A client-side mod that makes kill indicators consistent when you are not host.
Requires Bepinex, but is not dependent on GTFO-API plugin, so you can remove GTFO-API.dll from plugins folder to keep vanilla rundown and progression.
Known Limitations:
- Sentry's will not show kill indicators as it would for host (client simply won't see their own sentry's kills).
- Delay on kill indicator due to ping when client prediction fails.
Known Bugs:
- "Double hit marker on kill" -> Shows both the kill marker and the regular hit marker for the killing shot.
============Change Log============
v0.0.4
- Made KillIndicatorFix work together with DamageSync for better indicators.
v0.0.3
- Added DamageSync as a dependency, so if you are hosting with DamageSync + KillIndicatorFix, all clients will have fixed kill indicators even if they are unmodded.
v0.0.2
- Changed hit marker from network sync to use your last shot location instead of
EyePosition to make seeing the marker for giants clearer
v0.0.1