is that you we're late...
Levels are designed on to be difficult. Only 8$A-01 is easy. Difficulty is increased from 8$A-02 and so on...
Levels Unlocked:
- 8$A-01 - Emergency Shutdown
- 8$A-02 - Trap
- 8$A-03 - Ashes
Access restricted from:
- 8$B-0X
- 8$C-0X
- 8$D-0X
- 8$E-0X
- 8$F-0X
- 8$G-0X
WIP Levels:
Weapons and Enemies:
Weapons are originally taken from LockoutRevival. If some weapons are broken or buggy, blame Hirnukuono.
Enemies taken from LockoutRevival with a few fixes. If some enemies are broken, blame me.
Known issues:
Flyer/Big Flyer are broken at the moment. They will be fixed soon.
Lockout 3 Dev Team:
- obsessivebun(Ash) - Main Dev (doing literally everything)
- Taylor - 2nd Dev (helping with lore logs and ideas)
Feedback:
Tell me how bad I am at designing levels by contacting me on discord - tempo.the.bnnuy
Special thanks to:
- BaraWolf: For teaching me on how to make levels and most of my coding issues (lots of issues).
- Hirnukuono: For helping, giving feedback while working on the levels and making much needed plugins. (Keep doing your best!)
- DarkEmperor: For giving some of his blocks and helping with some coding issues.
- Taylor: For helping with logs, giving ideas and feedback.
- ProjectZaero: For helping with coding and other issues.
- Inas: For letting me use some of his stuff and for making some plugins from their rundown into "standalone".
- Sam D-B: For giving some of his blocks from his rundown.
Patch Notes:
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0.3.1 8$A-03 Changes and Fixes:
-
Changes:
- Changed Class I Alarm security scan from "Big Team Scan" into a normal Team Scan
- Added mines and c-foam consumables in Zone 211
-
Fixes:
- Fixed missing wake up events to Zone 212 & Zone 213
-
0.3.0 New Content:
- 8$A-03 Initial release
- Added a new Boss
- Added BetterSights, DS2_Custom_Gear_Parts, PingConsumables and LegacyLobby plugins as dependencies.
-
Melees:
- Added Omneco LongClub
- Added Kovac JagerMace
- Added Mirage Edge (permission from Dark Emperor)
-
Buffs:
- Slightly buffed Compact Handgun dmg - 2.8 > 3.1
- Buffed Caseless Rifle ammo capacity - 45/90 > 45/120
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Changes:
- Changed Light Machinegun muzzle flash to prevent players from getting blind
- Changed ping icon color into pink for Shooter, Scout, Giant Shooter & Infectious Giant Shooter
- Added unique ping icons for Precursor, Matriarch_A, Matriarch_B, Immortal Lurker, Immortal Tank (Pablo), Greg, Nightmare Striker, Nightmare Shooter, Nightmare Scout & Actual Nightmare Giant
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Fixes:
- Fixed Nightmare Striker, Nightmare Shooter & Nightmare Scout
- Fixed Tactical Handgun's sight
- Fixed recoil desync (BetterSights)
- Fixed 8$A-02 missing soundbank at the start of the level
- Fixed 8$A-02 missing alarm sound from Overload when the first wave spawns
- Fixed Knives, Spears and Bats (fixed by hirnukuono)
-
0.2.6 Changes:
- Changed Main Bulkhead door style
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0.2.5 8$A-02 Nerfs:
-
Main:
- Changed Main Bulkhead Error Alarm spawns from 2 Giant Chargers into 6 Chargers
- Zone 130 Surge Alarm is now a Class III Surge (It was a Class IV Surge)
- Zone 132 Surge Alarm is now a Class V Surge (It was a Class VI Surge)
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Extreme:
- Uplink Sequences reduced from 9 to 7
- Uplink Waves cooldown increased from 13 to 15 seconds
-
Overload:
- Survival Wave Spawn amount reduced from 20 to 15
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0.2.4 8$A-02 Fixes:
- Fixed missing Overload Bulkhead Key again (I forgot to save the code)
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0.2.3 8$A-02 Buffs, Nerfs & Fixes:
-
Buffs:
- Increased amount of resources for Main Layer in the following Zones: 127, 128, 131
- Increased amount of resources for Overload Layer in the following Zones: 192, 193, 194
- Added some useful consumables in Zone 131 to help players with the alarm towards Zone 132
-
Nerfs:
- Removed all Giant Chargers inside Overload Sector
-
Fixes:
- Fixed spawn directions from elevator (2 rooms away) for the following: Main Elevator Error Alarm, Main Bulkhead Error Alarm, Extreme Error Alarm & Overload Survival Waves
- Fixed the missing soundbank at the start of the level
-
0.2.2 8$A-02 Fixes:
- Fixed missing Overload Bulkhead Key
-
0.2.1 Did an oopsie:
-
0.2.0 New Content:
- 8$-A02 Initial release
- Added Crowbar
- Added GearPartCustomization, Old_Expedition_Success_Screen and NoDoorCheese plugins as dependencies.
-
Changes and Fixes:
- Changed 8$A-01 Reactor Shutdown sound alarm into a standard one (to prevent soundbug)
- Fixed a warden intel that was colored wrong
- Fixed most 8$A-01 alarms (accidentally set them to "excluded")
- Fixed Snatcher
- Added an unique icon to Snatcher when pinged
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0.1.1 8$A-01 Changes and Fixes:
- Changed tile that leads towards Overload with something else to prevent cheesing due to NavMesh issues
- Added Consumables in Zone 53 (Overload)
- Replaced Class III Stealth Scan that leads to Zone 55 with a normal Security Scan
- Fixed the health for Charger Scout. It had the same health as the Hybrid Scout
- Moved Bulkhead DC (Zone 27) in a different position
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0.1.0: Initial release