

This mod does not fix unstable connections, nor does it fix desync issues.
This mod provides clients with a reading of real time ping.
It attempts to mitigate the effect of ping on enemies by predicting where they will be in the future. This is done by taking the current velocity of the enemy and just extending it forwards. Other more sophisticated methods can be explored but im lazy.
As for client position, it tries to send the host your position in the future as opposed to your current position. This can look kinda funky at high ping (>500ms) so don't be surprised if you get called out for hacking :P.
Just message me if you find any huge issues, this is mostly a test mod so don't expect a quality good solution.
============ Change Log ============
v0.0.3
v0.0.2
v0.0.1