
Rundown 0
A challenging vanilla style rundown with some extra stuff. Still a WIP.Details
VERSION 1.2.0:
Universal/Misc changes:
- Changed the weights for spawning enemies, aimed to reduce the number of giants in the average alarm.
- Hybrid HP is now 160 and Chicken HP is now 130, because chickens are more common in this rundown and didn't want sniper to 1 shot hybrids
- Added some different lights for some zones in all levels rather than the lights being the same across all zones.
- Fixed some typos.
- Changes some of the consumable distributions, this caused the layout for some rooms to change.
- Removed NoDust as a dependency.
A1 changes:
- Error alarm will now add an enemy every 3 min to max of 4.
- Z44 class 3 alarm is now class 2.
- Changed to layout for Z40, hopefully this allows both cells to always spawn.
A2 changes:
- Due to the wave changes more enemies will spawn for the Z92 alarm.
B1 changes:
- HSU location changed within the same zone.
VERSION 1.4.0:
Universal/Misc changes:
- Changed scouts in all levels to spawn enemies according to what type of scout it is.
- Added several new dependencies.
- Every time a security door comes out of lockdown there will be a warden intel saying which door it was.
- Snatchers now work properly.
- Fixed some alarm sounds persisting after the alarm ended.
- Added 2 new enemies: shadow shooter, and giant shadow shooter, will list levels they are in.
- HEL revolver 8 --> 6 bullets per mag
- Several other small changes.
A2 changes:
- Added shadow shooter and giant shadow shooter to uplink alarms.
B1 changes:
- The zones that you go into to input a command to unlock the last zone now have 2 terminals, the command you need will randomly be on 1 of the terminals in each zone.
B2 changes:
- Added shadow shooters to Z265.
- Insted of doors auto opening a few seconds after a wave is complete it will unlock instantly.
C1 changes:
- The delay before the error surge alarm starts in now 75 seconds rather than 90.
- Added a team scan to the command terminal in overload.
C2 changes:
- Added shadow shooters and giant shadow shooters to the shadow zones.
VERSION 1.5.0:
Universal/Misc changes:
- Mom works again.
- Tried to remove some cases where terminal positions changed between drops.
- Resources reduced by a small amount across several levels.
- Changed the rundown layout to include D5 and F1.
- Reduced shadow shooter and giant shadow shooter HP slightly.
- Changed shadow shooter tag time to 12.5 seconds.
- Choke mod shotgun is back to 4 bullets per mag and removed pierce.
- Enemies from all alarms will vary more in the direction they come from.
A1 changes:
- Changed name.
- Added another terminal to turn the error alarm off.
C2 changes:
- Slightly reduced time between spawns for the error alarm.
C3 changes:
- Removed a sensor in Z770.
VERSION 1.5.2:
A2 changes:
- Changed how the secondary works in the level, now includes an error alarm and needs to be done before main.
B1 changes:
- Surge of enemies that spawn when doing seconday no longer come from blood doors.
- Extract alarm will include chargers if doing secondary.