

Fixes piercing so that piercing shots hit the advertised number of enemies.
Currently there is a hardcoded limit of 5 hits before piercing shots stop checking for additional hits. However, a single enemy can use up multiple of these hits, drastically reducing the number of enemies that are actually hit, particularly for wide enemies.
This mod removes this hardcoded limit. It does so by directly modifying the assembly instructions of
the BulletWeapon.Fire method. It changes the inc instruction which increments the number
counting up to 5 into a nop or do nothing instruction. This causes the number to never reach 5,
completely removing the hardcoded limit. Shots still naturally terminate when hitting something
non-damageable or if their actual piercing limit is reached.
You can find the dev feedback thread on the GTFO modding discord here: https://discord.com/channels/782438773690597389/1263680596643680338
None! Please let me know if you encounter any!
Kasuromi for SniperMeleeFix, which much of this fix is based on. randomuserhi for suggesting the use of no-ops.