

Host-Independent Network Statistics
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Netstat provides methods of measuring network performance and latency in GTFO in a host-independent manner (i.e. no mods etc. are required for other players in session). Both a visual layer and an API layer are available. The visual layer is toggleable and hot-adjustable.
The position, size, order of the graphs and the visibility of individual graphs can be customized in the config.
The details bar shows current network statistics (most of what Graphs provide) in a compact form under the player health bar.
The bar can be turned off in the config under "Details Bar," attributes shown can be selectively enabled.
ping
The ping graph shows the current roundtrip time to the host.
Two methods of measurements are available:
rxtx
The Rx/Tx graph shows the current data transfer rates (Rx: receive, Tx: transmit) in bytes per second.
rxchan
The Rx Channel graph shows breakdown of incoming data in 6 different SNet channel types
SessionOrderCriticalSessionMigrationGameOrderCriticalGameReceiveCriticalGameNonCriticalBotCommandstxchan
Similar to the Rx Channel graph, but for outgoing data.
cstt
The CTT/STT graph shows the current estimated Client Tick Time (CTT) and Server Tick Time (STT) in milliseconds. This is based on player locomotion.
Measures the time between player position updates which can be used to spot lag spikes on host (a large gap between position updates). A major limitation is that locomotion is only updated 20 times a second and while the player is moving, so the resolution is poor, and it has to extrapolate during periods when host is not moving.
For details, see NetstatAPI.cs