Details

Last Updated
3 days ago
First Uploaded
3 days ago
Downloads
286
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0
Size
4.4MB
Dependency string
randomguy0753-Rundown_0-1.5.2
Dependants

Categories

Rundown 0.0

Info

A challenging vanilla style rundown with some extra stuff. Not a very detailed story, mostly there to give the rundown some meaning kinda like R2 or R3. Also my first time making levels for this game or doing any kind of modding so it's not going to be perfect.

Current Levels

  • A1: Awaken
  • A2: Curse
  • B1: Bypass
  • B2: Sequence
  • C1: Power Surge
  • C2: Timeout
  • C3: Potent
  • D1: Drown
  • D2: Relay (TESTING)

Patch Notes

Important: for full details see changelog (will contain spoilers).

  • 1.1.0 Release with 4 levels: A1, A2, B1, B2, along with some changes to weapons.
  • 1.1.1 Fixed stuff for A2, B1, and B2 so they work properly.
  • 1.2.0 Added C1 and made some changes to specific levels and some universal changes that affect all levels. Warning: it's starting to get hard to test with bots so C1 and byond may be unbalanced.
  • 1.2.1 Removed terminal from C1 Z910 that had a command that it shouldn't have had.
  • 1.3.0 Added C2.
  • 1.3.1 Small change to fog so it works better with anyone using the legacy fog system.
  • 1.4.0 Added C3. Added 2 custom enemies (shadow versions of existing enemies). Removed LGTuner by Flowaria as a dependency and now using an updated one, I recommend deleting LGTuner by Flowaria if you were using an old version of this rundown, If you don't things may break. Number of other changes.
  • 1.5.0 Added D1. Some balance changes and bug fixes.
  • 1.5.1 Changed how the game spawns enemies. If you want to make sure the enemies are spawning right then do this: go to the settings in thunder store (on the left) -> click "Browse data folder" -> click the GTFO folder -> profiles -> whatever you have this rundown named -> BepInEx -> plugins -> In there look for "PersistentData" if its there then delete it, if its not there then ur good.
  • 1.5.2 Added D2 for some testing, not ready for regular play. Changed how the seconday objs work for A2 and B1.

Feedback

  • Post in the feedback thread on the GTFO modding discord or message me on discord to give feedback and report bugs: randomguy#0753

Credits

Big thanks to Dex, Amorously, dakkhuza, Inas07, Red_Leicester_Cheese, Flowaria, Sam_D_B, hirnukuono, DarkEmperor, donan3967, and Untilted for making the mods and tiles to make this rundown possible.

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