

(For rundown devs) This plugin allows you to make any chained puzzle not use the default radius scan, instead it can scan the whole room or zone the scan is in without leaking out of the room/zone.
Launch your game once with it installed, find ZoneScanConfig in the custom folder in your rundown folder, open and find ZoneScanSettings.
This will be in there: { "AllowedPersistentIDs": [ { "ID": 8000, "UseZoneInsteadOfNode": false }, { "ID": 8001, "UseZoneInsteadOfNode": true } ] }
ID is the chained puzzle persistent id you want to override. UseZoneInsteadOfNode will determine if it scans the room the scan is in or the entire zone it's in. false = scan just room true = scan full zone If a zone is one room they will behave the same.
This plugin will not affect the scan graphic, just how the game detects players.
randomguy#0753Thank you to anyone who gave me advice, especially hirnukuono.