Falling sounds added with two new categories, fall_high and fall_low
Invincibility is now respected when default settings enabled
Falling sounds have a setting to enable or disable fall sounds if invincible, disabled by default
Invincibility added with two new categories, invincible_pain and invincible_impact
Damage calculations refactored to reflect H3VR's methods
Version 1.0.6
Bug Fix : Removing unnecessary MeatGrinder mode code to maximize compatibility between the current builds and future Experimental builds with the new namespaces
Version 1.0.5
Bug Fix: Immortality bug where players became invincible after dying and respawning
Version 1.0.4
More comprehensive workaround for Supply Raid bug implemented
New Impact sound system which supports bullet/projectile impacts and generic player impacts
Pain sound overlap enable/disable setting
Pain sound enable/disable setting
Version 1.0.3
More minor bug fixes, tweaks to make the audio more consistent.
Version 1.0.2
Fixed extra plugins folder in the README when describing what your extracted folder structure should look like.
Version 1.0.1
Rewritten from the ground up for scalability (hopefully I didn't break anything)
Added critical health alert sound and threshold.
Added the ability to play pain sound just before the death sound.
(Hopefully) Fixed Supply Raid death bug caused by both mods reacting to death simultaneously.
Injury sounds no longer play at the point of impact.
Point of impact sounds will be added later for non-vocal impact sounds.
Non-harming hits to the player (e.g., flash grenades, zero-damage shockwaves) no longer trigger pain sounds.