Details

Last Updated
last week
First Uploaded
last week
Downloads
457
Likes
2
Size
5.9MB
Dependency string
randomguy0753-Rundown_0-1.6.0
Dependants

Categories

Rundown 0.0

Info

A challenging vanilla style rundown with some extra stuff. No real story but levels do build on eachother. Also my first time making levels for this game or doing any kind of modding so it's not going to be perfect.

Current Levels

  • A1: Awaken
  • A2: Curse
  • B1: Bypass
  • B2: Sequence
  • C1: Power Surge
  • C2: Timeout
  • C3: Potent
  • D1: Drown
  • D2: Relay

Patch Notes

Important: for full details see changelog (will contain spoilers).

  • 1.1.0 Release with 4 levels: A1, A2, B1, B2, along with some changes to weapons.
  • 1.1.1 Fixed stuff for A2, B1, and B2 so they work properly.
  • 1.2.0 Added C1 and made some changes to specific levels and some universal changes that affect all levels. Warning: it's starting to get hard to test with bots so C1 and byond may be unbalanced.
  • 1.2.1 Removed terminal from C1 Z910 that had a command that it shouldn't have had.
  • 1.3.0 Added C2.
  • 1.3.1 Small change to fog so it works better with anyone using the legacy fog system.
  • 1.4.0 Added C3. Added 2 custom enemies (shadow versions of existing enemies). Removed LGTuner by Flowaria as a dependency and now using an updated one, I recommend deleting LGTuner by Flowaria if you were using an old version of this rundown, If you don't things may break. Number of other changes.
  • 1.5.0 Added D1. Some balance changes and bug fixes.
  • 1.5.1 Changed how the game spawns enemies. If you want to make sure the enemies are spawning right then do this: go to the settings in thunder store (on the left) -> click "Browse data folder" -> click the GTFO folder -> profiles -> whatever you have this rundown named -> BepInEx -> plugins -> In there look for "PersistentData" if its there then delete it, if its not there then ur good.
  • 1.5.2 Added D2 for some testing, not ready for regular play. Changed how the seconday objs work for A2 and B1.
  • 1.5.3 Disabled D2, changes to existing levels and weapons.
  • 1.6.0 Added D2 in a complete form, due to how the level plays I didn't get to really do any testing so it may be unbalanced. Added a new consumable and 2 new enemies and reworked 1 existing enemy along with many other changes. With all the changes I would recommend a fresh install.

Feedback

  • Post in the feedback thread on the GTFO modding discord or message me on discord to give feedback and report bugs: randomguy#0753

Credits

Big thanks to Dex, Amorously, dakkhuza, Inas07, Red_Leicester_Cheese, Flowaria, Sam_D_B, hirnukuono, DarkEmperor, donan3967, and Untilted for making the mods and tiles to make this rundown possible.

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