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5 days ago
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5 days ago
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Dependency string
xiaotian-Survival-1.6.2
Dependants

Update 1.6.2:

  • #FX.0:#

  • The bug of the abnormal generation of special enemies in CLASS VII ALARM of ZONE 506 has been fixed.

  • #X3-E1:#

  • The bug in the terminal interaction (resetting fog height,This command can be used during the "3/6 reactor high-intensity testing phase".) in ZONE 405 has been fixed.

  • #X3-E4:#

  • Try to optimize the smoothness of level gameplay.

  • Attempted to fix the bug where a player's game crashes during the completion of the two-player point process in ZONE 252.

  • #add plugin#

  • Dinorush-EnemyAnimationFix: Attempt to fix the problem that enemies tend to get stuck when spawning during the alarm phase.

Update 1.6.0-1.6.1

  • #FX.0:#

  • [1/4]cell:The alarm will be paused.andSpawn a wave of enemies with minibosses. ([POWER LEVEL: 1] Error alarm triggered via ZONE 509 security DOOR.)

  • [2/4]cell:The alarm will be paused.andSpawn a wave of big enemies .([POWER LEVEL: 2] Error alarm triggered via ZONE 507 security DOOR.)

  • #Weapon adjustment:#

  • HEL Rifle : DefaultReloadTime-3.2→ 3.0

  • Precision Rifle:Significantly reduce the recoil when firing.

  • SMG :DamageFalloff-6m→9m ;Significantly reduce the recoil when firing.

  • PDW :DamageFalloff-5m→8m

  • Machine pistol:DamageFalloff-3m→5m;DefaultClipSize-35→40;StaggerDamageMulti-1.0→0.5

  • Charge Rifle:SpecialChargetupTime 0.1→0.12

  • Sawed-Off Shotgun:DefaultReloadTime-1.7→1.4

  • #In production.#

  • X.R4E: A more challenging "R4E1";It is more streamlined and difficult based on the original version.

Update 1.5.9

FX:3: balance adjustment

Update 1.5.7-1.5.8:

FX.3 :When players trigger the scout alarm in Zone 305, no flyers will spawn. Instead, enemies will appear at the bottom of the bridge and climb up along the wall (thanks to Xiaoyao for their help with this). X3-E1:Fixed the bug where "Zone 314 (fog room) does not close properly when Zone 309 is opened". The dependencies have been modified.

Update 1.5.6:

-[official version] : FX.3 

"FX.3" adjustment : Added the initial ammunition; Reduced ammo packs and increased tool packs in zone 301; Optimized the tiles of zone 302; Added scout alarms for ZONE 303 and ZONE 305(If the scout alarm for Zone 303 is triggered, the enemy will appear in Zone 302 - A); The detection alarm difficulty has been increased in Zones 310, 312 and 313; reator waves 5/6 , The alarm will generate an additional enemy; Optimize some task instructions; After completing the three-person safety scan for Zone 302, the alarm threshold was raised;

Update 1.5.5:

-NEW LEVEL : FX.3[BETA] (This is a level in the testing phase. If you have any good suggestions, please feel free to contact me.) 

Update 1.5.4:

-Fixed the issue where legacy.dll(survival.dll) was not functioning properly.

Update 1.5.3:

- Level difficulty adjustment:
"FX.0" "FX.1" "FX.2"  "EX.A" "EX.C" "X2-E1"
Future plan:
"FX.3" went into production
-FIX BUG
-Reorganize the dependencies
-assets adjustment

Update 1.5.2:

- Advanced Carbine-----Rate of fire:8.0→→10.0,
- new level:"EX.C" 
- REMOVE SOME plugins

Update 1.4.7_1.5.1:

- Reorganize the dependencies, Please download "hirnukuono-EEC_H-1.8.7",

Update 1.4.5/1.4.6:

- Fixed rundown compatibility with last versions of ExtraChainedPuzzleCustomization and ExtraObjectiveSetup

-FX.0  adjustment:  FIX BUG 

-Weapon adjustment:
Burst Pistol -----DamageFalloff:10→15,DefaultClipSize:28→32
Bullpup Rifle ----DefaultClipSize:40→45
PDW -----DefaultClipSize:32→35
PDP -----DamageFalloff:5→6
Gauss carbine -----Rate of fire:4→3.5,the recoil force is reduced after firing
Precision Rifle -----the recoil force is reduced after firing
Gauss sniper rifle -T ----Change the weapon sight

-Weapon remake:
Advanced Carbine (原“hel轻型卡宾枪”重做)

-in work: EX.C

Update 1.4.4:

FX.0  adjustment:
1.the difficulty of Class VII Alarm in zone 506 has been increased
2.the duration of mobile security scans in zone 509 during solo execution has been extended.
3.a tank is added to the spawn pool upon completing the <u>://unknown threat</u> - <color=orange>[error]</color>\nescort-type hyperplastic entity • divider countdown."

Weapon adjustment:
HEL GUN------- "DefaultReloadTime": 4.0→→"DefaultReloadTime": 3.5,

Future plan:
"EX.C" went into production

Update 1.4.3:

FX.0  adjustment:

1.The location of the AMMO resource station in ZONE 506 is adjusted

Update 1.4.2:

FIX BUG:
FX.0:
1.Fixed ammo resource station in ZONE 504 not disabling properly after ZONE 505 alert is complete
2.Fixed the ammo resource station in ZONE 506 being enabled before the first battery is inserted
3.Added ammo packs in ZONE 505

Update 1.4.1:

NEW LEVEL: FX.0
Weapon adjustment

Update 1.4.0:

level adjustment
FX.2:①"Upon completing alarm scan on ZONE 61 terminal, the security door to ZONE 62 will be closed."
      ② Increased alarm scan difficulty in ZONE 67。Correct the terminal position in ZONE 67
      ③"Adjusted hostile entities parameters in ZONE 28."
      ④Anti material shotgun:ready service ammunition 16→18
FX.1: Increased the penalty for SecuritySensor on the last full area scan

Update 1.3.9:

level:FX.2  (All tests have been completed)

Update 1.3.8:

Resource station adjustment:X3-E4
level:FX.2[BETA]   (Not all tests completed。If you have any questions, please contact me)
New weapon:Anti material shotgun

Update 1.3.7:

level remake:FX.2

Update 1.3.6:

level resource adjustment:FX.2

Update 1.3.5:

level optimization adjustment:FX.2
Weapon adjustment:PDP

Update 1.3.4:

New weapon: KRISS Vector Gen I
New level:FX.2(There may be some fluctuations in FPS)

Update 1.3.3:

New weapon: Shelling Combat,accelerator rifle,Gauss carbine
New level:FX.1
写给中国社区玩家:新年快乐!

Update 1.3.2:

Some level optimization adjustment
Weapon adjustment:
①Mastaba R66:DefaultClipSize 6→8
②Gatling: Damage 3.5→3.0 and StaggerDamageMulti 3.0→1.0
③Desert Eagle Mk XIX:Better weapon models (thanks to cris)
④Elite rifle:DefaultReloadTime 3.5→3.2
⑤Drekker DEL P1:DefaultReloadTime 3.3→3.0
⑥Shelling Nano:audio replacement

Update 1.3.1:

level:Difficulty adjustment for "EX.B"
New weapon: Desert Eagle Mk XIX
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