

The first map I ported over to H3VR
With 9 Supply points and 6 Hold points
I've been somewhat frustrated with the variety of maps in H3VR modding, so I decided to try and figure out how to port maps from Source to Unity
The result is a very poorly ported map. I plan to port more maps over the course of around a month, but I really am not that skilled in Unity.
If you want any of the ported maps' .obj and tga files, I am archiving each one I do over at https://github.com/CirnoPortsMaps/source-to-unity-ported-maps
Huge thanks to Prometheuz#7879 for helping me!
-Lighting on the gun models and barriers at hold points are rather dark
-Using the bowser holes to teleport to the top and bottom of the map only have around 10 uses before they no longer work (I don't really know how to make a teleport script and stole the one from the sandbox scene)
-Regenerative encryptions can sometimes shoot their stuff outside of the map
-Override tokens that spawn from boxes sometimes go under the map